Science Talk And Exhibits At Exploratorium In Second Life

Exploratorium in Second Life

One would think that in a virtual world such as Second Life where the laws of physics can be defied, that science and science fiction would be portrayed widely. However that generally doesn’t seem to be the case. However I did stumble across Exploratorium whereby science is not only dipslayed, it’s also discussed in the shape and form of  the Virtually Speaking Science podcast.

PI

The blurb for the latest edition of the podcast reads :

Ten years after the $10 million Ansari XPRIZE opened up the age of private-sector spaceflight, two XPRIZE pioneers reflect on the past decade and look ahead to the future of innovation prizes. Tune in to hear from Robert Weiss, a Hollywood producer (“The Blues Brothers,” “The Naked Gun”) who is vice chairman and president of X Prize; and energy and space expert, Gregg Maryniak, who helped get the Ansari XPRIZE off the ground.

 

View Across Science Sim

This isn’t a new show or sim, they have both been running for quite some time but like many things in Second Life you don’t actually realise they are there until you stumble across them. I’m not blaming anyone for this, Second Life remains a vast space with lots of different events going on and it’s impossible to really keep up with all the ins and outs.

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Intel Give In To The Baying Mob But Don’t Make Gamer A Dirty Word

Hamlet Au over at New World Notes reports that Intel have pulled their adverts from Gamasutra in a new round of nonsense in the ever mounting pile of cack that is #GamerGate. Hamlet also suggests that this is an anti feminist campaign, which I don’t actually agree with because there’s far more to this than misogyny. Unfortunately too much of this issue  is buried so deeply in that pile of cack that it’s hardly likely to see the light of day.

Intel, a company known for its processing power, don’t seem to have applied much processing power to their decision. Intel will now be faced with another angry mob, complete with torches and pitchforks, criticising their decision. The central issue of this latest round of dispute is Leigh Alexander’s Gamasutra article : ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Intel should have shown some backbone here and let their adverts stay and I say this as someone who thinks that Leigh Alexander’s article was bloody awful, but I’ll most definitely defend her right to post the article.

The problem I have with Leigh’s article is that she goes at the subject matter with a ten ton hammer, swinging wildly and mostly missing the target whilst upsetting a lot of innocent bystanders. This is at the very least unhelpful and in many ways it’s adding more cack to the ever mounting pile of cack.

Leigh does make some good comments and amongst them is this one :

When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum.

However what Leigh’s article also does is go some way to creating something monstrous. There’s nothing wrong with the term ‘Gamer’. I’m a gamer, I’ve been playing games going back to the days of Manic Miner, Horace goers Skiing and Sabre Wulf. This reminds me, Elite passed its 30th birthday in September, which is rather scary. Where was I? Oh yes, the creation of the gamer golem. This needs to stop, for the good of everyone.

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Facebook’s Real Name Policy Starts To Unravel

Hamlet Au over at New World Notes has an interesting blog post about Facebook’s real name policy : Facebook Apologizes & Tweaks Real Name Policy to Better Support LGBT Community — But Avatar Community Should Stick With Fan Pages.The issue revolves around drag queens who had been using names they had long been known as, such as Lady Roma or Lil Miss Hot Mess. The story will be familiar for many Second Life users because it has been played out many times before with regards to the Second Life community.

Hamlet’s post links to an official apology from Facebook by Facebook’s Chris Cox and the apology is quite a mixed mess of strange claims but it does explain what happened :

The way this happened took us off guard. An individual on Facebook decided to report several hundred of these accounts as fake. These reports were among the several hundred thousand fake name reports we process every single week, 99 percent of which are bad actors doing bad things: impersonation, bullying, trolling, domestic violence, scams, hate speech, and more — so we didn’t notice the pattern. The process we follow has been to ask the flagged accounts to verify they are using real names by submitting some form of ID — gym membership, library card, or piece of mail. We’ve had this policy for over 10 years, and until recently it’s done a good job of creating a safe community without inadvertently harming groups like what happened here.

I don’t really know where to start with this. How something that happens regularly took them off guard remains a mystery. This happens on a pretty regular basis to Second Life users who use Facebook against their terms of service. That’s important to remember by the way because whereas I have a certain amount of sympathy for people who want to use a pseudonym, it is against Facebook’s TOS. The part about bullying, trolling, domestic violence, scams hate speech and more has actually been used by people on the other side of the Nym Wars argument as a position to argue against the enforced use of real names in social networking. There are risks associated with using a real name in social networking and those risks are very real.

However what’s odd here is that Facebook are almost implying that the person reporting the accounts was a bad actor, whereas they may have been spiteful in whom they reported, they were actually following Facebook’s rules of engagement when reporting them. Names such as Sister Roma do not comply with Facebook’s official policy … or do they? Chris Cox went on to make what I see as a very odd claim :

Our policy has never been to require everyone on Facebook to use their legal name. The spirit of our policy is that everyone on Facebook uses the authentic name they use in real life. For Sister Roma, that’s Sister Roma. For Lil Miss Hot Mess, that’s Lil Miss Hot Mess. Part of what’s been so difficult about this conversation is that we support both of these individuals, and so many others affected by this, completely and utterly in how they use Facebook.

This is an odd claim to say the least. Facebook’s policy has at times even went as far as asking someone to send in their ID when they suspected he wasn’t who he claimed to be. Upon seeing his ID Facebook changed his name to his official ID name, not the name he is commonly known as. The person in question was Salman Rushdie. However Salman is his middle name and as explained in a report in The Guardian back in 2011, Facebook changed his name initially :

Rushdie became embroiled in a battle with the social networking website after his account was deactivated for breaching its strict real name policy. Facebook claimed that Rushdie, who refers to himself by his middle name, Salman, was an imposter.

The author had to send a photograph of his passport to the security team to prove his identity, but when his account was reinstated he found his name had been changed to Ahmed – the first name on his passport.

Salman Rushdie won his battle with Facebook, largely thanks to using Twitter to ridicule the company but that experience does not tie in with the claims of Chris Cox regarding the nature of Facebook’s policy and nor does it tie in with Facebook’s terms which state :

Facebook users provide their real names and information, and we need your help to keep it that way.

Facebook appear to be making it up as they go along but let’s bear with them for a little bit longer. Chris Cox then defends the real name policy and claims it helps to avoid bullying etc. this remains open to debate but there does seem to be an inkling of progress being made on Facebook’s part.

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The Drax Files World Makers Episode 23 – Loz Hyde

Meshworx Store

Episode 23 of The Drax Files : World Makers brings to the table a fascinating interview with Second Life content creator Loz Hyde, the owner of the Meshworx brand. Loz has a day job of building 3D models so you may feel that he’s just extending his day job inside Second Life. However his day job includes making models for film and commercials. Amongst his credits are Terminator Salvation, 2012 and Guardians Of The Galaxy.

Loz expains how part of the beauty of a virtual world such as Second Life is that it gives him the power to create a world in his own vision. That world can then be explored by other people via their avatars, they can become immersed in it, they can interact with it.

Cracked Mirror

Loz also points out how as a content creator he can transfer the profits from his sales to Paypal and then to his bank account. There’s money in them there builds. Whereas it’s definitely not easy money, those with the talent to create and market their wares can indeed make real money out of their Second Life experience. Loz also points out one of the big plus points of virtual world items, their durability. A virtual sofa will not erode with age, you won’t get tears and rips in it. Well I guess someone could build a model that does erode, but generally they don’t erode. They will become dated over time of course and whereas Loz doesn’t mention this in his interview, the advent of Mesh in Second Life has made some older prim based items dated. However those old prim based items haven’t eroded!

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