Metareality Podcast Makes Stealthy Return

Metareality Podcast has returned to the airwaves … well it returned in March but I’ve only just noticed! The third episode in the return was released on April 11th. The good news here is that now we can get an Anchorman style fight between Metareality Podcast and The Drax Files, although as Metareality Podcast has a three person team they won’t be allowed to use William Reed Seal-Foss whom I strongly suspect is really Dr Octopus, which would make the fight unfair anyway!

Also they possibly should do transfers between the presenters. Drax has been on Metareality before, so maybe Jo Yardley could go on Metareality and Qarl could do a guest spot on The Drax Files. Reed would have to stay on Metareality, as I’ve already explained, being Dr Octopus comes with complications.

There’s certainly room in the market for both of these podcasts, particularly as they cover different subjects, obviously they also cover similar subjects but the styles of the two shows are different enough to mean that listening to them both covers enough different ground for them to be worthwhile.

One of the interesting discussions in the latest Metareality podcast is a discussion about the character creation in Black Dragon Online :

This does look quite interesting and character creation is an issue for virtual worlds, but I’ve always found too much choice to be a pain too, sometimes you just want to get on with it.

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Do Chief Scientists Dream Of Electric Sheep?

Oculus VR like Valve employees so much that they are getting into the habit of making them ex Valve employees. They’ve recently added Aaron Nicholls to the team, who will apparently be working out of Bellevue R&D with Atman Binstock, who used to work for Valve and became Oculus VR chief architecht in March. A year earlier and Tom Forsyth had started the trend of being ex Valve, now Oculus.

Then of course there is Michael Abrash, who is the new Oculus VR chief scientist and used to work for Valve. In the blog post welcoming Michael Abrash to Oculus VR Michael gets more than a little excited about the possibilities of the future of virtual reality. A little too excited to be honest, but you’ve got to have a dream, if you don’t have a dream, how you going to have a dream come true. The problem of course about dreams about virtual reality is that in traditional fiction and film, they are more like nightmares than dreams.

In the blog post Michael says :

Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the Metaverse might be possible in my lifetime.

The good thing about the blog post is that it attempts to move the discussion away from the murky acquisition and back to the concept of virtual reality. This is a noble and important move because the technology trumps the controversy. Michael says:

You get the idea. We’re on the cusp of what I think is not The Next Big Platform, but rather simply The Final Platform – the platform to end all platforms – and the path here has been so improbable that I can only shake my head.

I have to say he sounds a little too excited there, the platform will evolve and so will the technology, the holodeck is not just around the corner and there are going to be many swings and roundabouts before people are able to truly immerse themselves in virtual worlds. However, the excitement in Michael’s post is most definitely to be welcomed, this is after all a technology people have been hoping and waiting for.

There are problems ahead, Hamlet Au over at New World Notes recently highlighted a potential problem : Does Virtual Reality Literally Make Most Women Sick? That post links to a post from Danah Boyd : Is the Oculus Rift sexist? The issue is nausea and this isn’t an off the cuff post from Danah Boyd, there’s real research there. Danah concludes that more research is needed, which is hopefully where funds for VR projects will come into play.

However with Oculus VR, there’s the Facebook angle. In most VR type stories and films, Facebook would be “The Corporation”. They wouldn’t be the good guys, they’d be the guys with power, the ones who know everyone’s secrets and use them for power and influence, so when Michael Abrash says :

That’s why I’ve written before that VR wouldn’t become truly great until some company stepped up and invested the considerable capital to build the right hardware – and that it wouldn’t be clear that it made sense to spend that capital until VR was truly great. I was afraid that that Catch-22 would cause VR to fail to achieve liftoff.

That worry is now gone. Facebook’s acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.

This is where the alarm bells start ringing.

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The Oculus Rift Widens Amidst Death Threats And Vitriol

Gamespot ran a story the other day regarding the negative reaction to Facebook’s purchase of Oculus VR. In that article they link to an article on Game Informer in which Oculus VR Vice President Nate Mitchell is quoted as saying :

We assumed that the reaction would be negative, especially from our core community, beyond our core community, we expected it would be positive. I don’t think we expected it to be so negative. As people begin to digest it a bit and think about it, you can see that Twitter and Reddit is swinging back the opposite direction. The onus is on us to educate people, and we want to share everything we’re doing.

However the original Gamespot article has been edited and had the headline changed to : Oculus VR employees got death threats after Facebook sale. In the updated article they quote Palmer Luckey :

We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families.We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.

I have absolutely no idea why anyone would find that sort of behaviour even remotely acceptable, this is not a life or death issue, it’s not that important in the grand scheme of things. I lean towards the unhappy camp over the purchase because I am not a fan of Facebook and I feel Oculus should have reached out to the Kickstarter backers but the deal is done and people will have to wait and see what happens next.

Nobody deserves to be on the receiving end of death threats over this issue and it is completely out of order to harass family members who have nothing whatsoever to do with this. I suspect some of that may be point scoring over the amount of data Facebook encourages people to share, but that is no excuse.

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Facebook Should Not Buy Second Life For The Sake Of Both Companies

Bopete Yossarian has started a thread over at SLUniverse to discuss an article that appeared this week on Gamasutra : Why Facebook should buy Linden Lab. The article is posted by a community member called Nick Harris, rather than a regular member of the Gamasutra staff, the opinions in the article are therefore not the opinions of Gamasutra or its parent company.

The article doesn’t really delve into the reasons why Nick Harris thinks this is a good idea, which sort of undermines the article. However the idea is an interesting one, so is the idea that Microsoft or Yahoo! should buy Linden Lab. The ideas are interesting in terms of discussion but generally lack any real meat on the bones.

The article also falls into the trap of saying :

Facebook have tried to retain its dominance through simple critical mass, if that is where everyone is, if you have to join Facebook to not miss out on invites to your friend’s impromptu parties then their hope is that you will and you won’t mind the data mining they do on you for market research and the targeted advertising. You aren’t in a position to complain, really, as it is a service they are providing to you for free.

This is a pet peeve of mine. Facebook is not free, it’s an exchange of resources. They provide the service, users provide the content, Facebook then realise value from said content. Although there’s no money exchanging hands in terms of basic usage of Facebook, there is a trade of content for service. However that aside, the author really doesn’t make much of a case for Facebook to buy Second Life :

Not only is this primarily a social nexus like Facebook (a place where you can project whatever version of yourself you choose others to see, either using a younger image of yourself, or making an effort to dress up for the photo when you are actually a slob in real life, or use someone else’s image entirely out of low esteem, or some catfish scam), but you are encouraged to create an escapist alter ego through which to indulge your fantasies, to travel without time, cost, or hassle to “see the sights”, to meet new people who share your interests unrestricted by enormous geographical separation.

Whereas I can see to a degree what he’s trying to get at, he seems to be missing a gaping point about the differences between Second Life and Facebook.

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