One of the problems with creating a something to do sim, is monetising it to offset tier costs. Many people find USD$295 a month a step too far when it comes to creating an entertaining experience. Old models included selling commercial spaces to merchants. The rise of the marketplace has somewhat negated the need for merchants to have such spaces or invest time in affiliate systems for sim owners to have their own stores selling merchandise for others.
However the affiliate model still has potential, and ideally it could benefit from a royalty system such as Cloud Party has, but we haven’t got that in Second Life yet However maybe sold items could come with two versions, the stand alone version and the resale version, whereby the resale version can be sold with commission going to both the merchant and sim owner.
How this would work would be that you’d buy buildings, props, scenery, accessories etc. for your sim and then they’d be set for sale, so there’s no need for a store as such, but the items can be purchased. A sim owner would receive a commission from sales on their sim, along of course with the original merchant getting their fair share too. This also has the advantage of exemplifying use of said creations, so that people can see how well these items perform in a setting where they are used.
Then there are other areas of collaboration that are under explored. 7 Seas fishing is a good example of collaboration, when you setup a 7 seas fishing area you also get a 7 seas affiliate vendor, it’s a small item, doesn’t take up much space but people who see your 7 Seas area may decide they want one of their own and buy said items from you. I’d like to see more of this sort of thing.
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