Investors Appear Nervous Regarding VR Funding

Vortex Alleyway

Eric Johnson over at Re/Code has reported : At Investor Event, VR Startups Brace for Slow Growth. The article centres around venture capitalists who seem a tad reluctant to buy into the Virtual Reality hype cycle at this moment in time.

UploadVR co-founder Nick Ochoa told the venture capitalists that they looked nervous and a report being prepared by his site backs this claim up. 164 venture capitalists have invested in VR companies until now, but 142 of them have done so only once.

Caution does seem to be the order of the day, Eric quotes High Fidelity’s Philip Rosedale as saying :

We will probably see lower adoption than everyone expects in the next year or so, but it will pick up,……My advice is, don’t overspend right now. Stock up for three or four years.

This seems to be a very sensible stance to take. VR has a lot of potential and a lot of exciting scope, but it has not yet delivered.

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Draxtor Gets The Inside Scoop On High Fidelity

Investigating High Fidelity

Draxtor Despres recently visited High Fidelity and got an amazing inside scoop on what Philip Rosedale and the team are doing as well as some marvellous discussion regarding the way virtual reality may be headed.

Inara Pey has already done a magnificent job of covering Draxtor’s show in a blog post on the subject, The Drax Files Radio Hour: giving it the HiFi! I will most definitely echo Inara’s comment at the end of her article :

If you’ve not listened to the entire show, I urge you to do so – as noted above, it is one of the best in the series.

I’ll also add that Inara’s blog post is most definitely worth a read too. What makes this episode fascinating is that although the interview is with people involved with High Fidelity, the subject matter covers the past and future of virtual worlds and virtual reality. Second Life gets mentioned, as does Oculus Rift and various controller devices.

There’s also some interesting discussion regarding how people use devices. For example Philip Rosedale discusses how when people look at a monitor, they move their eyes instead of their head in many ways, that’s because it’s easier for us to do so. However when someone uses a headset, they are more likely to move their head to look around, in a more natural manner similar to how we do when we engage with people in a physical environment.

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Ebbe Altberg And Philip Rosedale Set To Speak At AWE2015

Between June 8th – 10th the 6th Augmented World Expo will take place. The event will feature exhibits, networking, classes and more and is described as :

AWE 2015 features over 200 companies leading the charge in augmented and virtual reality, wearable tech and the internet of things. Join over 3,000 tech professionals to engage in over 20+ workshops, 200+ interactive demos, a VR experience powered by UploadVR and 100+ AWE-inspiring talks from industry leaders and pioneers. AWE is focused on turning ordinary experiences into the extraordinary and empowering people to be better at anything they do in work and life.

Whereas many of the names are familiar, two names probably stand out more for those of us with experience in a virtual world background. Linden Lab CEO Ebbe Altberg and High Fidelity CEO Philip Rosedale will both be speaking during the course of the expo.

Both are due to speak on June 10th. Ebbe will be speaking in a session entitled The Social and Philosophical Impact of Immersive Technology, which is described as :

How is virtual reality going to impact our social and cultural world? How will this technology affect human interaction, social dynamics, relationships, and life in general.

Ebbe will be joined by Altspace VR CEO Eric Romo. Philip Rosedale’s session is a little more vague.

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Austin Tate’s Progress Of High Fidelity Posts Are Now Public

High Fidelity recently moved to the Open Alpha stage and with that they also removed their request for people to not blog about some of the inner workings of High Fidelity. The reason for the request was completely understandable as High Fidelity was in the closed Alpha phase when the request was made and public blog posts could make some misleading representations about the platform.

I would still advise people proceed with caution when blogging about High Fidelity because it is still in Alpha and things can change quite dramatically during this phase.

However you can get an insight into the progress and development that has been made so far with High Fidelity thanks to Austin Tate, who has been quietly blogging about High Fidelity during the closed Alpha phase, but kept his blog posts private.

The posts start in May 2014 : High Fidelity Alpha Tests – First Screens, in which Austin took a look at building tools, mesh, chat, using scripts and much more.

There’s also an interesting post about NPC Bots as Assignments, which as you’d expect, covers how one would implement NPC’s within High Fidelity. I’ve had a play around with that myself and it worked quite well as an initial test.

Another interesting post covers Experiments with Oculus Rift DK2, in which Austin talks about how Oculus Rift worked with High Fidelity at the time.

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High Fidelity Moves To Open Alpha Phase

High Fidelity, an open source virtual world solution, has until now been in a closed alpha phase with people only gaining access after being invited to participate. However yesterday they unofficially announced that Open Alpha was coming and now that has been officially announced by Philip Rosedale : High Fidelity Open Alpha.

It’s important to read the blog post before diving into High Fidelity because it includes some extremely important points regarding expectations, for example :

This is a very early release, and High Fidelity is still very much a work in progress. The look and visual quality is far from complete, and big things like avatar movement animation and physics are still not in place. There are lots of bugs to fix, and content formats will continue to change. But enough systems are now functional to make us feel that High Fidelity is useful for some types of work, experimentation, and exploration. Having run a small and controlled early alpha to iron out the really show-stopping bugs, we’re now eager to engage a larger group and recruit open source contributions from other developers working on building the metaverse.

Please bear this in mind because it is an early Alpha product and if you’re expecting something like Second Life in its current form then you will be sorely disappointed. However if you are prepared to put up with an early Alpha product, one in which things could change rather rapidly, then take a look at High Fidelity.

Another important thing to bear in mind, especially if you’re a casual traveller, is that at this stage, there isn’t that much to explore. However as High Fidelity moves to this Open Alpha stage, expect that to change.

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