Things To See In Second Life When You’re A Robot

The SL11B robot avatar gives one he opportunity to visit many Second Life locations and fit in with the scenery. Whereas you may not be awesome on the dance floor, unless you engage in some robotics of course, there are a whole host of suitable robot friendly locations. This is where The Destination Guide comes in really handy.

I decided to start somewhere post apocalyptic and headed for The Wastelands.


The Wastelands

Tired of pristine beaches and shiny, prefab homes? Set your heart on a boggy lot of abandoned, ramshackle-looking land? Check out The Wastelands, one of SL’s oldest and largest post-apocalyptic themed residential estate parcels.

Visit in Second Life

If I had hairs on the back of my neck they would most definitely be standing up as I explored the wasted land. Vehicles, graffitis, satellites and a feeling that at any minute I could be attacked. Fortunately being a robot means I can sense people and danger. Unfortunately being a robot means I can’t hurt humans so when a couple approached I had to duck for cover.

I could not hear what was being said, but I could see that the woman was armed, with a big gun that this photo does not quite portray, but trust me, she had a big gun.

Robot In The Wastelands

At this point self preservation kicks in and I decided it may be time to depart before I find myself in trouble. Checking available destinations I decide I should head somewhere a little more robot friendly.

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Linden Lab Explain Why SL11B Competition Is Exclusive To Facebook

In my previous blog post I bemoaned the fact that Linden Lab’s SL11B competition was exclusive to Facebook. Pete Linden (AKA Gray Of The Lab from San Francisco) has very kindly explained some of the reasoning behind the decision, and he didn’t even use the telegram system to send the message :

We realize that a number of Second Life users have reservations about using Facebook and other platforms. In this case, we chose to run the contest through our Facebook page simply because we have a tool on our page that facilitates running a contest with all of the legal stuff (technical term) we need in place to run something like this, and we thought it would be of interest to the more than 366,000 followers of the official Second Life page. Our aim certainly isn’t to discourage participation, and we’ll certainly explore alternative ways to run similar contests in the future.

I’ve commented elsewhere that I don’t actually object to Linden Lab running competitions exclusively on Facebook, I just don’t think that a birthday competition should be exclusive to Facebook. However I went through all that in my previous post, so it’s probably best not to go over that ground again.

Now to be fair to The Lab here, there are legal issues surrounding competitions and submissions. This is why there are a few Second Life group pools on Flickr. An official one was setup because the other main one, didn’t quite give Linden Lab the terms and conditions that they wanted for their promotional aims. This was the right thing to do for all parties involved in the Flickr pools.

Facebook offers the facilities for LL to run a competition easily, we can agree or disagree with their decision to use Facebook but there is some logic in this decision.

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LL Take Their Eyes Off The Prize With Facebook Competition

Linden Lab have been doing a lot right lately in terms of community engagement and they deserve much credit for that. However it is inevitable that at some point they’re going to miss the mark at some point and so it turns out with Second Life’s 11th Birthday: Celebrating Your Second Life L$10,000 Contest.

A 10,000 Linden Dollar prize is not bad for a snapshot contest, but there’s a hitch and the hitch comes with the method of entry :

Participation is easy – submit your celebratory snapshots from inworld to the contest page on our Official Second Life Facebook Page. Click the contest tab, review the contest information and rules and start sharing. This year you will be able to submit up to one snapshot a day for the duration of the contest. Full rules, submission and voting dates, and details are all on the Facebook page.

Facebook, really? I’ve made no secret in the past that I’m not a big fan of Facebook. This is largely due to their absurd policies regarding pseudonyms and that really gets emphasised here because people who know others by their Second Life username may not know them by their real name, and why should they? They are different circles.

Facebook has a history of deleting accounts that use their Second Life user name, as Hamlet Au over at New World Notes reported back in May 2011. This is Facebook’s call as using your Second Life account name as a Facebook account (rather than Facebook page) is a breach of the Facebook TOS. No real argument from me about that, Facebook’s rules. Personally I think it’s a silly rule that dilutes social networking opportunities, but it’s Facebook’s call to do this.

Facebook can play a part in promoting a platform and I don’t blame Linden Lab for embracing Facebook, promoting Second Life on non Second Life properties is a very sensible idea but it’s really not the place to be running a community wide 11th birthday competition.

Linden Lab could allow entries on my Second Life or their Flickr page (you have to be signed in to Flickr to view that for some reason), or their own forums, Tumblr,  Google + too. Hey they may even want to allow entries on Facebook, but it should not be the only place to enter the contest.

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Linden Lab Announce That Project Shining Is Complete

One of the best things to happen to Second Life since Ebbe Altberg became CEO is the return of the blog being used as a tool to impart useful information. Some of the information may not be everyone’s cup of tea but Linden Lab are now talking about their core product and it’s such a refreshing change from the sound of near silence that preceded this period.

A case in point is the announcement that Project Shining is now complete. Now Project Shining has been talked of before, so it’s not as if Linden Lab took a vow of complete silence, but these days Linden Lab are talking a lot more, which keeps these projects in the spotlight. Project Shining has been a deep project, and back in 2012 was explained as thus :

Somewhere below the regolith in the Linden Lab secret lunar base, some of the Lab’s top minds have been tackling performance issues in Second Life. The areas of focus range from infrastructure improvements to server-side texture compositing to object caching.

This year, Linden Lab is making the single largest capital investment in new server hardware upgrades in the history of the company. This new hardware will give residents better performance and more reliability. Additionally, we are converting from three co-locations to two co-locations. This will significantly reduce our inter-co-location latency and further enhance simulator performance.

The Shining project is the name given to a recent Lab effort to identify and measure delays and other problems with streaming avatars and objects and to propose and implement solutions. During the Shining project, several small improvements have been identified and deployed. The next small improvement from Shining to be deployed will be pre-rendering the starter Avatars to improve the new resident experience.

As a result of the Shining investigation, the project has been split into three larger performance projects: Project Sunshine, Object Caching, and HTTP Library.

All together, the hardware upgrades and the Shining projects should improve avatar and object streaming speeds significantly. Depending on your unique situation, your mileage will vary.

So investment in hardware, technology improvements, new rendering techniques and the implementation of AISV3, which is aimed at improving how back-end processing of inventory items works, are now all live.

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Kitely Replace Metered Worlds With Premium Worlds For Premium Members Only

Kitely recently announced that they will be removing metered worlds and introducing premium worlds. The change is explained in the blog post :

The change that we’re announcing today is that from now on only users with a Premium Account will be able to create Premium Worlds. That’s the reason that we renamed them (from “Metered Worlds”): to emphasize that having Premium Worlds is a benefit that is reserved for users with Premium Accounts.

Despite this change, there are still ways that users with a Regular Account can end up with a Premium World. E.g., if they created the world while they had a Premium Account, but later they downgraded to a Regular Account. In such cases we don’t delete the worlds: they remain in the users’ accounts. However, only users with a Premium Account will be able to visit them: Regular Account and Hypergrid users will be prevented from visiting a Premium World that belongs to a user with a Regular Account. Note that this includes the world manager herself.

However these Premium Worlds remain much the same as the old metered worlds in other regards, if non-premium or Hypergrid visitors choose to visit your Premium World, a 1KC (Kitely Credit) per minute fee is billed to the Premium World owner. However other Premium account holders can visit another Premium World without extra charges.

Visitor costs in Kitely have always been problematic when such charges do not exist in Second Life. Originally, visitors had to pay these fees, then Kitely switched it so that region owners paid the fees. The problem with the fees for region owners is of course that costs can be unpredictable, so I’m not sure how attractive an option Premium Worlds will actually be or how attractive they were. Now if you are only allowing Premium members to visit your Premium worlds then they remain a bloody good option. As part of your USD$19.95 you can create up to five of these Premium Worlds without incurring any costs.

So what of worlds who do want Hypergrid and regular account visitors? Well you’re probably better off opting for a fixed world option. A starter world costs USD$14.95 a month and supports 10 concurrent users with no charges for visitors. For USD$49.95 a month you can have 1 or 4 worlds that each support 40 concurrent visitors with no extra charges. An advanced worlds costs USD$99.95 a month and comes with choices of 1,4,9, or 16 regions. All of these options will not incur visitors charges. For full details read the services page on the Kitely website.

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