Moving Land Between Groups Leads To Headaches

There’s an interesting thread over at SLUniverse regarding the trials and tribulations of buying mainland, deeding mainland to a group and moving land from one group to another group whilst at the same time trying to avoid incurring increased fees by tiering up.

The process is fraught with danger and confusion and Linden Lab should take a look at that thread to understand the challenges people face. The old old official Second Life forum archive had a sticky by Skye Whitcroft with some advice on how to move land around without tiering up, here for example is an explanation on how to transfer land from group A to group B, or in other words, transfer land from one group to another :

HOW TO: TRANSFER LAND FROM GROUP A TO GROUP B
—————————————————————–

1. Set Destination Group as Active Group
2. Donate/Transfer Tier (Set Land Contribution)
3. Transfer Land to New Group

SET DESTINATION GROUP AS ACTIVE GROUP

Choose Edit >> Groups. In the box highlight the group TO which the land will be transferred. Click Activate.

DONATE/TRANSFER TIER (SET LAND CONTRIBUTION)

If you have donated tier to Group A for land and you need the tier in Group B, remove your tier donation in Group A.

1. Select Edit >> Groups from the menubar. The list of the groups you belong to appears. In the new pop up box, highlight the group where land currently is held (Group A). Click the Info button. The Group Information box opens.

2. Go to “Land and L$” tab. In the white box next to “Your Contribution” change this number to zero to remove all of your tier from group, or subtract the amount of the land you will remove and click “apply”.

3. This puts Group A into negative tier and gives warning message. Don’t panic. It will be OK for a few minutes to have negative tier in Group A to complete this transaction.

[N.B. You can simply sell land to yourself and tick the “remove contribution from group” box EXCEPT that if you do not have sufficient tier to cover buying the land back out of the group, you are bumped up to the next tier level. These steps help ensure you do not incur a higher tier charge]

4. Add tier (if needed) to Group B. [If Group B does not need tier donation, skip to steps for Transfer Land to New Group.] Select Edit >> Groups from the menubar. The list of the groups you belong to appears.

5. Highlight the group you want to donate to (Group B) and click the Info button. The Group Information box opens.

6. Click the “Land & L$” tab.

7. In the Your Contribution box, enter the amount you want to donate and click “Apply”

TRANSFER LAND TO NEW GROUP

1. Go to the land and right-click it. Select About Land from the pie menu.

2. Click “sell land”

3. In the new box, type in agreed price for land (can be 0).

4. MOST IMPORTANT STEP!! Choose “SPECIFIC USER” from drop down box. In new popup box, type your own name and click on “find”, then click “select”

****If you choose ANYONE from the dropdown list, and you are selling below the market price for land, you’re almost guaranteed a bot will buy your land. In effect, you are telling Second Life that you are selling the land to anyone in the game for the price you have just typed and that means anyone can buy it.*****

5. Choose whether you transfer the objects with the land.

6. Click “set land for sale”

7. Go to the land and right-click it. Select Buy Land from the pie menu.

8. Click on “Buy Land for Group” <— Double check you have correct group active!

9. Watch for the transfer message. If Group B does not have sufficient tier, you will get a message saying the transfer failed.

Now some of the information may be a little dated due to how the viewer now works but the process remains complicated. Skye’s old guide also includes the following information:

  • HOW TO: TRANSFER LAND FROM INDIVIDUAL TO INDIVIDUAL
  • HOW TO: TRANSFER LAND FROM A GROUP TO INDIVIDUAL
  • HOW TO: DEED LAND TO A GROUP (TRANSFER FROM INDIVIDUAL TO GROUP)

These are tasks that many Second Life residents want to engage with but are put off from doing so due to issues such as group land carrying a 10% bonus, which means if you try and sell said piece of land back to yourself, you lose this bonus and may need to tier up to buy your own land, which is confusing to say the least.

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Landon Explains Technical Woes

In rather surprising (to me) news, Landon Donovan won’t be part of the United States Squad for this summer’s world cup in Brazil. The 32 year old striker who has been capped a staggering 156 times will have to watch the world cup at home.

However better news for another Landon, with Landon Linden explaining the reasons for some of the recent woes of the Second Life service. This is the sort of blog post I like because it explains some of the difficulties the service experienced as well as pointing out some of the reasons, warts and all.

This blog post exemplifies why I have been so critical of Linden Lab’s lack of communications over recent years. Yes the subject matter is sore and yes users have had a hard time of it, but sitting down to explain why helps customers understand that the Lab are aware of the problems and are prepared to make moves to rectify them.

The blog post explains that the root cause of the problem was created a decade ago. This also highlights how difficult it is to maintain a service as dynamic as Second Life, what worked a decade ago is simply not the ideal way of going about things today and again the blog post explains this well:

Our intent at this point also is to remove the identifier assignment service altogether. It not only was the ultimate source of this outage, but is also one more single point of failure that should have been dispatched long ago.

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The Drax Files Episode 19 – Virtual Chemistry

This post is not about Fantasy Faire, I repeat, this post is not about Fantasy Faire! I do make one or two non Fantasy Faire related posts during Fantasy Faire and in this case I’m looking at yet another excellent episode of The Drax Files  : World Makers, in this case; Episode 19 – Virtual Chemistry. I will, in traditional fashion, post the video at the end of the post.

In this episode the star of the show is Wendy Keeney-Kennicutt from Texas A&M University, who is very enthusiastic about teaching chemistry in Second Life. There are some very good reasons for this and they are reasons that may surprise some people.

One of those reasons is that students who engage with Second Life report that they enjoy this aspect of their course, in some cases they enjoy the virtual labs more than the real labs because there are less distractions in a virtual lab. I must admit I’m surprised to hear this but maybe it’s because someone in a virtual lab feels more in control of their environment and that the environment is less hazardous.

Another advantage of teaching chemistry in Second Life is that Second Life is a 3D world and Chemistry has a lot of interests in shapes of molecules and understanding their 3D nature, which a 3D virtual world can demonstrate admirably. Then there are interactive periodic tables, at this point I was tempted to run screaming from the video, periodic tables are the stuff of nightmares, however I persevered in the name of truth and justice.

Yet again we see the use case of collaboration being highlighted regarding Second Life with Wendy pointing out that people don’t need to be physically next to each other to build together or examine each other’s work.

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Linden Lab’s Bizarre System Requirements Move

Yesterday Linden Lab blogged about updates to the Second Life system requirements. This mainly centred around Linden Lab no longer wanting to support Windows XP because Microsoft no longer support Windows XP. This is fine and lots of companies will follow suit.

However where matters get a tad distasteful is in Linden Lab’s moves to block future installs of the client on machines that aren’t running Windows XP Service Pack 3.

This is a very bizarre move considering the client will happily run on Windows XP SP2. There are numerous reasons why clients crash on systems, people running Windows XP are likely to be running older hardware and have less RAM than modern systems, for example, but upgrading to a new OS or Service Pack is not likely to improve their performance to any great degree in terms of Second Life.

I don’t see the problem with Linden Lab saying they are going to stop supporting Windows XP, it’s a sensible move but it’s not Linden Lab’s role to dictate to people whose systems can run Second Life, what Service Pack level they should be at unless it poses a threat to the Second Life service as a whole, which is clearly not the case or else Windows XP would have been blocked long ago.

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Achievements In Second Life – Sometimes We Do Need Stinkin’ Badges

Recently I was reading how Russian player Хируко had become the first player to achieve all the available achievements in World Of Warcraft, this is no mean feat as there are around 22,000 of them. Second Life doesn’t have achievements and has met resistance at the idea, indeed when they were introduced to the Second Life Forums there were achievements of a sort in terms of rankings and this met with resistance. Many people felt We don’t need no stinkin’ badges!

However those rankings have remained, I wanted an opt out, but they have remained and they do no real harm. The problem for an achievement system for Second Life as a whole is that Second Life is not a game, there are games within Second Life but it’s an open ended virtual world and many people really do not want badges.

However there are places where they would be useful and I’d like to see tools available for sim owners to build achievement systems for their own sims, this would be especially useful for roleplay sims.

There is also room for an overall achievement system for Second Life, which could be built in conjunction with Second Life business owners and Linden Lab. This could start at a very basic level, which would be appealing to new residents. For example earning an achievement for your first teleport, but it could be built upon.

Visit all the sims at Fantasy Faire and earn an achievement, visit the skin, hair and shoe fairs, earn an achievement. Visit x amount of locations on the destination guide, earn an achievement, visit the Linden Village, The Governor’s mansion and take a balloon ride, earn an achievement, yadda yadda yadda.

This isn’t an easy system to implement because of the dynamic nature of Second Life but it could be done.

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