How Video Games Created The Virtual World Star

Due to the wonders of modern technology I was able to watch Charlie Brooker’s How Videogames changed the world last night. Well using TV On Demand Catch Up anyway, nothing dodgy. The show charted the rise of video games and in particular 25 titles that were considered hugely influential in the direction the gaming world took.

The show featured contributions from people inside and outside the game industry, the contributors included Peter Molyneux, Jeff Minter, Will Wright, Tim Schaefer, Neil Druckman, Ron Gilbert, John Romero, Nolan Bushnell and Rhianna Pratchett. Quite an impressive line up.

Now obviously being a list show people will disagree with the list, but here it is:

  • Pong
  • Space Invaders
  • Pac-Man
  • Manic Miner
  • Elite
  • Super Mario Bros
  • Tetris
  • The Secret Of Monkey Island
  • Street Fighter II
  • Doom
  • Night Trap
  • Tomb Raider
  • Parappa The Rapper
  • Starcraft
  • The Sims
  • Grand Theft Auto III
  • Shadow Of The Colossus
  • World Of Warcraft
  • Wii Sports
  • Call Of Duty 4 – Modern Warfare
  • Braid
  • Angry Birds
  • Minecraft
  • The Last Of Us
  • Twitter

Hold that thought. The show didn’t really touch upon virtual worlds such as Second Life, but it clearly showed how the foundations were laid to create the virtual world experience.

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Celebration of The Late Alliez Mysterio’s Second Life To Be Held On December 7th

Alliez Mysterio has sadly passed away after a battle with breast cancer. Alliez, who ran a large number of private estates passed away two weeks ago. News of this was posted on SLUniverse by Polgara Llewellyn, who said:

It is with deep sadness that I announce the death of Alliez Mysterio, owner of dAlliez Estates, my friend and boss.

Alliez passed away 2 weeks ago from Breast Cancer and her estates are now going to be run by her real life daughter Sue Peregrine who, like Alliez, has been on SL for 10 years.

Anyone who knew Allie knew she was a fair person with lots of class and a great sense of humor. We invite those of you who knew her to celebrate her 10 years of life on SL this Saturday December 7, on her home sim, dAlliez. We will be celebrating her life all day long with some of her favorite musicians and her dAlliez family and friends.

We will have kiosks set up for donations to the American Cancer Society where you can donate Lindens in Alliez name to help others who are struck with this horrible disease.

Please join me and the dAlliez family in celebrating the life of this wonderful woman who loved SL so much.

For more information you can contact, Trader1 Whiplash, Nuala Maracas, Sue Peregrine, or myself in celebrating the SL life of Alliez.

If you knew Alliez you may want to pop along to celebrate her Second Life with friends and family.

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Cloud Party’s Standard Definiton / High Definition Approach To Avatar Costumes

Although I’ve had a Cloud Party account for a while, I haven’t spent much time there. I have been there a little bit over the last few days playing with the inworld building blocks tools and they are a lot of fun, although my unpublished land currently looks like a rubbish tip.

However what caught my eye this evening was the avatar development kit version 1.0. This is intended for Cloud Party content creators who want to create clothing or animations for avatars in Cloud Party. Now clothing and animations are not my fields but I found this quote from the wiki interesting:

One problem virtual worlds struggle with is letting users fully express themselves in their avatars while not causing performance problems for other users with slower computers who are nearby. We’ve come up with a way to address that problem: Standard and High Definition modes for avatar costumes.

Each costume part will have at most one mesh/material combination that can be marked as ‘Standard Definition’ (SD). This must be under a certain triangle limit (the limits are defined per slot further down in this document). The other mesh/material combinations will automatically be marked as ‘High Definition’ (HD). HD meshes have no triangle limit.

SD mesh/material combinations will always be drawn, but HD mesh/material combinations will drop out at a distance. The distance it drops out at will vary from user to user. Some users with low-end computers or mobile devices might never see the HD version of the costume.

It’s best practice to make most, if not all, of your costume piece fit within the SD triangle limits. If you don’t, that costume piece will disappear or maybe even never be drawn on certain lower-end machines, even if it’s a shirt or pants. We’ll be providing tools on the marketplace for users to easily see what they look like in SD vs HD. Also, certain costume slots REQUIRE a SD mesh.

An example of a good use of the SD/HD system is a coat with brass buttons. The coat itself should fit within the SD triangle limits and use just one material. The coat can have a separate material with shiny, reflective brass buttons and buckles that will not be drawn in SD.”

Now the first thing I’m thinking here is that surely it’s dangerous, to say the least, to allow people to create a mesh with no triangle limit, however on closer inspection it looks as if those around you won’t suffer if you do go buck mad in the triangle department.

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Private Estate Losses Are Slowing Down

The good news is that net private estate losses in Second Life are showing a quite significant slow down. The bad news is that the losses are still too high, as is the damn tier.

As it’s Monday and I’m lazy we’ll go back in time to December 9th 2012. Insert funny whirly time travel music now. On December 9th 2012 Tyche “Statto” Shepherd reported:

A net loss of 33 regions this week with Private Estates down by 29 and Linden Owned by 4

Total number of Main Grid regions is now 28254 ( 21168 private estates & 7086 Linden owned)
29 new regions were added and 15 returned to the grid, with 78 regions removed (11 were renamed and 2 came and went since last report)

There were no significant Estate changes detected in what was a very quite week. The total net loss in private estates since January 1st this year is now 2689 , a decline of 11.3%

Now fast forward to December 1st 2013 when Tyche reports:

A net drop of 16 regions this week with Private estates down by 17 and Linden Owned up by 1

Total number of Main Grid regions is now 26403 ( 19424 private estates & 6979 Linden owned)
32 new regions were added and 8 returned to the grid, with 55 regions removed (14 were renamed and 1 came and went since last report)

Little changes in yet another quiet week , YTD private estate losses now 1568 (7.5%).

The point Tyche makes about another quiet week is interesting because recent net losses for private estates have been 17, 8, 13 and 30 whereas around this time last year those losses were 56, 25, 56 and 23.

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