Everwinter – A Post Apocalyptic Theme Park In Second Life

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Second Life fashionista Rachel Price was the inspiration behind my visit to Everwinter Post Apocalyptic Theme Park. Rachel’s picture had been Second Life pic of the day back on July 3rd and the location looked interesting.

Upon visiting, I discovered that the location is interesting.

Everwinter

Everwinter is based on real events, as the notecard informs us :

Everwinter Is Inspired By The Abandoned Amusement Park In The Real World City Of Pripyat. The Pripyat amusement park in Pripyat, Ukraine is an abandoned amusement park. It was to be opened on May 1, 1986 in time for the May Day celebrations (decorations for this event are still in place in Pripyat today) but the plans were interrupted when on April 26 the Chernobyl disaster occurred a few kilometers away. The park was opened for a couple of hours on April 27 to keep the city people entertained before the announcement to evacuate the city was made. Today, the park, and in particular the Ferris wheel are a symbol of the Chernobyl disaster. The amusement park itself is located behind the Palace of Culture in the centre of the city.

The audio message you can hear in russian as you enter Everwinter is the actual recording of the evacuation message played to the city of pripyat following the nuclear disaster at chernobyl.

I’m not going to give everything away, but there are some interesting sound recordings being played here too.

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Discovering A Sticky Situation At The Pink Dragon

Gingerbread Man Protecting Fruit

Sometimes in Second Life you find yourself in some very odd locations and today was one of those times. I headed to a region called Dragons Hearth, expecting to find dragons and adventure. I did find dragons and adventure of a sort, a sort I wasn’t expecting. I also found a lot of ice cream, sweets and Gingerbread.

Pirates and Candy

Dragons Hearth is home of The Pink Dragon and upon landing you are handed information about the region and rules regarding roleplaying, which is described as light roleplaying. Upon exiting the initial landing point you will see a pirate ship, you will also see lollipops, a castle and an area entitled “Fairytale Deathmatch“. I did not witness any of these events myself!

Gingerbread Man

As I said earlier this is a roleplaying region, the notecard provides information about the roleplay, here’s an extract :

The Pink Dragon Realm floats within the universe of DnD but is away from its mortal Realm. Those who are not Natives of the land are brought here from the mortal world by the same way as the Queen and King once were, by touching what is known as ‘The Pink Flower’… a flower magically encased by glass and is only found by a certain special few. The Realm itself a spindle of all sweet dreams, virtue and hope from all it’s Citizens. Created by the worshiped deities the Goddess of Sorrow Sappherios and God of Happiness Dorai Asha.

I’m not sure how much in theme the current region is. Giant teapots aren’t mentioned anywhere in the texts I read.

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Notification Project Viewer May Save You Time

I have had to go to some very dark corners of Second Life to create this blog post, very dark, the lengths I go to in order to get the right shots!

In a virtual world far far away, Aki Shichiroji pointed out that notifications in Second Life were untidy and not well organised, especially for people who receive a lot of notifications. I can’t quote Aki directly because the original Jira post has now gone dark. This is because the issue has been resolved in many ways.

How has the issue been resolved, I hear you ask, well Linden Lab yesterday announced, New Project Viewer: Get Your Notifications Sorted :

The Notifications Project Viewer is an improvement for sorting your notifications. This new feature is based on your feedback: a notifications floater with four tabs sorting your incoming notifications into System, Transactions, Invitations, and Groups and allowing better interaction with them as well. Those who deal with high volumes of money transactions, group notices, group invites, or inventory transfers now have a better way to review their messages and identify which notices need immediate attention.

I’ll try and explain what is changing, with some screenshots.

An image should be here

So on logging in, after clicking the chat bubble which alerted me that I had notifications I see the above. Now I can see that I have four tabs, one for System messages, one for Transactions, one for Invitations and one for Group notices. At a glance I can see I have one System message and 25 Group notices. Now I have a choice here on which notices I consider to be the most important. A merchant may want to pay more attention to any transactions first, whilst someone awaiting a group invitation may want to look at that first.

The messages default to collapsed, to expand them, you just click the downward arrow :

Notifications2

Now I can see the full message, in this case, that I’ve received too many notifications and my instant messages were capped.

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How Canary Beck Improved My WordPress With A Jetpack

Canary Beck and Me

A couple of weeks ago Canary Beck invited me over to her top secret hideout to discuss top secret virtual world blogger plans for world domination. I can’t reveal the minutes of our meeting but I can reveal one piece of advice Canary gave me with regards to those who self host WordPress instead of having their blog hosted by WordPress.

Canary told me to get Jetpack. Having got over my initial disappointment that this wasn’t an update to the 80’s classic computer game, Jet Pac, I decided to take a closer look at this wordpress plugin :

Jetpack adds powerful features previously only available to WordPress.com users including customization, traffic, mobile, content, and performance tools.

In short this plugin allows people to enjoy a lot of the features that WordPress.com users enjoy, in particular social sharing, publicising, likes and more.

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Draxtor Gets The Inside Scoop On High Fidelity

Investigating High Fidelity

Draxtor Despres recently visited High Fidelity and got an amazing inside scoop on what Philip Rosedale and the team are doing as well as some marvellous discussion regarding the way virtual reality may be headed.

Inara Pey has already done a magnificent job of covering Draxtor’s show in a blog post on the subject, The Drax Files Radio Hour: giving it the HiFi! I will most definitely echo Inara’s comment at the end of her article :

If you’ve not listened to the entire show, I urge you to do so – as noted above, it is one of the best in the series.

I’ll also add that Inara’s blog post is most definitely worth a read too. What makes this episode fascinating is that although the interview is with people involved with High Fidelity, the subject matter covers the past and future of virtual worlds and virtual reality. Second Life gets mentioned, as does Oculus Rift and various controller devices.

There’s also some interesting discussion regarding how people use devices. For example Philip Rosedale discusses how when people look at a monitor, they move their eyes instead of their head in many ways, that’s because it’s easier for us to do so. However when someone uses a headset, they are more likely to move their head to look around, in a more natural manner similar to how we do when we engage with people in a physical environment.

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