Bright Canopy Get The Notion That Customers Might Tip The Boat Over

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Bright Canopy, the company behind running Second Life (and OpenSim) in a web browser, recently announced that they were ready for launch. An inital price of $17.00 a month was announced, with an advisory that this may change if demand exceeded expectations.

Linden Lab then blogged about the service :

This weekend, an exciting new service is launching: Bright Canopy. With Bright Canopy, you can use either the official Second Life Viewer or the Firestorm Viewer to access Second Life in your web browser, and you can enjoy great performance and graphics, without a high-spec PC.

Customers flocked to the ship on the ocean, sailing with an inventory of love and devotion for the bold new product. Alas, it quickly became apparent to the Bright Canopy that customers weren’t just going to rock the boat, they were going to tip the boat over. This was of course not the desired outcome, forcing the Bright Canopy team to blog; We’re Gonna Need A Bigger Boat :

We’ve had so much response that we are going to have to make a change and offer a different plan to make sure we are sustainable and can be around long enough to take advantage of much more affordable hosting options from Frame in a few months.

New signups were put on hold and Bright Canopy were transparent about what had happened :

We burned through our contingency in a few hours. We tried modifying some things, but it just wasn’t something that could be fixed with a knob. We talked over our options and looked at the numbers. In order to be able to offer a service of any sort, we knew we would have to make changes.

There will be a limited time offer of a $10 credit for the first month, meaning the first month will be $7. This is our way of thanking you for bearing with us. This offer expires 12AM SLT on Sunday, September 6th. After that, each month will be $17. The plan comes with 20 hours, and additional time is available for $0.013 per minute.

This isn’t what we planned, and making the change is hard, but we believe it is the only way to keep this service available for the people who need it.

One thing was very clear, there was a larger demand for this service than had been anticipated.

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Virtual World Interoperability Is Still One Giant Step Away For VR

Hamlet Au over at New World Notes recently posted : Cross-Platform Virtual Reality is Here: Watch High Fidelity Unite Vive, Oculus, and PC Users in the Same Metaverse. The post was regarding the High Fidelity post regarding users with different interfaces interacting in High Fidelity. I covered this in my last post. The development is an impressive one.

Hamlet’s headline was a tad misleading and some folk thought the post was going to be about people from different virtual worlds being able to interact in a single virtual world. This has been done before, but the potential was never fulfilled. I have talked about this before.

Just over seven years ago Hamilton Linden blogged IBM and Linden Lab Interoperability Announcement :

This is a historic day for Second Life, and for virtual worlds in general. IBM and Linden Lab have announced that research teams from the two companies successfully teleported avatars from the Second Life Preview Grid into a virtual world running on an OpenSim server, marking the first time an avatar has moved from one virtual world to another. It’s an important first step toward enabling avatars to pass freely between virtual worlds, something we’ve been working toward publicly since the formation of the Architecture Working Group in September 2007.

This was quite big news, Linden Lab issued a press release. The news was covered by Antone Gonsalves at Information Week and Erick Sconfeld at TechCrunch. I will embed a video of the epic moment at the end of the post.

Alas things didn’t work out and the project seems to be dead and yet, as demonstrated in the comments on Hamlet’s post, there’s still a lot of interest in interoperability between different virtual worlds.

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Microsoft Tech Evangelist Deploys OpenSim To Microsoft Azure But Pricing Is Confusing

Over on Gamasutra there’s a sponsored blog post from Microsoft,  the post is from Amanda Lange, Technical Evangelist, Microsoft : Sponsored: How to simulate a tiny universe in Azure.

Microsoft Azure is open to all kinds of open source code projects, so I thought it might be neat to try running my own OpenSim on an Azure server.

OpenSim is a bit like Second Life, but open source. Anyone can create their own shard worlds to manipulate however they wish. It allows for a very private virtual world for use in role play gaming, education, or just to build out your own environment however you like and play with some 3D construction tools.

This sounds interesting and the blog post gives very detailed instructions on how to deploy OpenSim to Microsoft Azure. I’m not going to detail the instructions here, if you’re interested read the linked post near the start of this post, but it’s not a plug and play process, you will need to use the likes of Visual Studio. However these days Visual Studio comes in decent form for free in many cases.

Now if you’re wondering what Microsoft Azure is, here’s some of the blurb :

Azure is Microsoft’s cloud computing platform, a growing collection of integrated services – analytics, computing, database, mobile, networking, storage and web – for moving faster, achieving more and saving money.

Now if you’re still unsure, you can read more here : http://azure.microsoft.com/en-gb/overview/what-is-azure/

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ANSIBLE – An OpenSim Inspired Virtual World That NASA Might Take To Outer Space

PC Mag have an interesting article by Sophia Stuart : Inside NASA’s Version of the Holodeck. What makes this article interesting is that NASA’s version of the Holodeck looks like OpenSim and it seems like there may be a very good reason for that.

The crux of the article focuses around an interview with virtual world and virtual reality legend Dr Jacquelyn Ford Morie, founder and chief scientist of All These Worlds LLC. I’ll use just part of Dr Morie’s bio to exemplify her credentials :

Dr. Morie has 25 years experience in developing innovative techniques for rich, emotionally evocative virtual reality (VR) environments. As part of this pioneering work, she invented a scent collar to bring the emotional power of smell to immersive experiences, and developed new types of functions for VR, such as connections to multiple sensor and feedback systems to make VR more effective. Dr. Morie spent 13 years as a Sr. Research Scientist at USC’s Institute for Creative Technologies (ICT), which she helped found. While there, she created novel VR telehealth care activities using her deep understanding of art, computer animation and human behavior to enhance patient engagement with these programs.

Impressive stuff, and from the PC Mag article we learn about some things that are a little closer to home for this blog. Dr Morie is quoted as saying :

“In the early 90s, I was participating in networked VR like Dactyl Nightmare, BattleTech, and Virtuality, but they weren’t totally open worlds, they were applications. But I could see the potential, even then” Morie explained. “So, the first virtual world that I really took part in was Second Life.”

However Second Life is of course closed in many ways itself, so, yes I’m getting there, OpenSim comes into the equation. Dr Morie’s work had came to the attention of none other than NASA. They asked Dr Morie to write a technical document on how virtual worlds could be used in space. Two companies were asked to work on a prototype of this. One was Dr Morie’s All These Worlds LLC and the other was Smart Information Flow Technologies (SIFT). However they didn’t just build a protoype, they built the whole damn thing.

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OpenSim NPC’s Are An Easy Touch Of Fun

In The Shadows With Nara Malone

I’m catching up with Nara Malone in OpenSim. Nara had told me that there have been some good developments with Non Player Characters (NPC’s) in OpenSim and had asked me if I’d like to take a look. I had agreed, a couple of weeks ago, but I hadn’t managed to login to OpenSim until today. Fortunately Nara was willing to forgive me for being late.

I did try and go off on my own to look at NPC’s but I ran into a few errors, which were more down to me not understanding how OpenSim works than problems with OpenSim. In order to create and use NPC’s in OpenSim the land needs certain permissions and so does the user. However Nara quickly came to my rescue and took me to a suitable location, where I was introduced to Neo Cortex.

Neo knows his stuff and rezzes a camera, which he asks me to touch, I do so and receive a notecard with some settings, this is somewhat important. Then I am asked to touch the camera again, at which point a double of my Avatar appears in NPC form. This is quite impressive, but it’s static and not doing much. However this was a very quick process, less than a minute for me to be able to rez a NPC version of me.

Double Trouble

However the new me isn’t doing a fat lot, it doesn’t move, it looks like a mannequin. However Neo and Nara want to shoe me more and they both suggest that I should engage in dancing with NPC’s.

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