I Got Two Turntables And A Microphone

I downloaded a Sinclair Spectrum emulator for the android the other week. After the initial buzz of seeing all those old game titles from the eighties my interest waned. The android is a bit clunky for such games, many games don’t work and time has not been kind to many of them. However it was a thrill at first. When I had a Speccy as a kid, so did lots of my school friends. We’d share games (piracy as my teacher scolded us, so don’t try that at home). We’d go to each others houses, we’d have fun not only due to the games but because there was also a social aspect.

I left the Speccy behind many moons ago, as I did the Commodore Amiga after that, and I have been looking to see if there’s a legal Amiga emulator but will most likely go through the same cycle as I did with the Speccy emulator, thrill, then flat and no social side to keep the interest.

As it’s my blog I can draw comparisons between the Speccy and Second Life, a bit of a stretch it may be but I can draw them. The Speccy was not the height of technology on release, there were better products around but the Speccy caught the imagination. Therefore software developers were alerted to it and stretched the Speccy to limits beyond what many thought it was capable of, Lords Of Midnight springs to mind here. The Speccy had the people and of all the ingredients that make a product a success, that is arguably the most important one.

Roll forward many years and Second Life is simply where it’s at in virtual world terms. Cloud Party has some very impressive concepts going for it. I like their royalty system on content sales whereby if you sell an asset with royalties enabled, if someone else then sells another asset whilst using your asset as part of the build, you’ll receive a royalty payment. Cloud Party has also had materials for quite a while now. Another impressive apsect of Cloud Party is that objects are not the only limiting factor in a build. In Cloud Party you can have x amount of objects, or x amount triangles or x amount of bandwidth, whichever you hit first will strike the build limit. This is a well considered concept as objects are far from the only issue when it comes to performance.

Kitely has some impressive offerings, such as putting sims to sleep when not in use due to using a cloud based system. Kitely is also not only cheaper than Second Life, but for those who may only spend a few hours a month there they have a time based billing option and under any plan you get at least one free sim to play around with.

Inworldz is also cheaper than Second Life, Jim Tarber and the team are also moving in directions Second Life isn’t, as can be seen in the Inworldz Techblog where they inform visitors they’re implementing physX and project Thoosa, which is aimed at making everything run faster and more efficiently. Inworldz has also implemented Qarl’s mesh deformer project.

However despite these advances in other virtual worlds, Second Life still has that magical community ingredient and what makes this all the more impressive is that Second Life still has the community despite the fact that Linden Lab have been actively distancing themselves from the Second Life community for a few years now.

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Flickr Pickle

Linden Lab have recently found themselves in a user permissions pickle over their use of pictures for their pic of the day blog posts. Wizard Gynoid pointed this out to me in a recent comment, whereby Whiskey Monday surprisingly found that her picture had been used.

The main issue is a lack of communication, nobody from Linden Lab told Whiskey that her picture had been selected. Photos submitted to the Second Life group pool on flickr were being used on sites such as Facebook, Tumblr and Google +, no matter which rights had been selected by the author on flickr. There are two problems here, one is ignoring permissions but probably the larger issue is not informing the author. Most people would be happy to allow Linden Lab to use their photos for promotional purposes, as long as there’s attribution and communication.

However in this case, Linden Lab have decided to make some changes, as Whiskey Monday outlines here and create a new Flickr Group, with new terms and conditions.

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Gaming Companies Should Embrace Second Life

I’ve made a couple of posts now about Star Wars: The Old Republic. I’ve also over the years made posts about World Of Warcraft, Eve-Online and City Of Heroes. The thing is, all of these games should have a Second Life presence, especially now that we have the advent of mesh.

Second Life is perfect for gaming companies to setup a sim or two displaying their wares, they can have video promotions on touch, they can show part of their world on a sim, they can’t do combat of course but with a little bit of careful scripting they could provide some very basic quests, but most 0f all they can show people how their worlds look, they can even sell outfits and own the IP and when it comes to intellectual property infringement, all of these companies have the power to slam a copybotters backside from here to kingdom come.

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Geeks and Nerds Make The Digital World Go Around For All

Sometimes you read a blog post somewhere and decide it’s time to unleash the army of darkness on the author, I should add at this point that my army of darkness includes Elves. However sometimes you decide it’s best to refrain from abusing your powers as an evil drow wizard just because someone had the temerity to write an article.

Which brings me to an article over at WhatCulture! The article in question is GAMING VS LIFE: The Noob’s Guide to Escapism… by Brad Fear, which covers World Of Warcraft, Second Life and drunken nights in the pub and the potential aftermath, it also covers Star Wars: The Old Republic, for which I’m not in the beta testing, although I wish I was!

Part of the reason that I have decided not to unleash The Kraken on the author is because I find the article amusing! Lucky for him hey, it does play on some stereotypes, but that’s part of the fun, we can’t always get all disgusted of Tunbridge Wells over articles.

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Wow Introduces limited Free To Play, Eve-Online Moves Into Virtual Goods Market

This post is largely about developments in World Of Warcraft and Eve-Online, more the latter, but both have made recent changes that have something in common with Second Life, so I felt it was worth talking about these issues.

In a rather surprising move, World Of Warcraft has moved from a 14 day trial, to allowing people to play for free, although they will get capped at level 20 if they don’t move to the subscription model. World Of Warcraft has been losing subscribers but was rumoured to still have over eleven million paying customers quite recently, so it’s not as if they are in the desperation stakes. One does have to wonder if World of Warcraft is approaching the Gillette Mach 3 stage, people just keep damn well using Mach III’s even though it’s old and they want people to use a newer product!

This is also interesting when looking at Second Life because the market seems to be moving more towards the free to play model that Second Life has employed since 2006, several MMO’s have moved to free to play with people being enticed to buy subscriptions or buy items and whereas World Of Warcraft isn’t doing that yet, others have been, Lord Of The Rings Online for example.

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