Can Virtual World Ventures Learn Anything From Blizzcon?

Blizzcon 2015 has started, a celebration of all things Blizzard related, including games and a movie. The opening ceremony was broadcast free to watch, although you wouldn’t have got caught up in the atmosphere like those in the Anaheim Convention Centre if you watched it via a stream. This means that many people who haven’t even got a virtual ticket have been able to view part of Blizzcon.

Blizzcon gives fans the chance to meet developers, artists, voice actors, view cinematics, engage in sports, cosplay and apparently there’s a tavern there too. Linkin Park will be making an appearance too, so it’s a costly affair to put together and I can’t think of a virtual world conference that would even scratch the costs of Blizzcon. However that doesn’t mean that virtual worlds can’t pick up some tips from Blizzcon.

The first point to note came to me whilst I was watching the opening ceremony via a Twitch stream. As noted earlier, the opening ceremony was a free to view affair, so it wasn’t a dodgy stream. As we all know, when it comes to Second Life, Twitch are the bad guys. However Twitch does have a rival in the shape and form of YouTube Gaming. Second Life has an auto generated channel there, but there’s also an official Linden Lab channel too, although I’m yet to see any live streaming from that quarter, but there is potential.

So why would you want to stream a virtual world conference via an external service? Well for a start, as much as we love being in the virtual world, watching a virtual world conference via a stream is likely to be more comfortable and less crashtastic than trying to cam in from a neighbouring region because the region where the conference is taking place is full. This should also leave room for me in said conference region to take photos as part of my role as the seeker of truth and justice!

Alternatively a live stream could be viewable on YouTube Gaming and also in other regions via media on a prim type solutions, so regions could share the load but have more people inworld watching the event.

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Project Sansar Continues To Make The News

Project Sansar Concept Art

Linden Lab’s Project Sansar remains under a shield of secrecy, even on Linden Lab’s newly revamped website. We have picked up bits and pieces from interviews, such as when Tom’s Hardware spoke to Linden Lab’s Senior Director, Global Communications, Gray Of The Lab From San Francisco (AKA Peter Gray) :

Peter Gray likened Project Sansar for VR to what WordPress has done for the Web; the idea is to make it possible for anyone to create a virtual experience, without the need for a software engineering background. However the WordPress analogy may have fell just a bit short of exemplifying the message Linden Lab were trying to convey, so they’ve added a new analogy, YouTube.

John Gaudiosi of Fortune has been speaking to Linden Lab CEO Ebbe Altberg and posted an article entitled; How ‘Second Life’ Developer Hopes To Deliver The ‘YouTube For VR’. The YouTube analogy is a good one because it encompasses more than just the creation aspect, as Ebbe Altberg explains in the article :

“Much like YouTube, Sansar will empower people to create, share, and profit from their own social virtual experiences,” Altberg says. “Doing that today requires an engineering team—it’s hard and expensive, and that limits the use-cases for VR. That’s similar to the old days of the web, so we sometimes also use WordPress as an apt analogy.”

Unless you work for Linden Lab or are in the top secret Alpha you won’t know which analogy works best, time will tell on that front. However YouTube is widely known as a platform where people create content and make money. Whereas that link between creation and income isn’t so clear when it comes to WordPress, although that route is available via use of WordPress too.

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High Fidelity – October Updates Include Developments With Mouth Tracking, Avatar IK & More

High Fidelity keep people who have registered informed on their progress, whether or not they having been logging in recently. They do so via way of a monthly email update and this works very well.

The news letter usually appears on the High Fidelity blog, the September Newsletter was posted on September 30th. The October one hasn’t yet appeared but it will soon I would imagine. I should add at this point that finding the blog from the main High Fidelity website isn’t as easy as it should be using Windows 10 with a Chrome browser. The link to the blog is at the bottom of the main page in light on light text, or from a dropdown at the top of the page via company.

So what have High Fidelity been doing in October? The newsletter informs us that they have been working with a company called BinaryVR who develop facial tracking software that is intended to be used in virtual reality :

We have been fortunate to work with so many great entrepreneurs doing amazing stuff with VR hardware, BinaryVR is one of these companies. BinaryVR develops facial expression tracking technology for virtual reality, enabling users to create a personalized 3D face from 2D facial photos to track and retarget their facial animations in real-time in any transformed CG character or avatar mode. BinaryVR have integrated their technology into High Fidelity, allowing your mouth to be tracked while in the HMD.

I will include a couple of animated gif’s in this post, but for a better perspective of what’s going on in them please view the short video I’ll embed at the end of the post. Here’s a gif of mouth tracking in action :

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OpenSim Storytellers Are Developing Some Impressive Storytelling Techniques

I’ve spoken to Nara Malone a few times now. Nara is an author, a storyteller and storytelling is something I’m somewhat passionate about. Back in June Nara showed me around OpenSim and gave me some insight into how they were using NPC’s. Things have progressed since then.

On November 7th – 8th An Adventure Game in Open Sim will be launched. Nara informed me that the team behind this immersive storytelling projects includes 25 creators from various grids, including Second Life. They will be exploring stories told with NPCs. Here’s a trailer :

The key thing to note with a project like this is how much collaboration there is between different people. Coders, designers, storytellers are all working on this project, adding their expertise to create the whole and it looks absolutely fascinating.

One of the tools used is The Story Sequencer, Nara talks about it more here.

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The Drax Files: World Makers Ep 33 – Luxembourg 1867

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Episode 33 of The Linden Lab sponsored Drax Files : World Makers takes us to Luxembourg, but in a sci fi style twist it takes us to Luxembourg in 2015 and Luxembourg in 1867 at the same time.

The main protagonist in this episode is Second Life resident  Cyperpiper Roelefs (AKA Pit Vinandy outside Second Life). What makes this episode particularly interesting is that the physical world footage takes place not only in the streets of the City of Luxembourg, but also in the Fort Thüngen Museum and the City Museum of Luxembourg

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Inside the museum lies an exhibit; Pfaffenthal 1867 – A virtual walk through the historic Pfaffenthal. This is an exhibit that visitors access through computers as they enter the virtual world of Second Life to find some pretty damn impressive recreations of the historical location.

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This is an exhibit that also takes advantage of more modern developments because as well as ten computers, there are also two Oculus Rift headsets available for people to immerse themselves deeper in the virtual experience.

At its heart this is a history exhibit, which utilises the virtual world environment to tell the story of how in 1867 there was a bit of a crisis in Europe (this is not unusual by the way!) when France wanted to buy Luxembourg. However those pesky British were having none of it and during negotiations it was decided to allow Luxembourg to become an independent nation. The aim was partially to prevent war between Germany and France. There’s a lot more to it than this!

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