Never Mind Mesh, Trim Those Prims!

I’m playing around on my site with Google Affiliates, so things may look a bit wonky, Second Life has an affiliate program, I’ve signed up to the Linkshare deal on another blog of mine, I didn’t realise they’d started a Google affiliate program until I saw a post from Inara Pey that mentioned it, you need to get approved all over again so I don’t know how that will work out. Inara’s post also pointed out a very useful community resources portal too, which has plenty of information for communities. Linden Lab are posting lots of information on the forum and Wiki, I just wish more of it was being promoted via the blog.

However the blog is being used and today it annouced the Mesh rollout. I’ve played with some very basic Mesh creations and it’s not easy to get into, but for the patient it will be worth the effort. Full perm mesh objects are appearing for those who don’t have the patience but even then, you’re going to need to get your head around UV Mapping if you want to get into textures, although items that can be textured will in some cases come with a UV Map for you to texture. There are limitations on who can upload Mesh, although this is where full perm Mesh creations will get into that market, which may raise a few questions but anyway.

If Mesh seems all a bit overwhelming, there is something far more simple to get your head around, big prims!

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NPC’S, Blog Comments And Pictures, Oh My!

Good grief what in the name of all things holy is going on, the official blog is allowing comments, this won’t end well! Such has been the sorry state of affairs with the official blog that I’d largely stopped looking there for information and it’s still not a good place for information, however they have unveiled a some interesting concepts, blog posts about resident blogs, such as this post about Honour McMillan’s post about Raven’s Mist, then there are posts about places, such as this one about The Crossword Gallery and they have also been running these flickr pic of the day posts, it would be better if they tagged them all but still, there’s life being breathed into the blog.

However when it comes to information and news, that’s still thin on the ground, Hamlet Au to the rescue then with a couple of interesting posts, one about content speciality roles and one about the product team. There are some potentially exciting developments here, but there’s also going to be an issue of communication and it’s not really clear what channels are going to be open here.

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SLCC On The Future Of Second Life Commerce

I haven’t been following SLCC at all this year, it all seemed a lot lower key than in past years, although maybe I just wasn’t paying attention and we do have to remember that it’s a community convention not a Linden Lab convention. Inara Pey has covered Rodvik’s speech here where Inara covers the general gist and here, where Delicia Whipsnaps questions what was meant by Linden Lab diversifiyng, I haven’t got around to listening to his speech yet but Rodvik generally comes across very well when talking of Second Life.

However there were further talks regarding commerce in Second Life, with Brooke Linden and Thor Linden at the fore on commerce and advertising, with Collosus making an appearance too. The presentation can be listened to here, at Ustream, I guess if you’re lucky you can watch it too but the video froze for me, although I could listen to the talk. First up, some comedy gold when I went to that page came in the shape and form of the advert on that page:

The Future Of Second Life Commerce

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Mesh Moves Closer, Master Account Doesn’t

As reported by Inara Pey, you can now find your mesh upload status in your account details on the official Second Life page for your account. Unless you have the right payment info status and have taken the quiz (the link for which you will find on your account information) you won’t be able to upload mesh.

There is also an official mesh update blog post explaining what will be happening during the next stage of testing mesh, as it stands it will only be available on certain sims (they were looking for volunteers) and anything uploaded has the potential to break, so don’t go making anything permanent just yet.

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Google Plus In Land Of Confusion

The Google + issues rumble on for those with pseudonyms, there have been some interesting blog posts (and comments) from Prok, Marx Dudek and Hamlet Au. Marx Dudek’s post is interesting regarding verifying their account to google by using a mobile phone, when Marx hadn’t supplied them with a mobile phone number. I didn’t have to provide a mobile phone number when I signed up for Gmail either.

Prok and Hamlet both have links to a google plus discussion, with Prok linking to a post by Andrew Bunner, a google engineer, calling for people to report fake profiles. Whatever the intent of Andrew’s post was, the reality is that it will have meant people reporting avatar profiles, the intent may well have been to report business profiles, but that doesn’t seem to have been how the post was received.

Hamlet’s post links to the same post by Andrew Bunner but suggests he’s saying if your name doesn’t look fake, you’re hardly likely to be flagged. Andrew Bunner is an engineer, not a policy maker, so that may explain some of the confusion but the bigger confusion really comes from Google’s odd attitude. This really goes back to February when Alma Whitten, director of privacy posted a blog post under the title: The Freedom To Be Who You Want To Be …. this is where their stance on Google Plus and real names really gets confusing.

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