Linden Lab Rediscover Community Spirit

Linden Lab seem to have decided to embrace communities and community spirit again, as well as embracing the concept of Second Life being a user created world, both moves are welcome.

Hamlet Au over at New World Notes reports that the tagline “Your World, Your Imagination” is back on Second Life marketing images. This is long overdue, this was a perfect tagline for Second Life and I’m really not sure why Linden Lab appeared to move away from it.

Meanwhile in the official General Discussion forum Linden Lab have unleashed three posts about community, friendship and interactions.

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Save Our Release Candidate Channels

A look at server deploys for this week has uncovered another goodie in the shape and form of a new function, llGetParcelMusicURL(), however a look at the Server/beta meeting minutes for this week reveals a baddie in the shape and form of hiding server channels, this should be resisted, despite the reasons for wanting to do this being fairly reasonable, it’s the wrong solution.

Let’s start with the goodie, in scripting it’s common to have setters and getters. There’s no great mystery to what they do, setters as you’d exepect set values and getters, as you’d expect, get values. We’ve long had a setter for parcel music in the form of llSetParcelMusicURL() , this is used to set music streams on parcels and requires permission to do so, often the scripted object will need to be deeded to the group, well it will be on group owned land, people who have used radios and televisions on group owned land will be familiar with this procedure. However there had previously been no getter counterpart, although Jira SCR-31, requesting the creation of llGetParcelMusicURL() was created almost four years ago.

However we haven’t had the getter, until now, it’s currently only available on the Le Tigre RC channel but will soon be grid wide I’m sure. This function will return the parcel music URL, as you may well suspect already! Like it’s counterpart you may need to deed the object to a group for it to work and it won’t matter if the parcel music url has been set manually or via a script, as long as you have permission to get the URL, you will be able to do so.

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Region Crossing Improvements In The Pipeline

Taking a look at this week’s server deployment I notice nothing that stands out and excites me. The new profile system is getting closer to whereby anyone on your inworld mute list won’t be able to hassle you on your web profile, that will be fully rolled out when the code is in all versions of the server release.

However there is something in the works that looks interesting regarding region crossings, the truth is that this will be a long time in the works before it makes life much improved, but they are getting there with something called “Threaded Crossings Project“, keep your eyes on the Blue Steel Release Notes for this. The more technical term for this is: “threaded RPC/thread state machine mechanism” I have no idea what this means, but I’ll keep an eye on it anyway, to do so initially I had to go back to the Beta Server user group meeting of November 17th, there wasn’t one last week due to the Thanksgiving holiday in the USA.

If you’re unsure of what the issues are with region crossings, Carmilla Linden sums up the current problems in their opening comment in that meeting : “The existing region crossing code is a horrible piece of crap” after that it gets quite geeky!

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The Revolution’s Still Huge Bandwidth Away

Hamlet Au over at New World Notes has produced a couple of excellent discussion posts recently. The first points out why Skyrim is nothing like Second Life. The reasons are of course technical, Second Life is a dynamic world, quite possibly the greatest dynamic virtual world on the planet. Skyrim is more static, I’m sure at some point there will be updates to this visually stunning and engaging looking single player game, but it is a single player game, the content is downloaded and it is far easier to get top notch performance in those circumstances. This isn’t intended to take away from the excellent game of Skyrim, but the reality is that dynamic content created by thousands of users is far harder to optimise.

The first post, where Hamlet points out how long it takes scenes to rez in Second Life is an important introduction to his second post, where has asks why the Linden Realms games aren’t included in the client download, because that would improve performance for people who are playing Linden Realms games, that Linden Lab controlled area is not as dynamic as other areas of Second Life, this is an important point to note. There was a time when Linden Lab’s tiny client was ahead of the game, downloading patches for the likes of World Of Warcraft could take ages, but with the rise of broadband internet, Linden Lab could make their client larger without much of an inconvenience to users, the Mac client is already bigger than the PC client and I don’t see many complaints about that.

The second post includes comments from former Linden’s Pathfinder and Qarl as well as a comment from Linden Lab CEO and  Aston Villa fan Rod Humble.

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New Licensing Method On Marketplace

I’ve had a busy week off the field, so have had my Second Life time severely curtailed this week, which was a shame as I had a lot planned, and all the more disappointing as I intended to put my day on Strike on Wednesday to good effect in Second Life to make me feel better about losing a day’s pay!

However, I’ve been glancing around the forum and blogsphere and notice a little introduction to the SL Marketplace, which I spotted on this forum thread over at SLUniverse, started by Voodoo Radek. There’s a new licensing feature: “User Licensed” which looks like it’s designed for full perms items, when the system permissions are not the permissions you’re intending to sell the item as, for example textures need to be sold full perms so builders can apply them to their builds, but texture makers don’t want people reselling or giving away their textures and often don’t want the builds those textures are applied to being sold full perms, which is where this new permission comes into play.

So rather than the standard copy/Modify/No Transfer permissions you’ll now see on listings, things like this:

New User License Perms 2

If a merchant had ticked User Licensed as an option, there wouldn’t be a cross through User Licensed, if a merchant has ticked to see the product description for permissions, it would look like this:

New User License Perms 2

I’m sure I’m not alone in thinking there may be some confusion between User Licensed and see product description for details!

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