Crestwick Village In Second Life, Where You Don’t Stop Believing

Crestwick Petrol

Just a small town Dwarfin, living in a lonely world.

I decided to take a trip to a small working class region of Second Life by the name of Crestwick Island and I was totally blown away by its gritty beauty.

Crestwick Street

The actual parcel description states :

Crestwick Island is a small working class town situated on an Island in the middle of a beautiful bay. The streets are lined faux businesses and shops as well as parks, marsh land and other surprises including a giant hill that supports an observatory.

This is a location that works really well, although it’s a shame that the business on the streets are faux because the record store looks really funky!

 

Crestwick Out Of Town

The creators of this wonderful location are Ciphertazi Wandin and Isa Messioptra, who also doubles as The Mayor, although I don’t know if she was democratically elected.

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Confederate Battle Flag Items Are Being Removed From Second Life Marketplace

Hamlet Au recently blogged – Linden Lab Declines Comment on Continued Sale of Racist Confederate Flag Items in Official Second Life Store. In that post Hamlet said

I’ve e-mailed Linden Lab three times about the sale of Confederate flag items in its official Second Life Marketplace (which I blogged about last week), but have still not received any kind of reply. At this point I’m forced to conclude Linden Lab is declining to address the issue — either publicly, or in the Marketplace itself, where Confederate flag items are still quite easy to find and buy, both through searches of “Confederate” and “rebel flag”.

Whereas Linden Lab may have declined to comment, it does seem that they are taking action. In a post on SLUniverse, Second Life content creator Amigo Uriza writes :

Yesterday and today, I got all my outfits with the rebel or confederate flag delisted and deleted from the marketplace.

I always supposed that flags were never copyrighted or trademarked … that’s why I decided to used them. Actually It wasn’t me, but my deceased partner that created those “rebel” items a few years ago and I have been selling them since then. I haven’t created any other since then.

According to Linden my items have been removed for “Listings for harmful or disruptive content”. They are just outfits with a flag on the chest or the back. Nothing else. Some of them have been removed for “Post, display, or transmit Content that is obscene, hateful, or racially, ethnically or otherwise objectionable”

First things first, Amigo admits that English is not his first language, so he may very well be unaware of the more sinister meanings behind the Confederate Battle Flag. I say this as someone who does have English as a first language and I didn’t understand how deep the negative symbolism of this banner went. I have put this down to the fact that it is widely seen on Film and TV where it’s not always in a context of racism. This is a different scenario to which people generally see the Nazi symbol, with some exceptions in Asia and even then, those of us in the west raise eyebrows when we see the symbol.

However the commentary and news stories surrounding the Confederate Battle Flag in recent days have pointed out loud and clear how much a symbol of hatred it can be. This therefore has definitely put Linden Lab in an uncomfortable position.

Amigo’s post is backed up by the fact that a search of the Second Life Marketplace no longer seems to return obvious items emblazoned with the Confederate Battle Flag.

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Experience Tools Now Available For Premium Members

Electrobit City

Yesterday I was highlighting how Loki Eliot has been making good use of Experience Tools in Second Life and today Linden Lab blog Experience Tools Available Now For Premium Members! Coincidence? Most definitely, but that’s not the point!

First things first, what are experience tools? There’s a good knowledge base article but basically it’s a means by which a lot of the interaction notifications for a location can be agreed to in one foul swoop. So for example if you’re on a sim where scripted objects want to teleport you, take control of your camera, animate your avatar, attach a hud to you etc. this can be done in one step. For example I visited Electrobit City this evening, as I hadn’t been there before and I was greeted with this :

Experiences1

So basically, if I say yes to this, I’m agreeing that whilst in ElectroBit City scripted objects can :

  • Act on my control inputs
  • Animate my avatar
  • Attach to my avatar
  • Track my camera
  • Control my camera
  • Teleport me

As you can hopefully see, I have a choice in this matter. Another thing to note, is that if I change my mind, I can revoke these permissions. Now to make sure I have full access to all these options, I’m using the latest version of the official Second Life viewer, which is available from the downloads page. The current version is 3.8.0.302622.

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Literature Is Alive In Second Life

Tabard Inn

Literature Alive! have had a presence in Second Life going all the way back to 2006, their goal is :

The goals of Literature Alive! are to help faculty create ethical and immersive learning environments that provide “added value” to students in composition, professional writing, and literature courses: to help students use the resources of a 3D world to add to the depth and breadth of understanding literature; to foster a community of open access educators dedicated to the sharing of teaching content; and, finally, to promote a lifelong love of learning through a lifelong passion for reading.

Personally I’m a big fan of learning and a big fan of reading, so I like the cut of their jib. Literature Alive! currently have a couple of exhibits in Second Life. One is a virtual pilgrimage of The Canterbury Tales and the other is Edgar Allan Poe’s House of Usher.

We’ll start with The Canterbury Tales. The starting place is Tabard Inn and being a Dwarfin I can’t resist a good inn! There’s also a mini game here, which if you complete you will be able to claim a free meal … that definitely appeals to a Dwarfin too!

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SL12B – Loki Eliot’s Exhibit Demonstrates Good Use Of Experience Tools

Loki Eliot's Exhibit

Whereas the performance schedule at SL12B is over, the exhibits are still open and one exhibit that is really worth a look at is Loki Eliot’s Childhood Dreams. The reason it’s worth a look is because this exhibit makes really good use of experience tools to tell a story and move you in the right direction.

Traditionally in Second Life, when you want to interact with an object, you click it. Whereas Loki’s build does still include some clicking, it’s largely related to the HUD that automatically attaches itself to you when you accept the experience tools.

Experience Keys

To put this simply, you click the hand to progress. This makes for a pretty seamless experience.

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