Dispatches From The Snowball Warzone – A Snowball Fight With The Lindens

Ready To Rumble

They came from all corners of Second Life, the young, the old, the weak and Strawberry Singh! They split into teams, some residents backing The Lindens. Xiola Linden purred and recruited.

XiolaLinden

Uccello Poultry not far from her side aiding the recruitment drive.

Uccello Poultry

Meanwhile Vitae Linden was aided and abetted by Pygar Bu as they prepared for battle.

Vitae Linden & PugarBu

The Lindens were out in force and looking very menacing, big guns and little guns were on display.

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Dwarfin In A Winter Wonderland & Getting Ready For A Snowball Fight With The Lindens

Entering a Winter Wonderland

Linden Lab’s latest venture in providing attractions for Second Life residents comes in the shape and form of a Winter Wonderland that offers snowy views, ice skating, gifts, a ferris wheel, a snowmobile and most importantly of all, a snowball fight arena which you may want to get yourself along to in order to practice before tomorrow’s snowball fight with The Lindens!

Winter Village

Oh I should also mention there’s  photo contest. Linden Lab blogged this information yesterday : Join a Snowball Fight with Lindens & Enter Our Photo Booth Fun Contest. Budding Second Life photographers may want to know that the contest offers the opportunity to win L$10,000 :

PHOTO BOOTH FUN CONTEST
Share your silly photo booth style pictures with us for a chance to win L$10,000, L$5,000, L$3,000, or L$1,000 for your snapshot! Props encouraged! Winners will be selected by a panel consisting of both Lindens and Residents.

For inspiration we’ve created a Pinterest Board on our Official Pinterest Page for you to view.

Rules and more information are available on the contest page.

Enter between now and March 4th, 2015. We can’t wait to see what you come up with!

I didn’t even know Second Life had a Pinterest page! Now when it comes to a photo contest in Second Life my first port of call would be to beg Strawberry Singh for assitance, however I can see she’s way ahead of me and off gallivanting around with Xiola Linden already!

As for the rules of the contest, there’s a twisty turny path to find them but if you can’t find them, here’s a shortcut. The contest has a deadline of March 4th, so there’s plenty of time to enter, or beg Strawberry Singh for assistance. Here’s the gist of it :

1. DURATION. The Contest begins at 10:00am PST February 4, 2015 (the “Start Date”) and ends on 10:00am PST March 4, 2015 (the “Deadline”).

2. ENTRY. Participants must have active Second Life® accounts prior to their participation in the Contest.

The Contest is looking for images of Second Life avatars in a Photo Booth type scenario (actual booth not necessary)(the “Photo Booth Fun”). Solo and group images are welcome, and silly costume props are encouraged. To create an entry, entrants must:

Oh and the photo must be General rated but please read the rules in full before entering. However if a photo contest isn’t for you, how about that snowball fight with The Lindens?

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Breakthru – Helping Students With Disabilities Embrace Stem Via Second Life

The BreakThru project is sponsored by  Georgia STEM Accessibility Alliance (GSAA) and is a collaboration between the College of Education Learning and Performance Support Lab at the at the University of Georgia and the Center for Assistive Technology and Environmental Access (CATEA) at Georgia Institute of Technology.

The GSAA is lead by Robert L. Todd of CATEA and Noel Gregg, Ph.D. of the College of Education Learning and Performance Support Lab and is funded by the National Science Foundation Research in Disabilities Education Program.

The project has some noble aims such as encouraging students with disabilities to embrace the learning world of Science, Technology, Engineering or Maths, or STEM for short. They do this via e-learning using different technologies with the aim of allowing the students to participate in an environment that they find more comfortable and with assistance from mentors who encourage the students to succeed. One technology that this project has embraced is Second Life.

There are a couple of articles related to this that go into more depth about the project and the advantages of a virtual environment. The first is from the University Of Georgia’s website : Virtual world helps students ‘break through’ :

For some, an island is a place of retreat or isolation-a place to be alone with your thoughts.

But the virtual island created in BreakThru, a project combining the talents of researchers from UGA and the Georgia Institute of Technology, is a place for students with disabilities who want to work in a discipline related to science, technology, engineering or mathematics, known as STEM fields. Here, students find small mentoring nooks, large classrooms, an amphitheater, floating cafés and lounges, and green space- all computer generated based on the online virtual world Second Life.

Using avatars, this is also a place for students to meet with their mentors, take part in STEM-related experiences such as scavenger hunts, and access more resources through the Internet. BreakThru’s avenues of communication create a relationship called e-mentoring, and it’s breaking new ground in the ways students engage with their mentors.

The article explains how Second Life isn’t the only technology in use, indeed they even say that Second Life is getting old but it does demonstrate the advantages that a virtual world can bring to learning, such as students being able to represent themselves in different ways via use of avatars. Another advantage of a virtual world environment is that it can bring different experiences to people with different disabilities. The article discusses this and includes a quote from Noel Gregg :

Students with Asperger’s syndrome, for example, enjoy meeting others through Second Life, while students who are visually impaired prefer a platform that is voice activated.

“With that virtual platform, we did learn a lot,” Gregg said. “In the development of this virtual environment, we learned different ways to accommodate virtual learning for students with different types of disabilities.”

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Visiting The Elven Isle Of Telrunya

The Elven Isle Of Telrunya

This was a risky visit, to say the least. Dwarfins are not usually too friendly with Elven folk but I had been reassured by the good folk behind the Second Life destination guide that I would be granted safe passage for my visit.

Palace

Everyone is welcome I was told, but when you’ve been brought up to never trust elves then you still step forth with some trepidation. However I can report that my visit was a safe and peaceful one, which is why I’m able to relay the tale of my visit to you.

Boat

The Elven Isle Of Telrunya is, I must admit, picturesque. Elves have this thing about water and boats which I’ve never quite come to terms with but they do make for a tranquil way to visit a location.

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Massively Will Bite The Dust February 3rd 2015

In a recent post I pondered about the rumours that AOL were likely to close Joystiq and furthermore that this would probably mean the end of Massively. This has now been confirmed by Massively : Massively-that-was :

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

However in a game of prunes, TechCrunch report : AOL To Lay Off About 150 People, Mostly In Sales; Folding Joystiq, TUAW Into Engadget :

Some more details are emerging around AOL’s reorganization plans. Sources tell us that the company will lay off around 150 people, with the majority in sales. As part of it, AOL is also consolidating some websites. Gaming site Joystiq and Apple news site TUAW are both being folded into Engadget

Whereas Gamasutra report :

Joystiq recently celebrated the ten-year anniversary of its launch, in 2004, as a spinoff of AOL’s tech-focused blog Engadget. Going forward, Engadget is expected to take up some of Joystiq and Massively’s responsibilities for game industry reporting.

Unfortunately none of these folding exercises look likely to save any jobs for Massively staff.

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