The disappointment over the loss of Versu continues, with several people bemoaning the loss of what they consider to be a concept full of excellent potential. Now at this point it should be pointed out that excellent potential does not mean excellent delivery, but Versu certainly hit some right buttons. Here is a quote from an ex Linden :
The Versu underpinnings are genuinely revolutionary; my jaw dropped in the meeting where you explained how the engine works.
Inara Pey’s blog post : Could Versu live on links to an excellent article in the New Scientist : AI makes social game characters all too human.
The thing with Versu is that it wasn’t just about its functionality as an interactive fiction tool, people were very impressed with the artificial intelligence in the project, to quote that New Scientist article:
Claudio Pedica of the Icelandic Institute for Intelligent Machines at Reykjavik University is impressed by the way Versu models social practices. “Social rules create constraints on what actions an agent can do,” he says. “That’s a very powerful metaphor for human interaction.”
I can’t help feeling that Linden Lab have missed a trick here, because whether Versu was ultimately a success or a failure in the interactive fiction stakes, the artificial intelligence angle is something that would greatly benefit Linden Lab’s products as a whole, they would certainly benefit Second Life.
Continue reading “Ex Linden Praises Versu Engine, Linden Lab Really Should Allow This To Live”