Ebbe Altberg In Arsenal Fan Shocker

Back in February 2011 I blogged on a most important subject, one very dear to my heart … and pocket. I blogged – Rod Humble In Villa Fan Shocker. There must be something about new CEO’s of Linden Lab and February football revelations because Ebbe Altberg has let the cat out of the bag about his football preference.

In a comment on Inara Pey’s blog Ebbe revealed :

Finally, I’m a big sports fan…motor sports, soccer (Arsenal!), golf, martial arts

Now this tells us a thing or two about the new CEO. The most obvious being that he does not have anywhere near as good taste as Rod Humble does when it comes to football teams! I mean Rod Humble supports the greatest team the world has ever seen and Ebbe Altberg supports The Arsenal.

The second thing it tells us is that the new CEO is reading Inara Pey’s blog, I’m at the front of the queue to poke Inara into asking him things, form an orderly queue behind me, far behind me.

Some people prefer to see CEO’s writing on the company blog, or the company forum, but Ebbe’s comment on Inara’s blog is related to a post she did looking at his background, so it is perfectly acceptable that Ebbe responds there, this is an informal personal matter, not a Linden Lab matter.

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The Drax Files Radio Hour Episode 6

The latest episode of The Drax Files Radio Hour was released on Friday. The episode opens with Loki Eliot introducing the episode with a strange Welsh/West Country accent! Then it quickly moves on to the content.

Not surprisingly Fitted Mesh is discussed, with concerns raised by shai delacroix over the skeleton still being tested and therefore not officially finished. Eboni Khan gives views on Fitted Mesh too.

There’s a brief discussion of interoperability on virtual worlds, which is more of an introduction to the concept of OpenSim being discussed in future shows. Maria Korolov of Hypergrid Business is lined up as a future guest.

There’s a big interview with Saffia Widdershins on One Billion rising, well worth listening to.

There’s an interview with Peter Ludlow (AKA Urizenus Sklar) founder of The Alphaville Herald. I’ve seen Peter Ludlow on documentaries about virtual worlds before, he always interviews very well. I really enjoyed this interview in particular.

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The Importance Of Being Social

In my last post I discussed how The Elder Scrolls Online pricing model isn’t too expensive, but it faces a challenge in terms of longevity. However some experiences thrive with similar or more expensive pricing models, namely World Of Warcraft and Second Life. Both of these platforms thrive because they are both examples of where the people are and you should not underestimate the power of people power.

When people get bored of their latest MMO, or when World Of Warcraft releases an expansion pack, people go back to WoW. People go back there because there are people there, real people, although they may be dressed in funny gear on your monitor. One of the complaints you hear about MMO’s is that there aren’t enough people there, however that’s generally not the case in WoW. There are less people at different times of day, but there are people.

Second Life has the same claim, people visit Inworldz or Kitely or other virtual worlds and report back that there was hardly anybody there. However there are people in Second Life, plenty of them, although every sim is not packed to the rafters, there are people around. This of course isn’t to suggest that there is nobody in Inworldz or Kitely, there clearly are and many people have fun on those platforms, I’m a fan of both of them, but there simply aren’t as many people as you find in Second Life.

This social aspect is extremely important for the longevity of a product because people who are engaged, invest more time, energy and money in their avatars, be they in games or virtual worlds and this investment leads to people feeling at home in those places. People may roam, they may visit other worlds, but there’s no place like home. So this socially driven investment in many ways binds people’s avatars to their favourite virtual world and of course, the more the merrier.

This sort of social investment is not something that companies can buy. However it does prove that cost is not the only factor when it comes to deciding where to venture online. If price were the only factor Second Life would be as dead as a dodo and the other similar style virtual worlds would be where it’s at. Getting people to move on is a challenge, the human factor seems to be underestimated at times, possibly because people outside the virtual just see pixels. They don’t appreciate the social investment.

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Enter Sandbox – Take My Hand, We’re Off To Never Never Land

It seems very likely that the freedom people have to create local regions or islands within Second Life with different forms of governance will result in many different utopian ‘experiments’.  This is something that will be fascinating to watch, and may even inform decisions about the real world.

Philip Rosedale 13th April 2006 – INTERVIEW WITH PHILIP ROSEDALE, SECOND LIFE

In my opinion the solution is focusing a lot more on letting players make and be content for each other. Battlegrounds are an excellent example of an Evergreen style of content where it’s the players themselves that actually create the content. Auction houses are another example. So are things like storytelling tools in SWG.. or the brilliant music system in LOTRO. Building systems into the games that let the players interact with each other in new and unique ways gives us the ability to watch as the players do stuff we never anticipated. We’ll see a lot more creativity in action if the players are at the center of it. Imagine an MMORPG of a massive city.. and the Rogue’s guild is entirely run by players. Where the city has an entire political system that is populated by players who were elected by the playerbase.

John Smedley 11th February 2014 – The Sandbox MMO

I’ve opened with the above quotes to demonstrate firstly that eight years is not as long in technology circles as many think. Secondly it’s to emphasise that sandbox concepts are spreading and are going to create virtual worlds galore. John Smedley is the president of Sony Online Entertainment and in the blog post I’ve linked, makes excellent points about the power and potential of a sandbox MMO. Sony Online Entertainment are really starting to impress me lately, Everquest Next Landmark will allow user created content.

They are also dipping their toes into the water of allowing players to sell content. They are bringing together some of most wonderful concepts of Second Life in a more controlled environment, but they also recognise the beauty of such an environment.

So why is it that when we see talk of sandboxes and user generated content, the media shy away from talking of the ultimate sandbox that Second Life is? Why is it left to people such as Draxtor Despres to highlight the many wonderful use cases of Second Life via The Drax Files? Part of the problem of course is the mainstream media who don’t want to talk about the brilliant sandbox that Second Life is when they can create seedy headlines instead. This is why people don’t realise there are Orcs in Second Life!

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LindeX Trading Limits Changed?

LindeX trading limits appear to have changed, without announcement, this month. Back in January someone on the official forum asked why one of their accounts had limit of buying USD$30 whereas the other account had a limit of USD$2,500.

However as things stand today, there is no USD$2,500 level, it’s USD$2,000. These limits are for residents rather than business owner accounts. The same USD$2,000 limit also applies to how much one can sell in a 30 day period.

This appears to be another unannounced change by Linden Lab and one has to wonder why Linden Lab are quietly going around changing policies without seeming to want to tell anyone.

I don’t know if any of the other limits have changed, but where this could be problematic is if someone has been selling around USD$2,500 a month worth of Linden Dollars and now finds themselves limited to USD$2,000 without any notification or worse, if they’ve been dropped down from the business owner trading limits.

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