The Verge Asks : Can we build a virtual world?

An interesting post on The Verge : The Big Future: Can we build a virtual world? The question may initially seem odd to those who have experienced virtual worlds such as Second Life, Kitely, OpenSim and are keeping their eyes on future virtual worlds such as High Fidelity and Linden Lab’s next generation platform. However the question is one that goes beyond the current generation of virtual worlds :

The web is fine, but how do we get the internet we always wanted — a “real” space you can walk around in, like the Metaverse from Snow Crash? It’s not a new question, but it’s one that’s being taken a little more seriously now that a huge company like Facebook is putting its weight (and its money) behind virtual reality. In this week’s Big Future, we look at what it takes to build a convincing virtual world, why we’re not there yet, and what we might do if we got one.

The Metaverse that exists in Snow Crash has long been the inspiration and dream of many a virtual world enthusiast, but will we ever get there? Indeed do we really want to get there? That level of immersion may well read well in a novel but can it ever really be a place that will happily co-exist with the physical world?

There will be no real answers to this until we have an answer to the question “Are we there yet?” As The Verge article states, it’s easy to trick the eyes, it’s a lot more difficult to trick our other senses and natural motion. For example The Verge talks about walking in a virtual world and how that’s far more of a challenge than tricking our eyes. I remain sceptical because of the sheer number of peripherals required at the moment to achieve greater immersion. However over time those peripherals will become less intrusive and more intuitive.

Obviously the full on immersion that some crave may not be the route to go. Whereas I fully expect greater immersion to open many a great door, I do feel that some doors may be better if they remain locked. The Verge article does mention the current virtual world scene :

We already have examples of “virtual worlds” like Second Life, and they’ll only get cooler with immersion. But some of the most exciting possibilities involve blending the physical world with VR. Sharing experiences will become more intense, and online research takes on a whole new meaning.

However one area that The Verge article doesn’t touch upon is who will be running the bold new worlds.

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Outer Space To Virtual Space & Visiting Scilands

International Space Flight Museum

Back on Ocotber 23rd Hamlet Au posted over on New World Notes : High Fidelity v. Interstellar: Should Virtual Reality Exploration Replace Space Travel as Philip Rosedale Hopes? The post was based largely on this passage from an excellent MIT Technology reviwew with Philip Rosedale :

“Why go into outer space when it’s more likely that by amassing computing resources we will create all the mysteries and unknowns and new species inside them?” he says. Rosedale says the freedom to explore and experiment inside a virtual world generates a “social force,” creating positive interactions between people that are impossible in everyday life–much like the Burning Man festival he attends each year. It’s a vision that betrays a touching if naïve faith in humans and technology. But it’s set Rosedale on a shared course with some of the biggest names in technology.

The comments on Hamlet’s article generated a mixed reaction. However Philip Rosedale is not alone with this sort of view. The Pendulum have published an article : Astronomy and virtual reality in same orbit for professor Tony Crider. The article states :

With improvements to the Oculus Rift, Crider would be able to let students see what it is like on Venus instead of just reading about it.

“Going to the places that we can’t normally go to is what makes this technology have a lot of potential,” Crider said. “I think that is what a virtual world should be used for. I used to think it was more for the socialization, but my view has changed a lot.”

Professor Tony Crider is of course talking about the future of virtual worlds, but he’s no stranger to the present and fairly recent past of virtual worlds and he’s very much a virtual world enthusiast.

Afternoon Delight

Professor Crider is described in the article as being an associate professor of physics at Elon University since 2006. He knows a lot about Second Life as he’s a co-founder of the excellent archipelago of sims in Second Life known as the Scilands. These sims are home to some excellent science sims which are well worth a visit. However Elon University itself no longer seems to have a sim in Second Life. However Professor Crider did find value in the use of Second Life, as the article explains :

Through Second Life, Crider’s students made real-life museum exhibits virtual. Most of the exhibits were planetariums, although places such as the International Civil Rights Center and Museum in Greensboro were also created. Open to all Second Life users, the student-created exhibits turned out to be a success, even attracting online users not associated with the class.

“They would build the places, and people would show up afterwards,” Crider said. “What was weird was people would stand in lines at these student-run planetariums with their avatars. But users were at these exhibits, because people online liked the experience of learning.”

The students’ reactions working with Second Life were generally positive, although some mixed reviews did seep through.

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Bad Juju Games Acquire Desura From Linden Lab

Desura has changed hands again with a press release from Linden Lab stating :

As has just been announced, Bad Juju Games has acquired Desura from Linden Lab.

Bad Juju has taken over all day-to-day support, maintenance, and ongoing enhancements to the Desura website and service platform. The Bad Juju team will be reaching out directly to developers with games on Desura and are happy to respond to any questions they may have.

Transitioning Desura to a new owner is great for Linden Lab and our customers, as it allows us to further enhance our focus on creating the ambitious next-generation virtual world, while continuing to improve Second Life and growing Blocksworld.

Desura is a fantastic platform for game developers and players, and we look forward to seeing it continue to evolve and grow, now as part of Bad Juju Games.

The post on the Bad Juju games website explains that this is not a suddent process :

Indie Game and Middleware Tools Developer Bad Juju Games®, today announced that it has officially acquired Desura™, a comprehensive digital distribution service for PC, Mac and Linux gamers from its former owner and operator Linden Lab®. The move comes after several months of coordinated planning by the companies to ensure uninterrupted operation of the Desura service as well as a comprehensive roadmap of new features that will significantly benefit both its users and game developers during the upcoming months and beyond.

Linden Lab has begun an ambitious project to create the next generation of virtual worlds, while continuing to improve Second Life®, and grow Blocksworld®. Transitioning Desura to Bad Juju Game ship enables the company to enhance the focus of its resources on these priorities, while ensuring that spirit of Desura’s original vision lives on and game developers and players on the platform continue to be well served.

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Ebbe Altberg Off To The Big Apple To Speak At Engadget Expand NY

Linden Lab CEO Ebbe Altberg will be one of the speakers at Endgadget Expand NY this weekend. The website also paints a nice profile of Ebbe and Linden Lab :

Ebbe Altberg is the CEO of Linden Lab, the company best known for Second Life, the most successful user-created virtual world, and Blocksworld, the free build-and-play iPad game for kids and adults. Under Ebbe’s leadership, Linden Lab has now also begun work on the next-generation virtual world, which will be in the spirit of Second Life while empowering creators to go far beyond what’s possible today.Most recently prior to joining Linden Lab in early 2014, Altberg was COO of BranchOut. Prior to that, he was part of the executive team at Yahoo, most recently as SVP of media products. His more than 25 years of experience managing teams that create world-class products and services also includes leadership roles at Ingenio (acquired by AT&T Interactive) and Microsoft.

Ebbe is scheduled to take part in a discussion on Saturday November 8th at 1:10pm, entitled; Back To Reality : VR Beyond Gaming and will be joined by

  • Matt Bell, Co-Founder and Chief Strategy Officer, Matterport
  • Ben Gilbert, Senior Editor, EndGadget
  • Marte Roel, Co-Founder, BeAnotherLab

The blurb for the discussion states :

Rapid 3D visualization of physical spaces, social networking and gender swapping: This is what happens when virtual reality stops playing games and starts getting real.

I’m not sure what to make of that at all.

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Ebay Founder Pierre Omidyar’s Second Life Alter Ego

New York Magazine has published an article on Ebay founder Pierre Omidyar : The Pierre Omidyay Insurgency. The article is long and interesting, it deals largely with how the Snowden leaks gave him a cause, as the tag line for the article points out :

The eBay founder was a mild-mannered Obama supporter looking for a way to spend his time and fortune. The Snowden leaks gave him a cause — and an enemy.

Andrew Rice’s article paints a picture of Pierre that took me by surprise, I didn’t realise he was such a philanthropist, I also didn’t realise he had immersed himself with Second Life so much and it’s that information that drew me to the article :

Though he continued to be eBay’s board chairman and largest shareholder, Omidyar receded from view in Silicon Valley. “Pierre has been such a reclusive guy for the past few years,” says Philip Rosedale, who founded the technology firm Linden Lab, developer of the animated interactive world Second Life. During the mid-2000s, Omidyar immersed himself in the Second Life community, adopting a secret identity: a tattooed black man named Kitto Mandala. Even after Omidyar became a Linden Lab investor, Rosedale primarily interacted with his animated avatar. Mandala rode a Segway and wore a T-shirt that said KISS ME I’M LAWFUL EVIL. He could fly, and hardly anyone knew he was really a billionaire.

I’m not really sure why I’m surprised that someone who invested in Second Life was also immersed with the platform. Gawker point to a Flickr profile which appears to be that of Kitto, although the last picture is from 2007, it is actually of a discussion about eBay in Second Life.

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