European Online Services Suffer DDoS Attacks

Earlier this evening when I logged into World Of Warcraft, there was a warning that things may be a tad slow. They were not. When I logged in later this evening, I saw the following message :

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WoW Warning

A couple of my friends asked me if I was lagging, which is a question I sometimes get asked when I’m down the pub, but they were referring to lag and latency in the game. I was fine, they clearly were not as after not responding for a while both disconnected.

The issue it seems is due to a series of DDoS attacks on some European Online services, but certainly not all. The message from WoW indicated it’s not Blizzard under attack. Some Second Life users in Europe may have had a rough evening too.

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Facebook Should Not Buy Second Life For The Sake Of Both Companies

Bopete Yossarian has started a thread over at SLUniverse to discuss an article that appeared this week on Gamasutra : Why Facebook should buy Linden Lab. The article is posted by a community member called Nick Harris, rather than a regular member of the Gamasutra staff, the opinions in the article are therefore not the opinions of Gamasutra or its parent company.

The article doesn’t really delve into the reasons why Nick Harris thinks this is a good idea, which sort of undermines the article. However the idea is an interesting one, so is the idea that Microsoft or Yahoo! should buy Linden Lab. The ideas are interesting in terms of discussion but generally lack any real meat on the bones.

The article also falls into the trap of saying :

Facebook have tried to retain its dominance through simple critical mass, if that is where everyone is, if you have to join Facebook to not miss out on invites to your friend’s impromptu parties then their hope is that you will and you won’t mind the data mining they do on you for market research and the targeted advertising. You aren’t in a position to complain, really, as it is a service they are providing to you for free.

This is a pet peeve of mine. Facebook is not free, it’s an exchange of resources. They provide the service, users provide the content, Facebook then realise value from said content. Although there’s no money exchanging hands in terms of basic usage of Facebook, there is a trade of content for service. However that aside, the author really doesn’t make much of a case for Facebook to buy Second Life :

Not only is this primarily a social nexus like Facebook (a place where you can project whatever version of yourself you choose others to see, either using a younger image of yourself, or making an effort to dress up for the photo when you are actually a slob in real life, or use someone else’s image entirely out of low esteem, or some catfish scam), but you are encouraged to create an escapist alter ego through which to indulge your fantasies, to travel without time, cost, or hassle to “see the sights”, to meet new people who share your interests unrestricted by enormous geographical separation.

Whereas I can see to a degree what he’s trying to get at, he seems to be missing a gaping point about the differences between Second Life and Facebook.

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Oculus VR Have The Opportunity To Generate Good Will To Kickstarter Backers

There have been a lot of column inches dedicated to the Facebook acquisition of Oculus VR. The initial reaction has largely been negative because Facebook are involved, as I’ve said before, Facebook only have themselves to blame for this, their actions have spoken much louder than their words and they fully deserve the reputation they’ve got. However this doesn’t mean everything they do is inherently evil or anything they touch should be written off.

Steven Poole in The Guardian believes the backlash tells us that Facebook Just Isn’t Cool. I believe it’s because Facebook just don’t have a good reputation.

Amongst the comments and debate on the acquisition I’ve seen quite a lot of comments regarding the Kickstarter backers. A lot of people have called them naive, others say they seem to be self entitled. I really am not a fan of this term, largely because it gets thrown around whenever anyone has a different view. I’ve seen this term thrown around a lot in debates about the forthcoming Elder Scrolls Online subscription only model, when people suggest a free to play model may be better, others accuse them of being self entitled, when in all reality, they are just pointing out where the MMO market is heading in terms of business models and I say this as someone who pays a subscription to World Of Warcraft. However WoW is a different kettle of fish, but I’ll leave this for another post.

What a lot of people seem to be missing is that in business terms, the Kickstarter backers are active stakeholders in the project, albeit external stakeholders, but they are stakeholders none the less.

Stakeholders are an important ingredient of any business, so treating them with respect and dignity is important. There are different levels of stakeholder and some are obviously more important than others, however in an ideal world, you want to keep as many of your stakeholders happy as possible.

Where Oculus have gone very wrong in this regard is in not recognising that a lot of those Kickstarter backers would be miffed at the Facebook takeover and therefore, they made no contingency plans for it. Oculus really should have considered refunding them in the light of the Facebook deal.

The argument against this goes that the Kickstarter backers got what they paid for, the rest is tough titty. In The Guardian article I linked to earlier, Steven Poole wrote :

Meanwhile, there seems to be an obvious question of economic justice here. The original Kickstarter backers of Oculus Rift might not have been explicitly granted shares in the company, but the company wouldn’t exist without their initial contribution. About 10,000 people gave Oculus $2.5m between them. I for one am struggling to think of a good reason why each of them shouldn’t get a proportional share of that $2bn sale.

In the comments we see :

Perhaps the fact that paying for a T-shirt, thank you note or dev-kit on kickstarter doesn’t make you an investor in a company?

You dont invest with kickstarter, you pledge a donation.

Because that wasn’t a condition of their pledge. They weren’t making an investment, and the terms of what they were paying were clearly laid out. By buying a band’s t-shirts you are contributing money to their cause, but you don’t expect to get a share in their album sales.

I agree with the comments and disagree with Steven Poole, but only because the comments are technically correct, however a happy medium should have been found.

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Seanchai – Telling Stories In Second Life For Six Years

I have been a fan of storytelling ever since I can remember, and before that too. I can remember watching and listening to Jackanory on the beeb as a very young boy, yes I was once a young boy. I can remember my parents reading fairy tales to me as I went to sleep at night to the likes of :

Fee-fi-fo-fum,
I smell the blood of an Englishman,
Be he live, or be he dead
I’ll grind his bones to make my bread

I’ve read stories, interacted with stories, played in stories and so forth. I’ve long been interested in the art of storytelling in virtual worlds and have recently been taking an interest in The Hypergrid Stories Project, which I think is a wonderful project. However before that I discovered a storytelling venture in Second Life, one that very much impressed me and that was Seanchai Library.

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Inara Pey has been doing some wonderful coverage of Seanchai and it was on Inara’s blog that I discovered Seanchai was turning six years old in Second Life this week.

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New Second Life Related Arts & Entertainment Magazine Launches

I’m always interested in seeing Second Life or virtual world related uses of media coming to light and a tip off from Saffia Widdershins has pointed me in the direction of Cultured The Magazine, AKA CTM.

The magazine is the brain child of Cali Karsin and Zephyr Windgate with contributions from a number of other writers, photographers and even a model. The magazine is published on ISSUU, which is a platform I like the look of because it works pretty damn well.

The first edition covers a wide range of features, such as breedable fashion .,… seriously, breedable shoes and bags are featured! There are features on regions, combat, music, machinima in the shape and form of a feature about The Blackened Mirror and much more. The magazine has some adverts but they blend in well as they do in normal magazines.

The plan is for this magazine to be published every two months, which emphasises that putting together something like this isn’t something that can be done overnight. What I particularly enjoyed was the range of subjects. Fashion is ideal for a publishing source such as this, but as I’ll never be a fashionista I’m glad to see more social avenues being covered too.

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