This is going to be a very basic tutorial, I am not going to cover super efficiency, texturing, UV Mapping or anything like that, although if you want your steps to be bloody useful, you’ll want to learn those aspects. Nor will I deal with reducing vertices, removing doubles and other tricks, although they’re useful, I’m not a teacher, I work in education but I’m not a teacher! Really what I want to do here is show how useful Mesh can be by demonstrating how to create a basic set of steps that will come in at One prim. Ideally Torley would be doing this with friendly greetings, however I’m not Torley and I’m not friendly!
I should also point out here that if you don’t know how to login to the beta grid, you should learn to do so! The beta grid is great for playing with Mesh as you don’t pay for uploads there, so perfect your Mesh on the beta grid. Details on how to login to the beta grid are here, but please note, you’ll need to pass the Mesh quiz for the beta grid too, even if you’ve passed it for the main grid!
Ok so to start with we need to open Blender, then press the N key so we get the properties up, which will show this menu:
The x, y, z dimensions work just like they do in Second Life, you have to do something to make them ideal, but it’s just like setting them in Second Life. For my steps I’m going to use settings of 0.750, 3.000 and 0.500 for my x,y,z settings, which is a nice size for step, choose whichever settings you think work best but remember this is for just one step.
Continue reading “Creating Basic Mesh Steps In Blender Using The Array Modifier”