So I decided it was time to engage in some building and set myself out a new Mesh path, a Mesh path is something that is very straight forward to build in a program such as Blender, it’s also very straight forward to UV Map, so if you’re thinking Mesh is just too complicated, I advise you to start with something straight forward like this. I’m not going to go through the process here, but I am going to go through why making a Mesh object have a physics shape of prim, rather than Convex Hull, can help things work nicely.
Now by default, Mesh will take on the physics shape of Convex Hull. There are many good reason for this, which I’m not going to discuss. However as we can see, my Mesh path is currently Convex Hull:
However there’s a problem, when I walk along my new funky Mesh path, I sink into the ground at the edges. At one end of my path are some steps, I actually end up falling down behind them, on the main path, you just sink slightly at the edges. Am I doing something wrong? Maybe, but after delving into the murky world of the official forums, being pointed at the Jira and getting some assistance from the ever helpful Drongle McMahon, I decided to change the physics shape to Prim and suddenly, it all works as expected!
Continue reading “Even With Mesh Prim Physics Shape Can Come Out On Top”