Project Sansar Won’t Eat Second Life

Project Sansar Concept Art

Fancy a bite,
My appetite,
Yum yum gee it’s fun,
Banging on a different drum,

There seems to be a concern in some quarters that Linden Lab’s Project Sansar is poised to eat Linden Lab’s Second Life. I’m not quite sure where this concern stems from and that’s before we mention that Linden Lab have another product; Blocksworld, which people don’t pay much attention to in terms of eating too much of the Linden Lab pie.

Yes, Project Sansar is the project that Linden Lab have most employees working on, yes it’s new and shiny, yes it will tie in better with HMD’s than Second Life does. None of this means that Second Life will be swallowed by the Project Sansar shark. A lot of the current concern seems to stem from the recent Lab Chat and a question from long time Second Life resident and all round good guy, Qie Niangao :

Assuming Sansar makes it into a revenue-generating beta, how will the Lab organization be structured to keep SL and Sansar from sabotaging each other’s success?

This has been a problem for the Lab, historically, most disastrously with the competition between Marketplace and the Land product, but this could be worse: the Sansar team has a natural incentive to cannibalize the Second Life business — but if that’s premature, LL could be left with no profit from either product. How will you prevent this?

(Yes, eventually Sansar’s market should be so large that the current Second Life business doesn’t even register as a blip on the adoption curve. But initially, Sansar Marketing will be tempted to feed off SL, potentially leaving neither platform viable).

Good question, which deserves a good answer and it pretty much got one from Ebbe Altberg, Linden Lab CEO :

Well, I’m not sure why we would try to sabotage ourselves in the first place. But they are two very separate teams, from product and design and engineering are two completely separate teams … at some point they meet-up in the organisation higher up, but they are working very independently today.

And there’s some pieces the two products will share. Clearly we don’t want to have to replicate the whole virtual economy pieces, and all the compliance work that goes with that, so that is something we try to make sure we only do once; and that will be a service both Sansar and Second Life will leverage. but other than that, the teams are free to work completely independently on what they think is best for them and their users every day.

However the answer went further, it went into the cannibalisation issue and that’s where things get a bit messy in the minds of some.

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The Reality Of Virtual World Shopping Is The Second Life Marketplace

Diana Budds has published an article over at Fastco Design; The Future Of Shopping Is . . . Second Life On Acid? The article features the work of British designer and filmmaker Allison Crank, who is based in Eindhoven, which is in The Netherlands, not Britain!

The basis of the article is that e-commerce is trumping the mall and therefore, the social experience of the physical mall is being lost. Allison Crank suggests that one way of bringing back the social side of the mall is to introduce virtual reality.

Allison’s concept is the basis of her thesis from June 2015; The Reality Theatre: Shopping In The Ludic Century and in the FastCo Design article we get to hear more of the concept:

Crank calls it “a new third place for the public to meet, perform, indulge, and play in immersive environments.” I call it Second Life on acid. The designer envisions her concept working with augmented reality devices like Microsoft’s Hololens or Magic Leap to superimpose this virtual world over our own. For example, if someone were commuting, he or she could strap on an augmented reality headset and participate in the Reality Theater.

The major problem I have with Allison’s idea is that we’ve seen malls in Second Life, lots and lots of malls. We’ve seen malls with impossible physics, we can teleport in Second Life. However, malls in Second Life have been undone not by a future more immersive product, but by the ease of point and click shopping that the Second Life Marketplace offers. This isn’t unique to Second Life by the way, I’ve seen people in OpenSim asking for web based marketplaces, indeed Kitely has a web based marketplace.

People love the ease of shopping that web based marketplaces provide. This isn’t to say that Allison’s idea is dead in the water, far from it, but it is a warning to people who think virtual reality shopping is going to be a popular tool of choice compared to a web based shopping experience.

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Virtual Reality and Virtual Worlds Could Help People With Autism Learn Social Skills

UWE Education In Virtual Worlds MA

The University of The West of England (UWE) have published an article relating to autism and how technology can be put to good use : Head-mounted virtual reality could help people with autism learn social skills and develop employment opportunities.

Whereas the headline and the latter part of the article are related to HMD’s and how a small test group of people on the autism spectrum reacted, the earlier part of the article deals with autism, games and virtual worlds, with positive results reported by Dr Nigel Newbutt, Associate Head of Media and Digital Cultures at UWE  :

Dr Newbutt has investigated how virtual world platforms such as Second Life can help people with autism navigate social situations such as visiting a coffee shop, going to the cinema or even attending a job interview.

A further quote from the article informs us :

“There is a growing evidence-base that suggests many people on the autism spectrum find interaction with technology easy and, in some cases, more natural than interacting with people. There is some evidence to suggest that games such as Minecraft™ and virtual worlds such as Second Life™ (which have been designed for the general public) have great potential to help someone on the spectrum practice and develop social skills; building their confidence in virtual simulations without the fear of real-life consequences.

This sounds positive and seems to fit in with other reports of the benefits of virtual worlds when it comes to health, support and encouraging people to participate in something new.

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Daden Awarded Grant For Virtual Field Trips, Second Life Is Good For Your Health & Bigger Than You May Think

I’m having a busy week with birthdays and visitors from the emerald isle, so I’m a bit behind on virtual world news but I will highlight a few interesting looking stories that are doing the rounds.

Hypergrid Business report : Daden awarded £230,000 for virtual field trips. I might need to acknowledge some bias here. I come from the same city as Daden. However I won’t allow that to cloud my judgement. The Hypergrid Business report article informs us :

Daden Limited – a virtual reality specialist based at the Innovation Birmingham Campus – has been awarded nearly £230,000 by Innovate UK for its Virtual Field Trips as a Service initiative.

The funding has been awarded in phase two of Innovate UK’s Design for Impact Competition, which aims to identify and then support innovative technology that has been proven in pilot projects in education, but is yet to have a national impact. Daden, working with The Open University (OU), the Field Studies Council and Birmingham-based Design Thinkers UK, has been awarded the funding to develop its Virtual Field Trips as a Service concept as a national service for schools and universities.

The article further states :

From November 2014 to April 2015, Daden worked with teachers and students at Washwood Heath Academy in Birmingham, virtual world educators in Second Life, university lecturers at a Royal Geological Society workshop, and a range of other stakeholders to understand the potential, challenges and key features of any virtual field trip service.

David Burden added: “Virtual Field Trips as a Service is intended to support, not replace, physical field trips. It will help students and staff better prepare for a field trip, can provide additional context and gives a focus for post-field trip data analysis, revision, virtual visits to comparative sites, and provides a catch-up for those who may have missed the physical trip. Whilst this funded project is focused on UK education there are obvious opportunities overseas, particularly for virtual ‘exchange’ field trips.”

The issue of virtual field trips keeps coming up. Field trips are certainly seen as a good use case for virtual worlds and virtual reality so it’s encouraging to see a company who are embracing the concept.

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Project Sansar Continues To Make The News

Project Sansar Concept Art

Linden Lab’s Project Sansar remains under a shield of secrecy, even on Linden Lab’s newly revamped website. We have picked up bits and pieces from interviews, such as when Tom’s Hardware spoke to Linden Lab’s Senior Director, Global Communications, Gray Of The Lab From San Francisco (AKA Peter Gray) :

Peter Gray likened Project Sansar for VR to what WordPress has done for the Web; the idea is to make it possible for anyone to create a virtual experience, without the need for a software engineering background. However the WordPress analogy may have fell just a bit short of exemplifying the message Linden Lab were trying to convey, so they’ve added a new analogy, YouTube.

John Gaudiosi of Fortune has been speaking to Linden Lab CEO Ebbe Altberg and posted an article entitled; How ‘Second Life’ Developer Hopes To Deliver The ‘YouTube For VR’. The YouTube analogy is a good one because it encompasses more than just the creation aspect, as Ebbe Altberg explains in the article :

“Much like YouTube, Sansar will empower people to create, share, and profit from their own social virtual experiences,” Altberg says. “Doing that today requires an engineering team—it’s hard and expensive, and that limits the use-cases for VR. That’s similar to the old days of the web, so we sometimes also use WordPress as an apt analogy.”

Unless you work for Linden Lab or are in the top secret Alpha you won’t know which analogy works best, time will tell on that front. However YouTube is widely known as a platform where people create content and make money. Whereas that link between creation and income isn’t so clear when it comes to WordPress, although that route is available via use of WordPress too.

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