Outer Space To Virtual Space & Visiting Scilands

International Space Flight Museum

Back on Ocotber 23rd Hamlet Au posted over on New World Notes : High Fidelity v. Interstellar: Should Virtual Reality Exploration Replace Space Travel as Philip Rosedale Hopes? The post was based largely on this passage from an excellent MIT Technology reviwew with Philip Rosedale :

“Why go into outer space when it’s more likely that by amassing computing resources we will create all the mysteries and unknowns and new species inside them?” he says. Rosedale says the freedom to explore and experiment inside a virtual world generates a “social force,” creating positive interactions between people that are impossible in everyday life–much like the Burning Man festival he attends each year. It’s a vision that betrays a touching if naïve faith in humans and technology. But it’s set Rosedale on a shared course with some of the biggest names in technology.

The comments on Hamlet’s article generated a mixed reaction. However Philip Rosedale is not alone with this sort of view. The Pendulum have published an article : Astronomy and virtual reality in same orbit for professor Tony Crider. The article states :

With improvements to the Oculus Rift, Crider would be able to let students see what it is like on Venus instead of just reading about it.

“Going to the places that we can’t normally go to is what makes this technology have a lot of potential,” Crider said. “I think that is what a virtual world should be used for. I used to think it was more for the socialization, but my view has changed a lot.”

Professor Tony Crider is of course talking about the future of virtual worlds, but he’s no stranger to the present and fairly recent past of virtual worlds and he’s very much a virtual world enthusiast.

Afternoon Delight

Professor Crider is described in the article as being an associate professor of physics at Elon University since 2006. He knows a lot about Second Life as he’s a co-founder of the excellent archipelago of sims in Second Life known as the Scilands. These sims are home to some excellent science sims which are well worth a visit. However Elon University itself no longer seems to have a sim in Second Life. However Professor Crider did find value in the use of Second Life, as the article explains :

Through Second Life, Crider’s students made real-life museum exhibits virtual. Most of the exhibits were planetariums, although places such as the International Civil Rights Center and Museum in Greensboro were also created. Open to all Second Life users, the student-created exhibits turned out to be a success, even attracting online users not associated with the class.

“They would build the places, and people would show up afterwards,” Crider said. “What was weird was people would stand in lines at these student-run planetariums with their avatars. But users were at these exhibits, because people online liked the experience of learning.”

The students’ reactions working with Second Life were generally positive, although some mixed reviews did seep through.

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OpenSimulator Community Conference November 8th – 9th

If EndgagetExpand doesn’t tickle your fancy then there’s another conference taking place this weekend that is well worth keeping an eye on, it’s the OpenSimulator Community Conference, which takes place on November 8th-9th. Unfortunately inworld tickets are already sold out for the conference but you can register for a free streaming ticket.

The basics of the conference can be found on the about page of the conference website, but I’ll give you a brief snippet :

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by the Overte Foundation and AvaCon, Inc., the conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

The OpenSimulator Community Conference 2014 features four themed tracks and a Learning Lab for hands on hackerspaces, speedbuilds, and more:

  • Business & Enterprise
  • Content & Community
  • Developers & Open Source
  • Research & Education
  • Learning Lab

This conference features a lot of speakers whom followers of Second Life and virtual worlds will be familiar with. They include :

  • Philip Rosedale – High Fidelity
  • Nara Malone – Greyville Writer’s Colony
  • Steve LaValle – Oculus VR
  • John “Pathfinder” Lester – Reaction Grid
  • Maria Korolov – Hypergrid Business
  • Ilan Tochner – Kitely
  • Caledonia Skytower – Seanchai Library
  • Tranquillity Dexler – Inworldz
  • Latif Khalifa – Radegast, Singularity
  • Jessica Lyon – Phoenix Firestorm
  • Kim Anubis – The Magicians

There are many more speakers whom some of you will be familiar with, it’s a jam packed schedule full of interesting looking discussions.

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Drax Files World Makers Episode 22 -Virtual Health Adventures

VHA Building

Episode 22 of The Drax Files World Makers – Virtual Health Adventures, has caught me somewhat by surprise as I thought the final edit was being published today, with the actual episode going live tomorrow. This is all my own fault as we can see from the blog post from Linden Lab, sponsors of the series and from the excellent review of the episode from Inara Pey, others understood that the final edit meant it would be published today! I’ll embed the video at the end of the post.

This episode deals with usage of virtual worlds, why their immersive nature can be far more productive than a traditional website and it even exemplifies people using The Oculus Rift for even greater immersion. Pay careful attention to that because you’ll see how that issue of where the keyboard is, is a very real issue when you’re using The Oculus Rift. However also pay attention to how important the immersive environment is to this episode and of course The Oculus Rift can help to make an environment even more immersive. The main theme however is one that people probably don’t associate with a virtual world such as Second Life, that theme is working with amputees to assist them to overcome emotional trauma.

Sandra L. Winkler, assistant professor at NOVA University in Florida, who teaches occupational therapy says :

“Second Life is the perfect place for amputees to overcome emotional trauma by sharing stories and realizing they are not alone!” 

Dr Winkler, who unlike her namesake Henry, hasn’t yet jumped the shark, is working on a three year study funded by the United States Agency for Healthcare Research and Quality. That study is roughly halfway through its three years and whereas Dr Winkler admits that at this stage it’s too early to draw any definitive conclusions from their current work, she does feel that the virtual world environment combined with new technology is a significant next step in tele-healthcare.

Dr Winkler’s research is aided in Second Life by the development work in virtual worlds of Virtual Ability Inc. who have long had a presence in Second Life.

Admiring Scenery

In the episode we see amputees embracing the virtual world and going through exercises as well as putting a virtual wheelchair into a virtual car. There is scientific evidence that this sort of process does indeed help people to be able to transfer these skills to the real world and this was something we also saw in The Drax Files: World Makers Episode 13: Creations for Parkinson’s.

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Virtual Reality Potentially Taking Killer Apps Too Far

Hamlet Au over at New World Notes has posted a link to an excellent article in The Verge : The Rise And Fall And Rise Of Virtual Reality. The tag line for The Verge’s article is : In the wake of Facebook’s purchase of Oculus VR, can this revolutionary technology triumph anew?

The premise of the article, as the headline suggests is that Virtual Reality has never really got going yet. They see the internet as an alternative, not a version of virtual reality. This is not a short article, but it does make for fascinating reading. However the more relevant part of the article for people who read blogs such as this and Hamlet’s blog comes with the Facebook QA, which is an interview with Second Life co-founder and now Vp of Engineering at Facebook Cory Ondrejka.

In the interview Cory talks of the advantages of using a headset such as the Oculus Rift and how immersive it can be. People may be wondering how people are going to use these devices and Cory touches upon an area that links in with the Facebook theme but also offers an interesting use case :

So let’s say you have a friend getting married and you can’t be there. Today you’re going to get texts and videos. But what if you could put a 360 video camera in the audience? Then, what you have is an ability to really feel like you’re there, and look around and see what’s going on in a way that’s making an incredible connection. Moviemakers will take advantage of this. You think about what you could do with director’s commentary or additional scenes. What if you could turn around and have these 360-degree views of the set while they’re shooting? Wouldn’t that be the coolest thing ever?

I’ve seen people touch upon similar areas before in terms of a rock concert. Hey you can’t get a ticket to the live event, but how about a ticket for the virtual reality event? There’s potential there. I’m not going to reveal too much of Cory’s interview, it’s well worth reading if you have an interest in virtual reality, as is the whole article but let’s get to the killer app issue because the lack of a killer app has been cited as one of the failures of virtual worlds as we know them :

What’s going to be the killer app? While we don’t know exactly what it’s gonna be, we’re confident there will be a bunch of them. And that killer app is gonna be so much better than anything you can experience on a screen or phone.

However some people have a different view and we may have to rejig how we describe killer apps. In an article in Gamesindusty.biz, unrelated to the excellent Verge article,Cloudhead Games’ Denny Unger warns :We’re very close to having the first death in VR.

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Exploring Oculus Rift Locations In Second Life Without The Oculus Rift

The Weimar Reupblic may well be a place people would like to immerse themselves in virtual reality, but it’s not really the sort of place you’d expect to see new fangled gadgets such as the Oculus Rift being demonstrated. However that’s exactly what’s happening in a small corner of Jo Yardley’s 1920’s Berlin sim.

1920's Berlin Oculus Rift Corner

I stumbled across this and many other destinations because I was taking a look at the Exceptional with Oculus Rift section of The Second Life Destination Guide. However my exploration was somewhat nerfed due to the fact that I don’t own an Oculus Rift. However don’t let that put you off, it’s still interesting to explore these locations.

However the important aspect of visiting 1920’s Berlin is that it raises the scale issue, this is undoubtedly an issue for Oculus Rift usage and a handy notecard in the area makes this point :

Welcome to the Oculus Rift and Real Scale Test area.

In this little corner of Second Life you can explore a street, a bar and a house that have all been build to a real world scale. A lot of places in Second Life have been build to different ideas of scale, often just guesses or estimations based on how large some of the avatars are. By using a realistic scale, things feel more natural. We use the scale of the “prim”, the building blocks of Second Life, translating real world scale straight into Second Life Centimeters.

When using the Oculus Rift, realism and realistic scale becomes very important. You will be seeing Second Life trough the eyes of your avatar, while normally you would see the virtual world trough a camera view high above the head of your avatar. This makes visiting a lot of places in SL a strange experience as doors and ceilings appear to be made for giants.

This Test area allows you to see what the use of realistic scale looks and feels like without having to change your avatar or your avatar’s clothes so you can visit the actual 1920s Berlin sim. If you would like to visit an entire city build to this scale and with immersion as one of its main goals, please change into some of the (free) 1920s clothes and get on the train behind the little station.

The scale issue is something I’ve seen raised plenty of times and is one of the main reasons that people feel that worlds and games should be built from the ground up with Oculus Rift usage in mind, rather than trying to retro fit Oculus Rift usage. However the dynamic nature of Second Life does allow people to build with Oculus Rift in mind, but it will also mean many parts of Second Life not being optimised, which may make for a frustrating experience.


Oculus Rift and Real Scale Test Area

Want to test out the Oculus Rift? Come try out this corner of 1920’s Berlin specially built to show real scale immersion. There’s even freebies and realistic-proportioned avatars!

Visit in Second Life

Continue reading “Exploring Oculus Rift Locations In Second Life Without The Oculus Rift”

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