Do Chief Scientists Dream Of Electric Sheep?

Oculus VR like Valve employees so much that they are getting into the habit of making them ex Valve employees. They’ve recently added Aaron Nicholls to the team, who will apparently be working out of Bellevue R&D with Atman Binstock, who used to work for Valve and became Oculus VR chief architecht in March. A year earlier and Tom Forsyth had started the trend of being ex Valve, now Oculus.

Then of course there is Michael Abrash, who is the new Oculus VR chief scientist and used to work for Valve. In the blog post welcoming Michael Abrash to Oculus VR Michael gets more than a little excited about the possibilities of the future of virtual reality. A little too excited to be honest, but you’ve got to have a dream, if you don’t have a dream, how you going to have a dream come true. The problem of course about dreams about virtual reality is that in traditional fiction and film, they are more like nightmares than dreams.

In the blog post Michael says :

Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the Metaverse might be possible in my lifetime.

The good thing about the blog post is that it attempts to move the discussion away from the murky acquisition and back to the concept of virtual reality. This is a noble and important move because the technology trumps the controversy. Michael says:

You get the idea. We’re on the cusp of what I think is not The Next Big Platform, but rather simply The Final Platform – the platform to end all platforms – and the path here has been so improbable that I can only shake my head.

I have to say he sounds a little too excited there, the platform will evolve and so will the technology, the holodeck is not just around the corner and there are going to be many swings and roundabouts before people are able to truly immerse themselves in virtual worlds. However, the excitement in Michael’s post is most definitely to be welcomed, this is after all a technology people have been hoping and waiting for.

There are problems ahead, Hamlet Au over at New World Notes recently highlighted a potential problem : Does Virtual Reality Literally Make Most Women Sick? That post links to a post from Danah Boyd : Is the Oculus Rift sexist? The issue is nausea and this isn’t an off the cuff post from Danah Boyd, there’s real research there. Danah concludes that more research is needed, which is hopefully where funds for VR projects will come into play.

However with Oculus VR, there’s the Facebook angle. In most VR type stories and films, Facebook would be “The Corporation”. They wouldn’t be the good guys, they’d be the guys with power, the ones who know everyone’s secrets and use them for power and influence, so when Michael Abrash says :

That’s why I’ve written before that VR wouldn’t become truly great until some company stepped up and invested the considerable capital to build the right hardware – and that it wouldn’t be clear that it made sense to spend that capital until VR was truly great. I was afraid that that Catch-22 would cause VR to fail to achieve liftoff.

That worry is now gone. Facebook’s acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.

This is where the alarm bells start ringing.

Continue reading “Do Chief Scientists Dream Of Electric Sheep?”

The Oculus Rift Widens Amidst Death Threats And Vitriol

Gamespot ran a story the other day regarding the negative reaction to Facebook’s purchase of Oculus VR. In that article they link to an article on Game Informer in which Oculus VR Vice President Nate Mitchell is quoted as saying :

We assumed that the reaction would be negative, especially from our core community, beyond our core community, we expected it would be positive. I don’t think we expected it to be so negative. As people begin to digest it a bit and think about it, you can see that Twitter and Reddit is swinging back the opposite direction. The onus is on us to educate people, and we want to share everything we’re doing.

However the original Gamespot article has been edited and had the headline changed to : Oculus VR employees got death threats after Facebook sale. In the updated article they quote Palmer Luckey :

We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families.We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.

I have absolutely no idea why anyone would find that sort of behaviour even remotely acceptable, this is not a life or death issue, it’s not that important in the grand scheme of things. I lean towards the unhappy camp over the purchase because I am not a fan of Facebook and I feel Oculus should have reached out to the Kickstarter backers but the deal is done and people will have to wait and see what happens next.

Nobody deserves to be on the receiving end of death threats over this issue and it is completely out of order to harass family members who have nothing whatsoever to do with this. I suspect some of that may be point scoring over the amount of data Facebook encourages people to share, but that is no excuse.

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Oculus VR Have The Opportunity To Generate Good Will To Kickstarter Backers

There have been a lot of column inches dedicated to the Facebook acquisition of Oculus VR. The initial reaction has largely been negative because Facebook are involved, as I’ve said before, Facebook only have themselves to blame for this, their actions have spoken much louder than their words and they fully deserve the reputation they’ve got. However this doesn’t mean everything they do is inherently evil or anything they touch should be written off.

Steven Poole in The Guardian believes the backlash tells us that Facebook Just Isn’t Cool. I believe it’s because Facebook just don’t have a good reputation.

Amongst the comments and debate on the acquisition I’ve seen quite a lot of comments regarding the Kickstarter backers. A lot of people have called them naive, others say they seem to be self entitled. I really am not a fan of this term, largely because it gets thrown around whenever anyone has a different view. I’ve seen this term thrown around a lot in debates about the forthcoming Elder Scrolls Online subscription only model, when people suggest a free to play model may be better, others accuse them of being self entitled, when in all reality, they are just pointing out where the MMO market is heading in terms of business models and I say this as someone who pays a subscription to World Of Warcraft. However WoW is a different kettle of fish, but I’ll leave this for another post.

What a lot of people seem to be missing is that in business terms, the Kickstarter backers are active stakeholders in the project, albeit external stakeholders, but they are stakeholders none the less.

Stakeholders are an important ingredient of any business, so treating them with respect and dignity is important. There are different levels of stakeholder and some are obviously more important than others, however in an ideal world, you want to keep as many of your stakeholders happy as possible.

Where Oculus have gone very wrong in this regard is in not recognising that a lot of those Kickstarter backers would be miffed at the Facebook takeover and therefore, they made no contingency plans for it. Oculus really should have considered refunding them in the light of the Facebook deal.

The argument against this goes that the Kickstarter backers got what they paid for, the rest is tough titty. In The Guardian article I linked to earlier, Steven Poole wrote :

Meanwhile, there seems to be an obvious question of economic justice here. The original Kickstarter backers of Oculus Rift might not have been explicitly granted shares in the company, but the company wouldn’t exist without their initial contribution. About 10,000 people gave Oculus $2.5m between them. I for one am struggling to think of a good reason why each of them shouldn’t get a proportional share of that $2bn sale.

In the comments we see :

Perhaps the fact that paying for a T-shirt, thank you note or dev-kit on kickstarter doesn’t make you an investor in a company?

You dont invest with kickstarter, you pledge a donation.

Because that wasn’t a condition of their pledge. They weren’t making an investment, and the terms of what they were paying were clearly laid out. By buying a band’s t-shirts you are contributing money to their cause, but you don’t expect to get a share in their album sales.

I agree with the comments and disagree with Steven Poole, but only because the comments are technically correct, however a happy medium should have been found.

Continue reading “Oculus VR Have The Opportunity To Generate Good Will To Kickstarter Backers”

Minecraft’s Markus Persson On Why He Turned His Back On Oculus Rift

Markus “Notch” Persson is the owner of Mojang, the company behind Minecraft and he has also announced he has decided to part ways with Oculus after they were purchased by Facebook. Notch explains his reasons in a blog post entitled : Virtual Reality is going to change the world.

A few things are clear from the blog post, Notch is very excited about virtual reality and he was very excited about Oculus Rift too. How excited you may ask, well on the Kickstarter page for Oculus Rift, those who pledged over $5,000 got all the goodies backers at other levels got plus:

VISIT OCULUS FOR THE DAY : We’ll fly you out to the Oculus lab where you’ll spend a day hanging out with the team and checking out all of our latest work (and maybe playing a few games too). You’ll also receive a developer kit, a copy of Doom 3 BFG, Developer Center access, the t-shirt, and the poster, all signed by the entire Oculus team, in person. 

Notch qualified for that offer, although he’s not a US resident as far as I know, so I’m not sure how he sneaked in, but hey, he pledged funds for this kickstarter, but, as he explains in his blog post, the Facebook purchase changed the game :

Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

But I don’t want to work with social, I want to work with games.

In some ways it may have been better had Notch waited to see what transpired, but as someone who put his money where his mouth is on this product, I certainly respect his view and as I’ve said on these pages before, I’m not Facebook’s greatest fan.

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Facebook Buys Oculus Rift, Kickstarter Gets Kicked In The Teeth

At times it is best to take a deep breath and not blog, which is what I did last night when I read the news that Oculus Joins Facebook. The news that Facebook, the company who kick the virtual out of reality when it comes to their main platform were buying a piece of hardware based on putting the virtual into reality was beyond irksome for me. Judging by the comments around I’m not alone in that view, although I’ve calmed down somewhat now.

Over on Reddit Oculus Rift creator Palmer Luckey has been trying to reassure people, and hasn’t been succeeding that well, although this isn’t helped by Palmer himself seeming to be very naive about Facebook :

Q. What does this mean in terms of data collection on FB’s end? Will us early Oculus users have to mitigate the NSA everytime we decide to jack in?

A. Nothing changes. Keep in mind that Mark Zuckerberg has publicly spoken against NSA surveillance.

I’m not a big fan of Facebook, I don’t like a lot of their policies, I don’t like the way they treat people’s privacy and I don’t like their attitude to pseudonyms. However a lot of people do get pleasure out of Facebook, it’s a product with plenty of reach and plenty of users, even if it is apparently on the wane. They are at their heart a data mining company, it’s a trade off between users creating free content and being rewarded for that free content by being able to stay in touch with family and friends, it’s a model that works but it most definitely has a dark side. The comments on the Oculus blog should also firmly put to bed claims that Facebook comments mean people behave better, some of those comments are horrendous.

There’s a lot of anger, there’s a lot of disappointment and there’s a lot of debate. Some of the anger is misplaced, some of the disappointment is misplaced too. However the people with whom I have the most sympathy are the Kickstarter backers, some of whom are also expressing unhappiness over this move. Now if there’s one group of people whom Facebook and Oculus should be scrambling to appease it’s the Kickstarter backers because without them, this whole debate wouldn’t be raging as there would be no Oculus Rift for Facebook to buy.

The other issue is that this is a major kick in the teeth for crowd funding and Kickstarter itself.

Continue reading “Facebook Buys Oculus Rift, Kickstarter Gets Kicked In The Teeth”

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