Achievements In Second Life – Sometimes We Do Need Stinkin’ Badges

Recently I was reading how Russian player Хируко had become the first player to achieve all the available achievements in World Of Warcraft, this is no mean feat as there are around 22,000 of them. Second Life doesn’t have achievements and has met resistance at the idea, indeed when they were introduced to the Second Life Forums there were achievements of a sort in terms of rankings and this met with resistance. Many people felt We don’t need no stinkin’ badges!

However those rankings have remained, I wanted an opt out, but they have remained and they do no real harm. The problem for an achievement system for Second Life as a whole is that Second Life is not a game, there are games within Second Life but it’s an open ended virtual world and many people really do not want badges.

However there are places where they would be useful and I’d like to see tools available for sim owners to build achievement systems for their own sims, this would be especially useful for roleplay sims.

There is also room for an overall achievement system for Second Life, which could be built in conjunction with Second Life business owners and Linden Lab. This could start at a very basic level, which would be appealing to new residents. For example earning an achievement for your first teleport, but it could be built upon.

Visit all the sims at Fantasy Faire and earn an achievement, visit the skin, hair and shoe fairs, earn an achievement. Visit x amount of locations on the destination guide, earn an achievement, visit the Linden Village, The Governor’s mansion and take a balloon ride, earn an achievement, yadda yadda yadda.

This isn’t an easy system to implement because of the dynamic nature of Second Life but it could be done.

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