Singer Songwriter Matthew Broyles Second Life Use Case On The Virtual Stage Trumps Sterotypes

The Fort Worth Weekly isn’t a publication I generally read. This is no disrespect to the publication, it’s just that it’s not on my radar. However this week’s edition has caught my eye because it has a feature about Matthew Broyles, a singer songwriter who performs in Second Life : Second Life’s a Stage. The tag line is also eye catching : Real-world performers are making real-world money in virtual reality.

The article makes one or two faux pas’ in the eyes of some parts of the Second Life community, the first is with calling Second Life a game :

Broyles and the virtual concertgoers are part of an elaborate computer game. In Second Life, their avatars are human-looking, and they interact across detailed replicas of real-world places like New York City and Chicago. Unlike most computer games, which emphasize fantasy universes and defeating opponents, Second Life is for folks seeking to re-create everyday experiences via virtual reality, including music concerts.

Personally I think people take the “Second Life is not a game” meme a bit too literally and it’s really not worth getting your knickers in a twist over, but hey that’s me. The more important part of that quote is pointing out that Second Life allows people to re-create everyday experiences via virtual reality, including music concerts. That’s the beauty of a user created virtual world.

The second part where the article rubs people up the wrong way is actually based on a quote from Matthew Broyles and again I don’t think this is worth getting your knickers in a twist over :

Broyles, who also performs in the hillbilly hip-hop outfit Shotgun Friday, said most of his friends dismiss his virtual pursuit as frivolous, but he’s quick to remind them that behind every “pixel person” is a real person.

“A lot of them are shut-ins, disabled, or otherwise unable to leave the house and see gigs,” Broyles said. “So I’m performing for people who aren’t ordinarily able to see shows. I find they are more appreciative than some bar crowds who are there to drink and make out.”

Really, all we’re seeing there is that Matthew points out there is a real person behind the avatar and that some people who enjoy the virtual world experience would struggle to see gigs outside of a virtual world due to personal circumstances. Again this is one of the beauties of virtual worlds. One use case cited for the more immersive future is the ability to see music concerts from remote locations. Obviously the idea is for the attendance to be far larger than Second Life can manage, but Second Life is already delivering this use case.

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Drax Files World Makers Episode 22 -Virtual Health Adventures

VHA Building

Episode 22 of The Drax Files World Makers – Virtual Health Adventures, has caught me somewhat by surprise as I thought the final edit was being published today, with the actual episode going live tomorrow. This is all my own fault as we can see from the blog post from Linden Lab, sponsors of the series and from the excellent review of the episode from Inara Pey, others understood that the final edit meant it would be published today! I’ll embed the video at the end of the post.

This episode deals with usage of virtual worlds, why their immersive nature can be far more productive than a traditional website and it even exemplifies people using The Oculus Rift for even greater immersion. Pay careful attention to that because you’ll see how that issue of where the keyboard is, is a very real issue when you’re using The Oculus Rift. However also pay attention to how important the immersive environment is to this episode and of course The Oculus Rift can help to make an environment even more immersive. The main theme however is one that people probably don’t associate with a virtual world such as Second Life, that theme is working with amputees to assist them to overcome emotional trauma.

Sandra L. Winkler, assistant professor at NOVA University in Florida, who teaches occupational therapy says :

“Second Life is the perfect place for amputees to overcome emotional trauma by sharing stories and realizing they are not alone!” 

Dr Winkler, who unlike her namesake Henry, hasn’t yet jumped the shark, is working on a three year study funded by the United States Agency for Healthcare Research and Quality. That study is roughly halfway through its three years and whereas Dr Winkler admits that at this stage it’s too early to draw any definitive conclusions from their current work, she does feel that the virtual world environment combined with new technology is a significant next step in tele-healthcare.

Dr Winkler’s research is aided in Second Life by the development work in virtual worlds of Virtual Ability Inc. who have long had a presence in Second Life.

Admiring Scenery

In the episode we see amputees embracing the virtual world and going through exercises as well as putting a virtual wheelchair into a virtual car. There is scientific evidence that this sort of process does indeed help people to be able to transfer these skills to the real world and this was something we also saw in The Drax Files: World Makers Episode 13: Creations for Parkinson’s.

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Skill Gaming Policy Arrives With Sensible Late Twist

The new Skill Gaming Policy officially arrived in Second Life yesterday. However it arrived with an apparent late twist to who is authorised to participate. The last blog post on the subject stated :

If you live in a jurisdiction where skill gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to help ensure you’re able to play as soon as Skill Gaming Regions are live.

However it seems that there had either been an omission or Linden Lab decided they needed to be a bit more careful regarding who can participate. On August 29th, after some venues had been approved, a change appears to have been made to the FAQ. The change to the FAQ is a sensible one and one that really should have been mentioned before. The change to the FAQ points out that to participate you must have current payment info on file and you must be 19 years of age or older. On top of this you can’t be connecting from a prohibited state or be a resident of a prohibited state.

The change to requiring current payment info on file is likely to throw those who wanted to go play on their alts, although those who are determined to do so know what needs to be done to allow them to access Skill Gaming Regions.

Continue reading “Skill Gaming Policy Arrives With Sensible Late Twist”

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