January
The year started with the news that the mesh clothing parametric deformer, paid for and funded by Second Life residents, was going Alpha.
Mesh itself got a boost with the news that the 1920’s Berlin sim was embracing mesh.
Direct Delivery, the new funky way of selling items on the SL Marketplace went beta.
Bryn Oh’s art installation of Immersiva, which had been previously subsidised thanks to the generous nature of Dusan Writer, had to close due to financial difficulties.
llSetMemoryLimit a new scripting function to set the upper limit a script can use in terms of memory usage, got rolled out.
The Simple Inventory Project Viewer was launched for testing, this was a project aimed at improving how inventory performs.
Avatar Rendering Cost was replaced by Avatar Draw Weight, with this being a new performance tool to show us how costly our avatars are.
Duran Duran got their very own section on the destination guide, it’s still there today.