Virtual Reality Potentially Taking Killer Apps Too Far

Hamlet Au over at New World Notes has posted a link to an excellent article in The Verge : The Rise And Fall And Rise Of Virtual Reality. The tag line for The Verge’s article is : In the wake of Facebook’s purchase of Oculus VR, can this revolutionary technology triumph anew?

The premise of the article, as the headline suggests is that Virtual Reality has never really got going yet. They see the internet as an alternative, not a version of virtual reality. This is not a short article, but it does make for fascinating reading. However the more relevant part of the article for people who read blogs such as this and Hamlet’s blog comes with the Facebook QA, which is an interview with Second Life co-founder and now Vp of Engineering at Facebook Cory Ondrejka.

In the interview Cory talks of the advantages of using a headset such as the Oculus Rift and how immersive it can be. People may be wondering how people are going to use these devices and Cory touches upon an area that links in with the Facebook theme but also offers an interesting use case :

So let’s say you have a friend getting married and you can’t be there. Today you’re going to get texts and videos. But what if you could put a 360 video camera in the audience? Then, what you have is an ability to really feel like you’re there, and look around and see what’s going on in a way that’s making an incredible connection. Moviemakers will take advantage of this. You think about what you could do with director’s commentary or additional scenes. What if you could turn around and have these 360-degree views of the set while they’re shooting? Wouldn’t that be the coolest thing ever?

I’ve seen people touch upon similar areas before in terms of a rock concert. Hey you can’t get a ticket to the live event, but how about a ticket for the virtual reality event? There’s potential there. I’m not going to reveal too much of Cory’s interview, it’s well worth reading if you have an interest in virtual reality, as is the whole article but let’s get to the killer app issue because the lack of a killer app has been cited as one of the failures of virtual worlds as we know them :

What’s going to be the killer app? While we don’t know exactly what it’s gonna be, we’re confident there will be a bunch of them. And that killer app is gonna be so much better than anything you can experience on a screen or phone.

However some people have a different view and we may have to rejig how we describe killer apps. In an article in Gamesindusty.biz, unrelated to the excellent Verge article,Cloudhead Games’ Denny Unger warns :We’re very close to having the first death in VR.

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High Fidelity’s Worklist For Developers

High Fidelity seem to be ramping up their communications this month and they have posted a video on YouTube to inform people of their Worklist. I’ll embed the video at the end of the post, it’s not a long video.

High Fidelity is currently in the Alpha stage and is an open platform covered by an Apache 2.0 licence. This means the code can be downloaded from GitHub, forked etc. Now you could just look at the code and play around with it or you can go via the Worklist route and look at which issues have been posted. Now if you’re a developer and fancy doing some of this work, you can bid on the work and get paid when it’s complete.

Now you may be wondering what they mean by getting paid, are they talking about virtual money? Well from a cursory glance at the jobs done page it looks as if they’re paying people in US dollars, not virtual money.

The High Fidelity team will work with people who bid on work, so you’re not going to be left out on a limb.

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Tony Parisi Joins High Fidelity As An Advisor

The summer season of The Drax Files Radio Hour has had a few repeats and this week is no exception, it’s a repeat of the excellent interview with Tony Parisi.  This is well worth a listen because Tony talks of the challenges of client downloads and how they turn people off as well as lots more excellent commentary from a person who has experience in virtual worlds and beyond. Tony also thinks the 3D internet is right around the corner, but confesses he’s been saying that for many years.

However this interview becomes even more relevant with the news that Tony Parisi has joined High Fidelity as an advisor. If you don’t know who Tony Parisi is then I suggest you read his bio. He was also involved with the virtual world Vivaty, but you can hear about that in The Drax Files Radio Hour. However a snippet from his bio :

Tony is the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-chair of the San Francisco WebGL Meetup (www.meetup.com/WebGL-Developers-Meetup), a founder of the Rest3D working group (http://www.rest3d.org/) and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications.

High Fidelity are assembling an impressive looking team, it’s a shame Jeska left, but hopefully that was the right move for Jeska. As for Tony, not only is he an advisor for High Fidelity, he’s also involved in some top secret stuff!

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Hurricane Iris Whips Up A Picture Storm

It started innocently enough, Janine Hawkins (AKA Iris Ophelia) penned a piece for Paste Magazine : 10 Best MMOs. At number six in the list sits Second Life. However this wasn’t the villain of the piece in this article.

No the villain of the piece was the initial image the editors of Paste Magazine used to represent Second Life. This was not Iris’ call, so don’t hound Iris about this. However this also raised a wider issue, one of whether Linden Lab provide news outlets with decent pictures in the first place.

This is a very good question, and one that to be fair to Linden Lab, they did address. This also raised the issue of using Flickr to use images and when images are or aren’t fair game for usage. As you can see, this is far more complicated than it should be.

Draxtor Despres pointed to the Second Life Flickr pool as a repository for images the press could use. However this is the unofficial pool and those images have different rights. Draxtor realised this and then pointed people to the excellent SL Is Looking Good Flickr Pool. However that has the same issue with regards to rights. This is why Linden Lab decided to setup their own Flickr pool. This pool has a terms of service that spell out that LL can use these images for marketing :

As a participant of the Program, you hereby grant to the Company a perpetual, worldwide, irrevocable, and cost-free right and license to use, distribute, or sublicense (through multiple levels), and otherwise exploit in any manner whatsoever, all or any portion of your Submissions, for the purposes of marketing, promotion, and/or outreach for and about the Second Life virtual world.

That was an issue of some controversy when the group was created by the way. When you think about it, it’s strange that Linden Lab later went on to make their own terms of service for Second Life even more controversial because they had feedback on those terms that people weren’t happy, but that’s an aside.

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Skill Gaming Ventures Start To Get Approval

On August 13th I blogged about the problems both Linden Lab and Skill Gaming applicants had experienced with the application process : Skill Gaming Applications Appear To Be A Skill Game In Their Own Right. In that post I highlighted the moving goalposts of the application process and how they were proving challenging to applicants.

Linden Lab had initially set a deadline of August 1st for this policy, that was later pushed back to September 1st. In my post I felt that September 1st was looking a little problematic, indeed I said :

I’m firmly in the camp that believes that this deadline will need to be pushed back again, but that in itself is no bad thing because we can see that this is a learning curve for Linden Lab and applicants. The important thing to do is to get this right.

Days passed and my opinion did not change, there were no signs on the public wiki of any approved games or operators. However it seems that I was wrong, something I’m not afraid to admit, because approved operators, regions and games have started to rear their heads, as we can see if we look at the public wiki page : Linden Lab Official:Second Life Skill Gaming Approved Participants.

Whereas there are a number of listed Skill Gaming Operators, I’m not sure they are all different people, here’s a current list :

  • MooTownGames SLSGO
  • SushantDiesel SLSGO
  • SushantYing SLSGO
  • SushantLecker SLSGO
  • EchoBlaylock SLSGO
  • PokaMachines SLSGO
  • PIGamesResident SLSGO

At this stage I’m not sure if all Skill Gaming operators will have SLSGO after their name or whether this is indicative of this only really being one applicant. The same applicant certainly appears to have more than one operator licence because the contact email addresses are the same in some cases, or extremely similar in others.

There are a number of listed regions associated with each operator, but again we see some regions listed next to more than one operator.

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