Facebook is not the best place to find out about cool things in Second Life

This Facebook business is getting out of control, not content with a new widget on the homepage we now have the following rather breathtaking claim from Amanda Linden on the blog post about communication improvements, which can be read here:

Facebook is the best place to find out about cool things going on in Second Life, share ideas, and get the inside scoop on inworld events, contests, machinima releases, PR activities, fun discussions, and more. Come join over 111,000 people who have “Liked” our Second Life Facebook page.

You know what, it may have PR activities, fun discussions, machinima releases, contests etc. but there is no way in hell that it is the best place to find out about the cool things going on in Second Life, a cursory glance at the page shows one event listed and a few discussions going on. Twitter has far more chatter, Plurk (thanks Daniel Voyager for reminding me) has an active Second Life  community and both of these places allow you to use your Second Life name, but the best place to find out about cool things going on in Second Life, is within Second Life.

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Hamlet Speaks to Rod

Hamlet has an interview with Linden Lab CEO, over at New World Notes, which you can read here. Inara Pey has a decent analysis here, whereas one wonders whether Tateru Nino will get a chance to interview Mr Humble for a different perspective.

Hamlet’s interview is good, even if he does pull out the Facebook hammer, which Mr Humble sidestepped well, although he did stagger. This contrasts with my visit to the Second Life website this evening when I saw yet another Facebook widget, uttered “Oh FFS” and then went into a rant that is not fit for a PG audience, but included lots of “!$#’s. I’m not getting this Facebook stuff at all, particularly why LL are hellbent on getting people to login to Facebook.

However it’s the interview with the new CEO we should focus on for now, and it was decent enough, no earth shattering moments and nothing too worrying.

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Penny Patton’s Guide to Better Camera Placement

Penny Patton, long time advocate of better scaling and camera positions, has posted in the blogrum a guide to improving your Second Life view, via better camera placement. Penny has also granted me permission to reprint the post here, which I will do shortly.

Why is camera placement important you may wonder, well it simply is, it’s one of the most important features of any video game because it gives us perspective, and the problem with the default settings for the camera in Second Life, according to Penny, is that the camera view not only isn’t very good, it has distorted perceptions so that pretty much everything we build, from our avatar to our homes and stores, is oversized. The problem with everything being oversized is that we use more space than we need to on our sims, meaning we have less room for landscaping and features.

This is quite a compelling argument and after altering my camera as Penny suggests, I can see where she’s coming from. However not everyone will agree with this or feel the advantages, that’s down to personal choice of course but knowing about features like this can improve your view of Second Life. Continue reading “Penny Patton’s Guide to Better Camera Placement”

Battlestar Galactica Sims given green light?

Back in November 2010 I reported on reports that Battlestar Galactica content was being removed from Second Life after allegations that Universal City Studios Inc. had complained to Linden Lab about Intellectual Property issues, the post is here.

Today, thanks to a ginger bird who eats too much cheese .. Suella Ember updating a blogrum post about the issue with updated information, news is being circulated that a deal has been struck to allow Battlestar Galactica roleplay within Second Life. Suella links to this story here at the Harrisburg Second Life Examiner, who were instrumental in breaking the original news about the takedown, so seem to be a trustworthy source on this issue.

The crux of the matter is that an agreement has been struck to allow roleplay to continue, as long as it doesn’t involve the creation and sales of real or virtual items related to Battlestar Galactica.

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Inworld Classifieds get bit by Maturity Ratings Bug

There has been a lot of talk about how the maturity ratings bugs have plagued the Second Life Marketplace, merchants have found that their items are being flagged as moderate when there’s no obviously moderate material in the post. We’ve had laughter and frustration over “an”, “5”, “Six” and “X” being too hot to handle. However now we have another issue and this one certainly manifests itself inworld when using Viewer 2.4, I don’t know about other viewers.

The issue is with reagrds to inworld classifieds being filtered to the wrong category. I was alerted to this by Medhue Simoni’s post on the blogrums and sure enough, I found that my adverts for Pirate clothing and an advertisement for workers in a roleplay tavern could only be found in search if I ticked the adult rating box.

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