Giulio Prisco Won’t Avoid The Immersion vs. Augmentation Issues In New Virtual Worlds

I was reading the Second Life Forums when I saw a post from Mecha Innis entitled Giulio Prisco of the IEET Declares Second Life Dead. “Here we go again” I thought and went to read the article itself: Snow Crash(ed) in Second Life (end 2012).

The article isn’t as ignorant as some articles on the death of Second Life, it’s clear that Giulio was a big fan and there are areas where I’m in agreement with him. However there are also areas where it seems clear that Giulio isn’t happy because people didn’t want Second Life to be as he wanted it to be, and that’s something I always find disappointing because the beauty of Second Life is that it can be what you want it to be.

The article is interesting because it brings up the old debate of Immersion vs Augmentation and has links to some interesting old articles:

Many early users of SL were very jealous and protective of the early SL culture, strongly centered on pseudonymity and non-disclosure of real life information, and vocally resisted all technical innovations that could facilitate the intrusion of reality into their “magic circle” (see for example the very heated debates that followed the introduction of voice in SL in 2007). Most of them were “immersionists,” mainly interested in SL as “another world” where they could live “another life” entirely separated from their “first life” (FL) and strongly resisted the “invasion” of “augmentationists” interested in SL as a communication tool for telepresence applications related to FL. I think the tension between these two communities played a significant role in the demise of SL. Henrik Bennetsen’s essay on the subject is not available anymore at its original URL but a backup is still on the Internet Archive Wayback Machine.

The thing I find odd about Giulio’s comment here is that in the first linked article, of which he is the author, he wrote: “I support that idea that everyone should be free to live her Second Life, AND her Real Life, as she wants to live it. So, though I use voice in SL routinely, I do not have anything against immersionists refusing to use it and support their freedom of choice. At the same time, of course I protect _my_ freedom of choice and resist immersionists trying to tell _me_ how I should live _my_ SL (or RL). The point is, I _am_ into making my SL a reflection of my RL – and want the freedom to use all options that permit doing so.Continue reading “Giulio Prisco Won’t Avoid The Immersion vs. Augmentation Issues In New Virtual Worlds”

Cloud Party Removes Facebook Only Restriction

I’ve blogged about Cloud Party a couple of times and both times I mentioned that to have an account you needed to use Facebook. This is something I simply do not support, although as I said in both posts, I can understand why startups turn to Facebook for logins, it fills a hole in the starting process but the longer a product continues to be Facebook login only, the more it becomes an albatross around the neck of a product. Facebook should simply not be the only login in town, keeping Facebook logins as an option is sensible, but there should be other options.

Kitely was initially Facebook login only, so that’s another example of a startup turning to Facebook, but Kitely moved on and now I’m pleased to say, so has Cloud Party. Hamlet Au over at New World Notes blogged about the change yesterday. They have also added flight, which along with other changes, such as their marketplace and royalties system, shows that Cloud Party is developing rather nicely.

Cloud Party has some interesting people involved in its development, such as ex Linden Cory Ondrejka and Cryptic Studio’s ex-CTO Bruce Rogers, who are I believe investors, I don’t know if they’re hands on. Cloud Party is also developing with previous worlds in mind, for example one of the reasons cited for Facebook logins is to minimise griefing.

So how does this new accout creation work? Well I, as a fearless hero, dipped my toes into the water.

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Cloud Party Improves But Remains Nerfed By Facebook Login Requirement

Hamlet Au reports on improvements to Cloud Party, in a blog post over at New World Notes. There are some interesting improvements going on with the product, especially in terms of the marketplace, which you can read about on the cloud party wiki, here.

Those who have US bank accounts can now cash out their Cloud Party Gold coins, but there’s no date set for when this will be available to international customers. They have a really interesting royalty feature for items and this is something Linden Lab may want to pay attention to. Royalties can be read about here. This allows a merchant to sell an asset and then have a royalty from all future sales of that asset, sent to them. So for example, if your asset is used in another users build, when that user sells their item, the original creator would receive royalties, this is a very good idea.

However where Cloud Party continues to languish in epic fail territory, in my opinion, is the requirement for those who seriously want to use the platform to use a Facebook login.

Continue reading “Cloud Party Improves But Remains Nerfed By Facebook Login Requirement”

Second Life Cited In Divorce Case

I sometimes google news of Second Life, or Rod Humble, to see if there’s any news on Second Life or Rod Humble! So today I discover a story that claims that a man’s addiction to Second Life was cited in a divorce case. The story claims that the man, who can’t be named (and nor can his avatar) spent twenty five hours a week in Second Life.

He was also said to be addicted to watching porn on his computer, one would hope he was not partaking in adult activities in Second Life and then going for more outside of Second Life! There are claims that this may be the first case whereby Second Life has been cited in a divorce case, but it’s unfortunately not, in 2008 there was the Dave Barmy affair. This one involves all sorts of shennanigans, including a honey trap!

Then there’s a case that was apparently reported in the now defunct News Of The World, but made its way to the Huffington Post: Second Life Divorce: Woman Catches Husband In Virtual Gay Affair :

I saw John’s little person having it off with another man in a dungeon on the screen,” said horrified Lisa, 28.

This sort of thing isn’t specific to Second Life, Facebook and other social media sites have been cited in divorce cases and I expect this to increase, especially as we embrace the digital world more firmly. The issue isn’t really Second Life, or Facebook, there will be far deeper issues involved in all of these cases, ones that will make more sense and should be taken more seriously.

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Facebook Pages Can Be Useful

Via Hamlet Au over at New World Notes, there’s a link to a post from Strawberry Singh on using  Facebook pages to promote your Second Life brand. The good thing about Facebook pages is that you aren’t breaking the Facebook Terms of Service by having a Facebook page for your Second Life avatar, or your Second Life brand.

The thing I found even better about Facebook pages is that you don’t need to have a Facebook profile to create a Facebook page, you will still need to provide an email address and you will need this for logging in but you don’t need to have a Facebook profile, so when Facebook has a burp and sets your privacy settings to something you weren’t expecting, it won’t be an issue. That is unless Facebook have changed that now, but I created pages on Facebook without needing a main Facebook profile.

Google + on the other hand requires you to have a Google + profile to create pages, so it’s a bit different but Google + largely seem more relaxed on the names you use than Facebook are.

Continue reading “Facebook Pages Can Be Useful”

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