Magnum Gets Rolled Back

The usefulness of Linden Lab running release channels has been exemplified well this week The Magnum channel being rolled back due to problems with llSensor(), this seemed to impact breedables. Now as only magnum sims were impacted, plenty of people have been happily going around with llSensor() working perfectly fine, whereas if this code were all over the grid, we’d be seeing far bigger problems.

The issue was first highlighted by Lucia Nightfire in the technology forum thread on this week’s server deploys, Oskar and the team investigated and decided the issues were serious enough to warrant rolling back the new code and aligning magnum with the current Blue Steel code.

The release channel system is of course not everyone’s cup of tea and it does lead to issues, for example the current release channel of LeTigre has a newer version of the Havok physics engine, this has caused an issue whereby mesh objects, such as vehicles, get stuck when trying to move from a LeTigre sim to a sim on a different channel that is running an earlier version of the Havok physics engine. The mesh objects won’t cross over.

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A Very Brief Look At CHUI

So after yesterday’s announcement from Linden Lab, I downloaded the Conversation Hub User Interface (CHUI) project viewer and installed it…. as you do. I took a very brief look at it, unlike Inara Pey, I don’t have the patience to do in depth meaningful viewer reviews. Actually Inara has taken a brief look at CHUI here.

However I can write a few words and show pictures, hurrah! Now the first thing I noticed upon login was that my notifications where were they usually were:

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Notifications

However my instant messages were not, they were under the communicate menu under conversations and I wasn’t really alerted to this. At this stage, let’s remember that this is a project viewer:

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Communications Menu

Clicking on conversations, brought up my conversations! This is how I knew I had new messages, from groups and people, names removed to protect the innocent but the conversation is innocent:

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Conversations In Second Life CHUI

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Linden Lab Go Blog Crazy And Communicate About Improving Communications!

Seriously, this is like the age old adage of waiting ages for a bus and then three come along at the same time! Linden Lab have blogged again, this time about a new project viewer with a new communications hub. This post is not statto geeky like the last one and has some very interesting features in it.

So earlier in the evening, I was talking about communications, mostly email and how we can become overwhelmed with messages. However I also questioned whether we needed to receive im’s to email for sales or when someone touches our welcome boards. There’s nothing in the Communications User Hub Interface (AKA CHUI) blog post that suggests we will be able to choose to select which messages get sent to email, but it does say:

We are still working on making notifications more consistent and user-controllable. Depending on the type of incoming communication, you will be able to choose a notification style, such as a flashing button, a sound, or no notification at all. You’ll also be able to choose distinct notification types for friends and non-friends, as well as for those times when you’re busy and you’d prefer to be interrupted only by friends.

Which does sound like it has potential. There are also other goodies mentioned in the blog post.

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Linden Lab Report Performance Improvements

I have this issue when I login that I only have L$20 for quite some time, some days this is because I really do only have L$20, but most of the time, that’s not the issue! However I have found teleports fine lately, group profiles do load, albeit a bit slowly and I get random messages about not changing moving parts, or something like that. However things seem to generally work when I teleport and I don’t get logged out as often as I once did.

Now whether this is down to recent performance improvements, I have no idea, but in a surprise move,Linden Lab have actually decided to use their own blog for something other than the flickr pic of the day. They have blogged about recent performance improvements … it’s a bit statto and geeky but there is a nice graph.

Actually, removing my tongue from my cheek, the improvements due to “An optimization on a single query against the read pool of one of the main core database clusters” do make impressive reading.

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Should We Be Looking To Streamline Messaging?

So I’ve reached that age whereby I listen to BBC Radio 4 when driving to and from work. Tonight I caught a part of Digital Human, where Alexs Krotoski was investigating whether we were all becoming techno-fundamentalists, which makes a change from people being called techo-communists.

The part that most caught my attention was email, or more to the point, how bloody annoying it gets. Email is a curse at times, people hit and run with email, especially when it’s a work email, personal emails often have some substance to them, with work emails, we set out of office replies, which were once frowned upon as being wasteful, now they’re expected. Some people are apparently setting out of office emails that tell people the email will be deleted, which is a step too far in my eyes but I understand the point to a degree, the person isn’t there to handle the email.

Another issue was to do with mobile phones and how people often set them to airport mode when they’re out of work, because if they don’t, the messages keep coming. Which brings us, in a roundabout way, to Second Life and the joys of messaging.

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