High Fidelity Needs Time To Develop

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I find myself being dragged away from the wonders of Fantasy Faire by some sort of magic beans. Something seems to be in the air. When The Elder Scrolls Online was in beta, one complaint from their beta testers was that they were gagged by the NDA and therefore couldn’t counter misinformed posts.

This brings me very briefly on to High Fidelity. The thing with High Fidelity is that it’s in a very limited Alpha right now, but has been generating some recent publicity. Indeed Inara Pey recently posted some excellent insights about the platform, largely based on a video that apparently should not have been consumed by the wider public.

Now here’s the thing, High Fidelity is probably at least a year away from properly seeing the light of day, so discussions about the platform, client, avatars, technology are largely a little premature. High Fidelity needs some breathing and development space.

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New Scientist Visits High Fidelity And Feels A Great Social Presence

Samantha Murphy of New Scientist Magazine has had an early look at High Fidelity and appears to be very enthusiastic about it, without actually going into a lot of details, the article Second Life 2.0: Virtual world recreates the real you is a little out of date in some regards, for example Samantha writes :

It’s easy to forget that Second Life, a free-roaming virtual world, was a big deal when it launched in 2003. Users could go anywhere, do anything. Reuters even had a dedicated Second Life reporter for a while. It still boasts a million active monthly users according to Rod Humble, the CEO of Linden Labs, which owns the game. But despite this it has never really lived up to its promise.

It’s tempting to pick this apart, Rod Humble these days appears to be a chap in a hat somewhere as we await more news on his latest venture, rather than being CEO of Linden Lab. Oh and yes, it’s Linden Lab, not Linden Labs of course. However these sort of things can be overlooked, the article is more about High Fidelity, rather than Second Life. However it’s fair to say that Samantha Murphy appears to be a virtual world enthusiast and she does mention issues with her Second Life experiences of the past :

I had a few issues with Second Life. I often conducted interviews there, but my painstakingly created avatar would often appear half-naked, with an arm stuck awkwardly above its head or facing a wall. So when Rosedale invited me to be the first to interview him in High Fidelity, I jumped at the chance.

Now what is surprising after reading that Samantha had problems with appearing half naked in Second Life is that she reveals that when she goes to High Fidelity to interview Philip Rosedale she isn’t half naked, no, it’s worse than that, she informs us that she has no clothes on! However, there is a perfectly plausible explanation for this, Samantha is in robot form in High Fidelity and therefore doesn’t need to be clothed.

Samantha soon discovers that her facial expressions are being mimicked by her avatar via use of a webcam. Then Philip arrives, unlike Samantha, Philip is clothed and in human form. Philip’s facial expressions are portrayed on his avatar too, the eyebrows rise, the mouth moves and it goes further, his hands move and point too. This isn’t all done via webcam of course, other pieces of hardware are required such as a 3D camera that uses the same chip as Microsoft’s Kinect and the hand movements are captured by use of a Razer Hydra games controller. High Fidelity’s use of these extra peripherals are signs of a more advanced experience but it’s not going to appeal to everyone.

However Samantha is impressed by this and so is Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab.

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Philip Rosedale, Ebbe Altberg And Maria Korolov Amongst Keynote Speakers For VWBPE 2014

Virtual Worlds Best Practices in Education (VWBPE) will be holding their 7th annual conference in Second Life and OSGrid between April 9th – 12th this year and the keynote and featured speakers have been pencilled in. Some of them should be extremely familiar, especially High Fidelity CEO Philip Rosedale.

Another familiar name for some of you, especially those in OpenSim circles, is Maria Korolov of Hybergrid Business.

Then of course there’s new Linden Lab CEO Ebbe Altberg, who is a late addition to the schedule, so late that he wasn’t in the email I received about the conference!

The full schedule for the conference will be released soon, but here are the known keynote and featured speakers :

Opening Keynote: Closing the Gap: Virtual Reality & Education

Presenter: Philip Rosedale, CEO High Fidelity

Date/Time: Wednesday April 9th, at 1:00pm PDT

Location: Second Life – VWBPE Central Auditorium

Featured Keynote: Connections in an Open Place

Presenter: Justin Clark-Casey, President OpenSimulator umbrella Overte Foundation

Date/Time: Thursday April 10th, at 7:00am PDT

Location: OSGrid – VWBPE Gateway

Featured Keynote: The Coming 3D Future Shock

Presenter: Maria Korolov, Editor in Chief – Hypergrid Business

Date/Time: Thursday April 10th, at 10:05am PDT
Location: OSGrid – VWBPE Gateway

Featured Keynote: Using Virtual Worlds and Gamification to Enhance Learning

Presenter: Andrew Hughes, CEO Designing Digitally

Date/Time: Friday April 11th, at 7:00am PDT

Location: Second Life – VWBPE Central Auditorium

Featured Keynote: TBA

Presenter: Ebbe Altberg, CEO Linden Lab

Date/Time: Friday April 11th, at 1:00pm PDT

Location: Second Life – VWBPE Central Auditorium

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Second Life Has Orcs And Much Much More

There are some interesting comments on Mitch Wagner’s article about High Fidelity, which I blogged about yesterday. The comments demonstrate that some people don’t realise how vast Second Life is in terms of range of content and they also demonstrate that some people simply do not like the idea of an open ended platform.

The first comment I’ll highlight is this one:

Second Life would have fared better if it had appealed to MMORPG fans, the primary proven market for such activities. Philip Rosedale, you need orcs.

The thing is Second Life has Orcs! Second Life also has Elves, Wizards, Dragons, Halflings … whom you should be really careful around and all sorts of other weird and wonderful characters. Indeed my favourite Second Life event of the year is Fantasy Faire.

Kaylewuffel has a nice video from the Lumenaria Sim at Fantasy Faire 2013.

etheriaparrott has a video of The Atomic Kitties of Rynn Verwood and Lauren Thibaud on stage at the event:

Draxtor Despres covered the event in The Drax Files episode 4 and highlighted via his interview with Zander Greene how Second Life can be an excellent platform for charity fundraising.

I could go on and on … no really, I could, I love Fantasy Faire!

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High Fidelity Aiming For Eye To Avatar Eye Contact

Eye to eye contact, we made, eye to eye contact, you and me, contact! You were looking at me, I was looking at you, you were looking at me.

Mitch Wagner knows a thing or two about Second Life and used to run a podcast called Copper Robot, where he would sometimes interview people inworld. At one stage this was a fortnightly event and I think Crap Mariner was involved, but unfortunately I didn’t get to hear too many of the podcasts myself.

I’m mentioning Mitch’s virtual world experience because he has published an article in Information Week : Second Life Founder Pursues Second Chance. This isn’t the first time Mitch has published an article in Information Week by the way! Anyway, the article itself has quotes from Philip Rosedale regarding his hopes for High Fidelity. The article touches upon some issues that frustrate users of Second Life, namely usability, scalability, latency and the lack of eye to eye contact!

There are some bizarre quotes in this article, for example Philip seems to think people don’t talk on the telephone anymore. I can’t be the only person on the planet who talks happily on the telephone! However Philip’s point is to do with latency.

However there are some very interesting points to this article, one of which is the lack of eye contact in virtual worlds, which makes conversations difficult in real time. In the article Philip tells Mitch that avatars in High Fidelity will make eye contact with the human being on the other side of the conversation. I would imagine this may feel quite odd at first.

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