Come On, Come On, Hurry Up Array, Come On!

We’re going down the pub! Warning, this post may containt geekiness and nuts.

One of the things that has always puzzled me in Second Life has been the lack of arrays in LSL. I mean arrays, they are sexy, they are useful, they store data, they beat lists, strided lists and any other sort of list by a country mile. Basically arrays are too sexy to be bodged as lists.

I didn’t do much scripting in Second Life because scripting consumes much time in my day job, so I felt it would be like a busman’s holiday, but arrays, how can you not have arrays? That was one of my first questions to myself back in 2007 when I joined Second Life and it remains a questions that puzzles me as we come close to 2014.

I was so scarred by Second Life not having arrays that when I took a look at Cloud Party and saw that they supported arrays, I cheered!

The power of arrays should not be underestimated, indexof, finding matches of, adding, removing, substrings, two dimnensional! Arrays are bloody sexy and more importantly, they are bloody useful.

Continue reading “Come On, Come On, Hurry Up Array, Come On!”

Ever, Jane Reaches Kickstarter Goal

Ever, Jane has reached its kickstarter goal with pledges of USD$109,563 helping it sail past the USD$100,000 target. Wait wait wait, what is Ever, Jane I hear you ask…. maybe! Ever, Jane is an upcoming online roleplaying game set in the world of Jane Austen’s novels.

This is an interesting project, although it’s certainly in its early stages and people will definitely need patience, it should be noted that the power of doing any thing with quickness is always much prized by the possessor, and often without any attention to the imperfection of the performance.

Behind the project are ex Linden Lab Senior Engineering Manager Judy L. Tyrer. Judy’s work covered Second Life. The lead artist is Renee Nejo and PR and community management will be handled by Annabel Smyth, which isn’t a bad thing because a lady’s imagination is very rapid; it jumps from admiration to love, from love to matrimony in a moment.

The game will be free to play but there are also plans for subscription models:

Free-to-play allows you to be a peasant and you have 3 months to find work or starve (or poach, but you can go to jail if you get caught).

$5.00 per month puts you at the merchant/farmer level where the best you can do is earn a lot of money and your children marry into a gentrified family due to your wealth.

$10.00 is the basic subscription and lands you in the gentry at the level of a second son or a daughter. You have a very small yearly stipend but you are gentry so you get to do all the gentrified things.

$15.00 is the equivalent of a first son. You get a stipend and land.

$25.00 gets you a title and an estate

$50.00 gets you a royal title, an estate, and your own town..

There will be no slaying of Orcs in this game, gossip and social status will be the tools of the trade. In terms of community management they have very large ban hammers at their disposal and won’t be afraid to use them, so be nice and try not to get angry, remember that angry people are not always wise.

Continue reading “Ever, Jane Reaches Kickstarter Goal”

Second Life – It’s Not In The Game

Over at New World Notes Hamlet Au recently published a post about declining tier income for Linden Lab. In the post Hamlet argues that cutting tier prices is not the way forward, attracting new users is. I agree with him on the tier angle for now, cutting tier would drastically cut Linden Lab’s income. However I’ve long argued that Linden Lab need more income streams, Second Life is too reliant on tier. Hamlet argues that Second Life needs more users, but more users are not the answer to the tier conundrum on their own. They need to be incentivised to part with their money and tier is a barrier not an attraction.

Hamlet also makes the following comment:

So no, the future for Second Life isn’t private land — it’s new users, and new platforms, and radical experiments in how Second Life is used and designed. For instance, some Lindens have been trying to add game mechanics to Second Life for several years, but have been stymied by bureaucracy and fear of protests by a minority of hardcore “Second Life is not a game!” users. But as we keep seeing, something dramatic has to change, or the hemorrhaging will continue, until it no longer can.

The problem here is that game mechanics are not going to deal with the income issue, Linden Lab need new income streams which may in turn lead them to be in a position to reduce tier costs. The other issue is that game mechanics will put some people off because Second Life is indeed, not a game, although there are games within Second Life. A Second Life wide gamification system would be controversial. An optional gamification system that people could tie into their own game development would be potentially wonderful. For example a Linden Lab hosted achievement system that you could tailor to the needs of your roleplaying sim or even your store would have potential.

One way of attracting new users to Second Life is to have more games inworld. Linden Lab could develop pathfinding further and introduce skeletons that can be animated and used as NPC’s. That way more exciting experiences could be created, which in turn may attract new users.

However then we’re back to the tier is too damn high because there are not enough people who can afford to throw away USD$295.00 (plus VAT for some) to create the kind of experience that may attract new users. The fact that tier will be due whilst people are planning, developing and testing these experiences undermines the concept even more. Vicious circle indeed.

Dwarfins

However there are games in Second Life. Estelle Pienaar’s SL Play Instinct is largely dedicated to highlighting games within Second Life. The destination guide also has a games category with pages of games. Some of the games are made to be played on parcels or breedable games. Breedable games are good for Second Life as they require those involved to have land. Other games are sim wide experiences, the latter are much harder to maintain.


System Failure

From the creators of the Flesh Game and Resting Place comes the seventh Halloween survival horror event: System Failure. Not for the squeamish, System Failure is a completely interactive and possibly rewarding Second Life gaming experience. Featuring multiple levels, challenging puzzles, big scares dozens of prizes. Opening October 17, there is no safe mode in System Failure.

Visit in Second Life

Continue reading “Second Life – It’s Not In The Game”

How Video Games Created The Virtual World Star

Due to the wonders of modern technology I was able to watch Charlie Brooker’s How Videogames changed the world last night. Well using TV On Demand Catch Up anyway, nothing dodgy. The show charted the rise of video games and in particular 25 titles that were considered hugely influential in the direction the gaming world took.

The show featured contributions from people inside and outside the game industry, the contributors included Peter Molyneux, Jeff Minter, Will Wright, Tim Schaefer, Neil Druckman, Ron Gilbert, John Romero, Nolan Bushnell and Rhianna Pratchett. Quite an impressive line up.

Now obviously being a list show people will disagree with the list, but here it is:

  • Pong
  • Space Invaders
  • Pac-Man
  • Manic Miner
  • Elite
  • Super Mario Bros
  • Tetris
  • The Secret Of Monkey Island
  • Street Fighter II
  • Doom
  • Night Trap
  • Tomb Raider
  • Parappa The Rapper
  • Starcraft
  • The Sims
  • Grand Theft Auto III
  • Shadow Of The Colossus
  • World Of Warcraft
  • Wii Sports
  • Call Of Duty 4 – Modern Warfare
  • Braid
  • Angry Birds
  • Minecraft
  • The Last Of Us
  • Twitter

Hold that thought. The show didn’t really touch upon virtual worlds such as Second Life, but it clearly showed how the foundations were laid to create the virtual world experience.

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Celebration of The Late Alliez Mysterio’s Second Life To Be Held On December 7th

Alliez Mysterio has sadly passed away after a battle with breast cancer. Alliez, who ran a large number of private estates passed away two weeks ago. News of this was posted on SLUniverse by Polgara Llewellyn, who said:

It is with deep sadness that I announce the death of Alliez Mysterio, owner of dAlliez Estates, my friend and boss.

Alliez passed away 2 weeks ago from Breast Cancer and her estates are now going to be run by her real life daughter Sue Peregrine who, like Alliez, has been on SL for 10 years.

Anyone who knew Allie knew she was a fair person with lots of class and a great sense of humor. We invite those of you who knew her to celebrate her 10 years of life on SL this Saturday December 7, on her home sim, dAlliez. We will be celebrating her life all day long with some of her favorite musicians and her dAlliez family and friends.

We will have kiosks set up for donations to the American Cancer Society where you can donate Lindens in Alliez name to help others who are struck with this horrible disease.

Please join me and the dAlliez family in celebrating the life of this wonderful woman who loved SL so much.

For more information you can contact, Trader1 Whiplash, Nuala Maracas, Sue Peregrine, or myself in celebrating the SL life of Alliez.

If you knew Alliez you may want to pop along to celebrate her Second Life with friends and family.

Continue reading “Celebration of The Late Alliez Mysterio’s Second Life To Be Held On December 7th”

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