The Mystery Of The Secret Interview With Xiola Linden

Xiola Linden

I was exploring the glorious streets of Meauxle Bureaux, home of The Linden Department of Public Works. I was strolling along, minding my own business, when a horse drawn carriage pulled up alongside me, the door opened and a voice ordered “Get in, your presence has been requested“. Cautiously, I entered the carriage, only to find myself immediately blindfolded.

After a journey of not inconsiderable time, I was bundled from the carriage, taken through a door and sat in a chair, “Gray of The Lab from San Francisco sends his regards“, a voice whispered in my ear and then the blindfold was removed. The room was in darkness but slowly illuminated with light. I heard footsteps, a woman’s footsteps by the sound of it. My hunch was correct as shortly a woman stood before me.

Xiola Linden, Second Life Lead Community manager, pleased to meet you. The word on the street is that you want to ask questions,” she said.

Somewhat taken aback, I wondered where I was. Had I been taken to the top secret location that the Lindens deny exists, Area 51 style, was I in LindenWorld? I asked the woman claiming to be Xiola if she had ever been to the top secret LindenWorld HQ that us mere mortals can’t visit?

If I told you, I’d have to ban you. 🙂” she replied.

This told me two things, one was that I was not in LindenWorld and two that this really was Xiola Linden, only a lead community manager would talk of the ban hammer in such a fashion. The further fact that I’d met Xiola before confirmed the truth, I had been smuggled into a secret location, to conduct a secret interview with Xiola Linden, which I am now at liberty to be able to share with you all.

Xiola Linden has been at the forefront of Linden Lab’s renewed vigour for good community relations, she can be found on Twitter, Flickr, the official Second Life blog, at inworld events and more. Whereas it would be grossly unfair to give Xiola all the credit for these renewed good community relations, she is certainly a star attraction. However what of the team itself, I asked Xiola how many people are in the community team?

“We have a small dedicated community team whose job is to focus 100% on our communities, but there are many people outside of our team whose jobs of course include caring about about the community, interacting with users, and keeping their eyes peeled for community-related issues. It’s good to know too that many Lindens spend time inworld on alts (I know I do!) so you may be interacting with a Linden and not even know it.”

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Using Open Broadcast Software & SL Go To Record Videos In Second Life

Open Broadcast Software is free and Open Source software for recording or streaming video. The software is available for Windows, OSX or Linux. I’ve tried to use it before to record video in Second Life and my creaking PC couldn’t handle it. The results were crashtastic.

However I decided to give it a go using SL Go from OnLive and found, well it works, to a degree at least. Now I should point out here that I have pretty much no experience whatsoever in recording video footage from Second Life, so the results are not spectacular by any stretch of the imagination.

I was taking a look around A Tattered Page, from Cursed Events, when I decided to give it a whirl. By the way A Tattered Page is an interesting event, currently on round three with a theme of Jules Verne’s 20,000 Leagues Under The Sea, it combines literature with Second Life events and is therefore very worthy.

Now what I did here is pretty raw, I’ve engaged in no editing and just dumped the footage to a file.

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SL Go Linden Dollar Payments Option Starts To Generate Interest

OnLive logo should be here
OnLive

First of all, for the purposes of full disclosure, I am a paying customer of SL  Go from OnLive. I pay a monthly fee of £6.95 for unlimited access, other than the times when there’s server maintenance going on, which will be happening around now on the server I was logged into.

I also like OnLive because they provide a press pack with icons! I like this a lot and wish more companies provided such icons for stories on their products. Now that being said, let’s move on to the big news, the news that new customers of SL Go can now pay with Linden Dollars : SL Go – Now, Pay with L$ :

For a limited time, if you sign up for SL Go with a NEW USER account you can buy weekly subscriptions in-world using Linden Dollars (L$). There is a private sign up booth where you can create your free SL Go account, and then pay for subscriptions using L$. Each week is only L$650, and you can buy up to 4 weeks at a time. Also, you can return and renew or extend your subscription in-world at any time.

This is a very interesting development. Inara Pey covered this yesterday : OnLive announce pilot L$ payment programme for new SL Go users. Inara’s post is worth reading because Dennis Harper of OnLive contacted Inara to provide some extra information.

Sunny Dream Landing Point

An important point to note is that the option to pay for the service using Linden Dollars is only available to new users. This means I can’t use that option :

Sorry, but existing users with monthly subscriptions will need to wait for this feature. It is much more complex to transition an account from US Dollars to Linden Dollars. We will be bringing this feature to you soon.

Paying for SL Go with L$ has been one of the most common requests we have received in our forums and chat rooms. We are very excited to offer this now to new users. We hope this makes it much easier for you to be a part of our growing SL Go community.

However if you’ve never used SL Go before then this is an option that may appeal to you because this is far from the only time that Second Life customers have requested the option to pay for services in Linden Dollars, rather than cold hard cash.

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Stage Design, Business Studies, Graduations – Educators Share Their Second Life Stories

A couple of weeks ago Linden Lab blogged : Share Your Educational Success Stories. The idea was, as the blog post suggests, for educators to share their educational success stories. A forum thread was created for these stories to be shared and some educators have been happy to share their stories.

One thing that stands out straight away about these stories is the global appeal of Second Life, and therefore other virtual worlds. People have posted their stories from countries including : Austria, Germany, Japan, Turkey, Canada, Scotland and United States Of America.

There also appears to be a diverse list of reasons for using Second Life. Quite a few are for learning English, but there are also use cases cited for stage design, Business studies, machinima and even graduations.

Moni Duettmann who has been teaching at the University of Applied Sciences in Graz, Austria writes:

For starters I built a model of the actual hall, where the stage would be built in real life, a convention room of the university. Now everybody could get a realistic idea, where things would really happen, once they were developed in Second Life. The purpose of the stage was defined as a presentation for other works the students had made in that semester.

They developed a theme with a steampunkish design and started working on it online in Second Life. The big advantage of the method was, that not only everybody could practically work on the objects simultaneously and communicate about it, but it was visible how it would really look, before efforts to build it would be carried out. The result was a virtual model that looked exactly as the later built with cardboards and prints. Even some simple animations were included in the design, later translated into electrical fan action.

Whereas some educators use Second Life for distance learning, others use Second Life due to the nature of Second Life having a virtual world economy. These concepts are well emphasised by a post from Linda Sautereau of Indiana University’s Kelley School Of Business :

At Indiana University, I teach undergraduates and they have managed businesses as well as researched the differences between virtual and real businesses. They also present their findings in-world. I’ve made the exercises more “fun” for them in that I give them 10 sites to visit and report on. This assignment allows them to become familiar with the space prior to working on the main assignment. The feedback from students has been positive. One student told me that took my section because he had heard about the assignment.

SL has allowed me to assist a colleague at Tuskegee University to expose his e-commerce students to virtual worlds. Each year, his students and mine conduct a virtual negotiation. My purchasing students would normally have to be the sellers as well as the buyers. This way, my students can experience virtual negotiations as the purchasers, while my colleagues students role play the sellers. I’ve also done this with a professor who was teaching a sales management class at Indiana State University, which is 1.5 hours from our campus. It has helped all of our students to understand and experience that business can be transacted at a distance.

What we also see in the thread is the power of collaboration whereby different educational institutions can work together within a virtual world environment such as Second Life.

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An Interview With MadPea Games Regarding Creating Games Inside Second Life

Madpea Cinema

I should point out here that I have no affiliation with MadPea Games, other than that I bug Kess Crystal for information. However I find myself sat in a chair watching images of previous MadPea Games productions, which are being displayed to me on a screen.

I’m in a cinema at the new home of MadPea Games in Second Life, Kess Crystal has been eyeing me suspiciously. I’m awaiting news from the great storyteller herself, Kiana Writer. In a somewhatWizard Of Oz moment, the curtain twitches and a voice booms out “What do you want to know?

Well let’s start with an easy question, I think to myself and then ask when did you first start creating games in Second Life?

Our first game came out in 2008, about 8 months after I joined Second Life.” replies the voice.

I feel a little more comfortable now, although Kess Crystal is making damn sure I don’t see what’s behind the curtain. Next I ponder on an issue that many people may have pondered, Second Life does not have a reputation for being a platform where interactive games thrive, what made MadPea Games decide Second Life was a suitable platform for games?

I never thought that “Oh, SL is suitable for games!” Most of all, I’m a storyteller and I saw Second Life as a platform where I could bring life to my stories. I was utterly surprised when I saw people actually enjoying them and my hunger started to grow to make the stories into games. 

That still applies to our games. The storyline and narrative are the most important part of the adventure,” replies the voice of Kiana Writer.

Next a very important question, thought I, what is the process for developing a game for Second Life? (Do MadPea Games write the story first and then develop the game)?

The curtain twitches, and then I hear “It all starts with an idea or often a dream I have. Sometimes it’s just a vague idea like with BURIED that I started building with Axiomatic and the story was born during that process. I never think “What would people like?” It’s like a nagging idea that takes hold of my brain and keeps growing and growing, with characters starting to talk to me and I just need to let them loose.

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