Oz Linden Talks Second Life At SL12B

Oz Linden Talks To Saffia

Oz Linden talked to Jessica Lyon of Firestorm Viewer fame and Saffia Widdershins, of Prim Perfect fame at SL12B this evening. Now if you want the full skinny on the lowdown, you’ll have to wait for Prim Perfect to upload the video, which should not be too far in the future. However, if you want to read some frantically scribbled notes, that may contain inaccuracies, carry on reading here.

Oz discussed current issues, past issues and future issues in what was an extremely engaging interview.

I crashed a few times whilst taking my notes, but I’ll try not to start any blasphemous rumours. However crashing is a good place to start as that was part of the discussion. Oz explained how in the past he had worked for products where a 1% crash rate was considered pretty bad, however the crash rate for Second Life is higher than that and the panel agreed that Second Life users seem to accept these crash rates.

However Oz went to great lengths to point out that Linden Lab do not accept that crash rates should be as high as they are and they have been working on improvements and continue to work on improvements.

One point that Second Life users should bear in mind is that some viewer side crashes are out of the control of Linden Lab, for example, when someone has a graphics card that suffers from a memory leak. This is an issue that the people who create the drivers need to fix, and that’s not within Linden Lab’s remit.

The wide range of hardware that Second Life residents use is of course problematic when it comes to bug fixing, but Oz gave a tip on how to improve one’s Second Life experience, it’s a tip that I heard many many moons ago in relation to Microsoft Windows. Whereas a funky new graphics card can improve your experience in Second Life, a cheaper option may well be to increase your RAM.

Oz also discussed how new features in Second Life are received by the community, some people love them, some people hate them, some people are indifferent. However, Oz pointed out that whether people are criticising or praising a new feature, the level of intensity shows that people really care about Second Life. There was also a discussion of how some features introduced by Linden Lab won’t be appreciated by everyone because they simply don’t have the hardware to take advantage of them. A glaring example here is of course materials, whereby if you can’t see the new texture types, then you won’t see the enhanced texture on your screen. The beauty of this though is that people will still see textures as they’ve always seen them.

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SL12B Up And Running

Welcome Area SL12B

Second Life’s Twelfth Birthday celebrations kicked off with a bang yesterday and it’s going to continue with bangs and booms for the rest of this week. Today’s Highlights include a live interview with Oz Linden, Linden Lab’s director of Open Development and generally considered to be the main man when it comes to Second Life these days.

Oz is based in Linden Lab’s Boston office and will be at the Auditorium at the Astound Sim at 1pm SLT.

Landing Area SL12B

Other highlights include live music, DJ’s, opportunities to meet designers, artists and much more. The agenda is packed, you can find out more by going to the main website : http://www.slcommunitycelebration.info/

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SL12B Avatar – It’s Finger Popping, Twenty-Four Hour Shopping, In Raptor

Tickets

Second Life can at times be a very welcome distraction from Real Life. I’ve spent the last few days scratching my head regarding the audacity of Camelot, the operator of The National Lottery in the UK. In 2013 they raised the price of a ticket from a quid to two quid. Now they’ve told us that from this October we’ll have less chance of winning any of the cash prizes and in the most bizarre twist, they keep telling us that these changes are exciting!

Meanwhile the lottery regulator, explain why they approved the latest changes :

The Commission also considered the impact of the proposed changes on the odds of winning, and how this may be perceived as a negative change by players. Camelot’s research indicated that the majority of players are more interested in prizes than the odds of the game. The Commission noted the balance between odds rising on individual prize tiers with the increased overall chance of winning a prize and the improvement of the odds of becoming a millionaire, as well as the fact the same percentage of sales as before will go to the prize fund.

Having considered all of these points we were satisfied that permitting the changes to Lotto would be consistent with our statutory duty to protect players.

The regulator were convinced that people would not care about having less chance of winning a cash prize? The new prize is a free go! Seriously, you could not make this up.

Anyway, to save my blood from boiling, I welcomed Linden Lab’s blog post : Free Special-Edition Second Life 12th Birthday Avatar & Snapshot Contest. I then promptly went to Hairy Hippo Fun Land, because it’s a great location, with or without birthday avatars.

Sausages

Now once you’ve got your avatar, it’s time to explore. Hairy Hippo Fun Land is in the Bay City vicinity and whereas it’s a lot of fun to roam the streets of Bay City and terrify residents, it’s nice to actually explore Hairy Hippo Fun Land.

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Primitar 1.0, James Miller Taxi Company, It’s Second Life History Time

Before looking forward to Second Life’s twelfth birthday celebrations, I think it’s an opportune time to look back. Play funky music, close your eyes, and come with me on a journey back in time ….

Second Life Historical Museum.

Ever want to build a cathedral? Underwater? Change your clothes, your face, your whole body? Fly? You can’t do any of that stuff in real life, but you can do it all and more in Second Life, a startlingly lifelike 3-D virtual world now evolving on the Internet. Unlike other shared online adventures, Second Life isn’t about slaying monsters or zapping aliens. It’s about building things, meeting people and expressing yourself. Even if you already have a life, you may want to get a second one.

The above comes from Time back in 2002 regarding what they considered to be one of that year’s best inventions.

Meanwhile, back in 2004, The Houston Chronicle were telling us :

In the hands of the futurist, the virtual world’s combination of social anonymity and endless digital possibility becomes a conduit for mankind’s basest desires, the triumph of machine over man and a stern warning about technology run amok.

Well, the future is now, and it’s considerably more urbane than anyone expected.

Second Life, a massively multiplayer online PC game, brings us one step closer to a true virtual existence. Even calling it a game is a stretch: Games require an object — a purpose — and Second Life’s purpose is as enigmatic as that of real life.

It’s hard to overstate how genre-busting Second Life is.

That article makes for a fascinating read by the way. Articles such as the above can be found by typing a URL such as :

https://secondlife.com/news/archive/?year=2002

Changing the year at the end will give you news for a different year. Alas a lot of the old articles lead to dead ends, although with a bit of jiggery pokery on The Wayback Machine, you may be able to retrieve them.

Primitar 1.0

Another good source for Second Life history is the old old forum archive. There we can find that in 2004, Robin Linden was informing people that Second Life was up for an award :

Second Life has been nominated as a finalist for Online Game of the Year by Gaming Industry News. Full voting is now open, and GIN readers will be choosing the winners over the next month.

If you want to vote for Second Life, just visit Game Industry News. You have to be subscriber, but subscriptions are free. Every subscriber gets one vote.

That’s interesting not just because Second Life was up for an award, it’s also interesting because Game Industry News had a subscription model back then, albeit a free one.

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Second Life Premium Members Can Get Their SL12B Avatar Early At Premium Meetup

Bear and Dwarfins

Second Life’s twelfth night, or birthday if you prefer, is fast approaching. The SL12B community Celebration, will run between June 21st-28th. Linden Lab are playing their part in the celebrations and will be releasing a commemorative avatar to celebrate the anniversary.

This is a long standing tradition and in recent years we were gifted a bear avatar for SL10B and a robot avatar for SL11B.

Don't forget Popcorn!

Premium Members of Second Life will get the chance to get early access to this year’s birthday avatar, according to a blog post from Xiola Linden : Premium Members:Get Early Access to the SL12B Commemorative Avatar at a Tiki-tastic Party!

Splish Splash – it’s a Tiki Beach Bash!

Premium members – this one is just for you, so be sure to save the date! We’ve lit the tiki torches and brushed up on our fruity drink-mixing skills to host a casual gathering with the added bonus of early access to our Official Second Life 12th Birthday commemorative avatar.

That’s right – come to the SL12B Premium Meetup on Thursday June 11th from 10:30 to 11:30 AM SLT, hang out with us, and be one of the first to glimpse and grab the celebratory 12th anniversary avatar. The nature of this particular avatar required us to select a remote island for our gathering as well as implement a strict quarantine on the subject, so you’re going to have to drop by our tropical jungle destination to find out what it is.

Ah but what about those Premium Members who want the avatar but can’t make the meetup? Do not worry, you can still get the avatar early.

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