Kansas State Researcher Studies Religion In Virtual Reality

Phys.ORG has an article on a Kansas State University researcher who is studying religion in virtual reality, in particular it seems Buddhism in Second Life. The article: Buddhism in second life: Anthropologist studies spirituality in virtual reality describes how Jessica Falcone of Kansas State University has been taking a look at religious practices in virtual reality and exemplifies why Second Life is a good place for such practices in certain circumstances.

The article is not earth shattering and it’s not really telling us anything new. However when we’re mostly talking about tier, marketplace, Flufee being no more, as revealed on this week’s Metareality Podcast, it’s sometimes nice to read an article about some of the core strengths of Second Life, namely user generated content and connecting people who are physically a great distance from each other.

One of the issues is that Jessica Falcone is interested in, is why are Buddhists building temples and meeting in Second Life, one of her quoted reasons:

“For some Buddhists, they may be living in an area without a Buddhist community and this may be the only place where they can practice their religion with other people. It is a way for them to come together and listen to teachings or to do group meditation sessions, even though it may not be possible in real life.”

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Suspicious Activity Detected On Twitter, Security Breach For Anshe Chung?

Two unrelated reports of possible security breaches, one at Twitter which is confirmed in a blog post and one for Anshe Chung which is uconfirmed but seems to be true, as reported by Shiloh Lyric over at SLUniverse.

I saw in my Twitter feed last night that people were reporting they’d received an email from Twitter informing them that their passwords had been reset, then others pointing to that Twitter blog post to confirm that this might not be a phishing attack. However even the existence of a blog post doesn’t mean it’s not a phishing email, so if you receive one, tread with caution. The Twitter blog post actually has some good tips on password securit, such as trying to make your password at least ten characters, use a mixture of upper and lower cases letters, numbers and symbols and don’t use the same password on multiple sites.

Twitter are also  advising people to follow the advice of the US Department of Homeland security and disable Java on their computer.. and then rewinding a little to tell people to disable in their browser.

The email on the Anshe Chung issue is interesting in some ways, because it was sent by Linden Lab and relates to Second Life passwords. However it should be noted that this is not due to a security breach at Linden Lab.

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Linden Lab Starting To See Value In Blog News

As a long time critic of Linden Lab’s lack of communication with the Second Life populace and their sparse use of their own blog for news, I welcome what looks like a resurgence in blog use.

Three recent posts have appeared, one once again highlighting the destination guide: Highlights from the Second Life Destination Guide – Jan. 31, 2013

Another exemplifies use of the Leap Motion Controller:  Reaching into Second Life with Leap Motion

The third is an addition to the quick tips: Shopping in Second Life Video Tutorial

What I particularly like about the Leap Motion blog is what appears at the end of the embedded YouTube video:

An Image Should Be Here
Second Life Blog News

Yes please! That is exactly the right place for people to be looking for Second Life news, my main criticism has been that there isn’t enough news!

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New Land Products Would Halt The Land Losses, But What Would They Do For LL’s Revenue?

Tyche Shepherd this week reported that the grid is ligher to the tune of another 61 private regions, this brings the losses for this year to roughly around 235, I say roughly because I’m basing this on Tyche’s last four reports and there’s a little bit of carry over from the last day or two of last year and the last report was on January 27th, so it is almost certainly slighly higher.

Now a lot of people want Linden Lab to slash tier and in many ways, that would halt the decline, for example they could slash the tier on homesteads back down to USD$75.00, or slash the tier on Openspaces to USD$25.00 a month and insist they’re only used for scenery with a stingy prim count. Openspaces at USD$75.00 a month seems extremely high to me. They could even slash tier on full regions to say USD$195.00 a month. All of these moves would halt the decline of sim losses, temporarily at least. However another route would be to introduce new products.

Now there’s no doubt that one way Linden Lab could halt the losses is to introduce new land products, such as a region that supports 7,500 prims for around USD$150.00 per month, or a region that supports 11,250 prims for USD$225.00 a month, or mega regions that were double, treble or quadruple the size of current regions in terms of prim count and land mass but had a pro-rata rata tier rate that was a fair bit cheaper than four individual regions, that might appeal to the large Land Barons.

There is a precedent for new products increasing the land mass, it came with the Openspace fiasco. When Linden Lab removed the requirement to buy Openspaces in packs of four and then allowed them to be placed anywhere on the grid, the land mass exploded, so much so that on July 8th 2008 Zee Linden opened his blog post with:

Linden Lab is pleased to announce results for Second Life the second Quarter.

 Land mass grew over 44%. The total number of regions owned by residents increased 44.2% over Q1 to just over 1.5 billion square meters. Our growth was due to the popularity of our newly launched “Openspace” land product along with a change in pricing to make the purchase of land more accessible to first time buyers.

Now as those of us who were around at the time know, this didn’t end well, but in terms of bringing new land to the grid, the Openspace initiative produced staggering results.

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You’ve been Left On Your Own, Like A Rainbow In The Dark

Linden Lab have unleashed another new product, this time dio, where you may be able to ride the tiger, you can see his stripes but you know he’s clean. dio has been on the horizon for a while, but now it seems to be cooking on gas and you can see some good commentary on Inara Pey’s blog post and Hamlet Au’s blog post, alternatively you can stick with me for cheesy 80’s rock references, look, someone was going to do it, I’m just taking one for the team and sparing other bloggers the pain of the cheesy references!

There’s also a very hand press release from Linden Lab, which can be read here. I’m still awaiting a reply from Peter Gray from an email from years ago now that I think about it, but one day, you never know. Anyway, what is dio I hear you ask, and no don’t go all 80’s rock again, well not just yet! Where was I? Oh yes, what is dio, well from the press reference Rod Humble is quoted as saying:

dio is a new shared creative space on the web, based around the concept of linked spaces, dio makes it easy and fun to create or visit experiences of all kinds. dio is still in development, and we have deliberately kept the tools as broad as possible, but so far our testers have created a vast range of spaces, from wedding keepsakes, to house tours, to games, to rich media-linked chat rooms about sports and ancient history. I’m really looking forward to seeing what people will create now that dio is more widely available.

I think this is something we’re going to need to see in action to really understand what’s going on, but an interesting part of dio is that there’s talk of being able to earn money, initially via ad revenue and further down the line from creations and what makes this press release more positive, from a Second Life perspective, is that Rod Humble even makes a reference to Second Life in the press release! Hurrah!

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