European Online Services Suffer DDoS Attacks

Earlier this evening when I logged into World Of Warcraft, there was a warning that things may be a tad slow. They were not. When I logged in later this evening, I saw the following message :

An image should be here
WoW Warning

A couple of my friends asked me if I was lagging, which is a question I sometimes get asked when I’m down the pub, but they were referring to lag and latency in the game. I was fine, they clearly were not as after not responding for a while both disconnected.

The issue it seems is due to a series of DDoS attacks on some European Online services, but certainly not all. The message from WoW indicated it’s not Blizzard under attack. Some Second Life users in Europe may have had a rough evening too.

Continue reading “European Online Services Suffer DDoS Attacks”

The Oculus Rift Widens Amidst Death Threats And Vitriol

Gamespot ran a story the other day regarding the negative reaction to Facebook’s purchase of Oculus VR. In that article they link to an article on Game Informer in which Oculus VR Vice President Nate Mitchell is quoted as saying :

We assumed that the reaction would be negative, especially from our core community, beyond our core community, we expected it would be positive. I don’t think we expected it to be so negative. As people begin to digest it a bit and think about it, you can see that Twitter and Reddit is swinging back the opposite direction. The onus is on us to educate people, and we want to share everything we’re doing.

However the original Gamespot article has been edited and had the headline changed to : Oculus VR employees got death threats after Facebook sale. In the updated article they quote Palmer Luckey :

We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families.We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.

I have absolutely no idea why anyone would find that sort of behaviour even remotely acceptable, this is not a life or death issue, it’s not that important in the grand scheme of things. I lean towards the unhappy camp over the purchase because I am not a fan of Facebook and I feel Oculus should have reached out to the Kickstarter backers but the deal is done and people will have to wait and see what happens next.

Nobody deserves to be on the receiving end of death threats over this issue and it is completely out of order to harass family members who have nothing whatsoever to do with this. I suspect some of that may be point scoring over the amount of data Facebook encourages people to share, but that is no excuse.

Continue reading “The Oculus Rift Widens Amidst Death Threats And Vitriol”

Oculus VR Have The Opportunity To Generate Good Will To Kickstarter Backers

There have been a lot of column inches dedicated to the Facebook acquisition of Oculus VR. The initial reaction has largely been negative because Facebook are involved, as I’ve said before, Facebook only have themselves to blame for this, their actions have spoken much louder than their words and they fully deserve the reputation they’ve got. However this doesn’t mean everything they do is inherently evil or anything they touch should be written off.

Steven Poole in The Guardian believes the backlash tells us that Facebook Just Isn’t Cool. I believe it’s because Facebook just don’t have a good reputation.

Amongst the comments and debate on the acquisition I’ve seen quite a lot of comments regarding the Kickstarter backers. A lot of people have called them naive, others say they seem to be self entitled. I really am not a fan of this term, largely because it gets thrown around whenever anyone has a different view. I’ve seen this term thrown around a lot in debates about the forthcoming Elder Scrolls Online subscription only model, when people suggest a free to play model may be better, others accuse them of being self entitled, when in all reality, they are just pointing out where the MMO market is heading in terms of business models and I say this as someone who pays a subscription to World Of Warcraft. However WoW is a different kettle of fish, but I’ll leave this for another post.

What a lot of people seem to be missing is that in business terms, the Kickstarter backers are active stakeholders in the project, albeit external stakeholders, but they are stakeholders none the less.

Stakeholders are an important ingredient of any business, so treating them with respect and dignity is important. There are different levels of stakeholder and some are obviously more important than others, however in an ideal world, you want to keep as many of your stakeholders happy as possible.

Where Oculus have gone very wrong in this regard is in not recognising that a lot of those Kickstarter backers would be miffed at the Facebook takeover and therefore, they made no contingency plans for it. Oculus really should have considered refunding them in the light of the Facebook deal.

The argument against this goes that the Kickstarter backers got what they paid for, the rest is tough titty. In The Guardian article I linked to earlier, Steven Poole wrote :

Meanwhile, there seems to be an obvious question of economic justice here. The original Kickstarter backers of Oculus Rift might not have been explicitly granted shares in the company, but the company wouldn’t exist without their initial contribution. About 10,000 people gave Oculus $2.5m between them. I for one am struggling to think of a good reason why each of them shouldn’t get a proportional share of that $2bn sale.

In the comments we see :

Perhaps the fact that paying for a T-shirt, thank you note or dev-kit on kickstarter doesn’t make you an investor in a company?

You dont invest with kickstarter, you pledge a donation.

Because that wasn’t a condition of their pledge. They weren’t making an investment, and the terms of what they were paying were clearly laid out. By buying a band’s t-shirts you are contributing money to their cause, but you don’t expect to get a share in their album sales.

I agree with the comments and disagree with Steven Poole, but only because the comments are technically correct, however a happy medium should have been found.

Continue reading “Oculus VR Have The Opportunity To Generate Good Will To Kickstarter Backers”

New Second Life Related Arts & Entertainment Magazine Launches

I’m always interested in seeing Second Life or virtual world related uses of media coming to light and a tip off from Saffia Widdershins has pointed me in the direction of Cultured The Magazine, AKA CTM.

The magazine is the brain child of Cali Karsin and Zephyr Windgate with contributions from a number of other writers, photographers and even a model. The magazine is published on ISSUU, which is a platform I like the look of because it works pretty damn well.

The first edition covers a wide range of features, such as breedable fashion .,… seriously, breedable shoes and bags are featured! There are features on regions, combat, music, machinima in the shape and form of a feature about The Blackened Mirror and much more. The magazine has some adverts but they blend in well as they do in normal magazines.

The plan is for this magazine to be published every two months, which emphasises that putting together something like this isn’t something that can be done overnight. What I particularly enjoyed was the range of subjects. Fashion is ideal for a publishing source such as this, but as I’ll never be a fashionista I’m glad to see more social avenues being covered too.

Continue reading “New Second Life Related Arts & Entertainment Magazine Launches”

Draxtor Despres – A Dish Best Served Independent

Botgirl Questi recently tweeted the above and whereas I wholeheartedly agree that Second Life’s public image could be revolutionised via such a campaign, I would hope it would be one done without Draxtor Despres and I say this for totally selfish reasons.

The Drax Files and The Drax Files Radio Hour are absolutely superb mediums of promoting Second Life. However one of the reasons Drax can reach the parts other mediums cannot reach is because he’s editorially independent. I doubt this would be the case were Draxtor working on behalf of Linden Lab, rather than working on behalf of his love of Second Life.

An example here is that Drax will soon be talking to Emily Short who was a lead developer of Versu. Linden Lab have of course, very disappointingly ditched Versu, but I would certainly fear that a Linden Lab sponsored Draxtor Despres would be unable to engage in an interview like that or with any other former Linden due to a conflict of interests.

This works in other ways too, for example on The Drax Files, Drax has interviewed content creators, would he be able to do this were he sponsored by Linden Lab? I ask this question because I feel a lot of content creators would cry foul about Linden Lab playing favourites by promoting certain content creators if Drax was endorsed by Linden Lab. However as Draxtor is independent, he can interview who he likes, when he likes and not be questioned over his choices. This allows for some superbly positive interviews and Draxtor delving into all sorts of areas.

Continue reading “Draxtor Despres – A Dish Best Served Independent”

Follow

Get the latest posts delivered to your mailbox: