Get An Overview Of High Fidelity From Their Documentation Resource

High Fidelity, the new virtual world venture from Philip Rosedale, is currently in a limited Alpha phase. However a blog post from High Fidelity’s Dan Hope opens the door a little to those who are outside Alpha to get a limited peek at what’s going on under the hood. The post, Introducing The New Documentation Resource, invites anyone who wants to contribute to the documentation, to do so.

The reason why the Documentation Resource is so important is explained in the blog post :

This section of our site covers everything from how to use Interface, to technical information about the underlying code and how to make scripts for it. We envision this as being the one-stop resource for everything HiFi.

What’s more, we want you to be a part of it. We’ve opened up Documentation to anyone who wants to contribute. The more the merrier. Or at least, the more the comprehensive … er. And accurater? Whatever, we’re better at software than pithy catchphrases. Basically, we think that the smart people out there are great at filling in holes we haven’t even noticed yet and lending their own experience to this knowledgebase, which will eventually benefit everyone who wants to use it.

Even if you don’t want to contribute, browsing through the documentation will give you an overview of where High Fidelity is heading, you don’t need to be Sherlock Holmes to work some things out. Indeed you don’t even need to be Inara Holmes either, however Inara also has a blog post on this subject and that post includes images.

The documentation resource reveals that High Fidelity uses the JavaScript syntax, linked to their JavaScript API, which means that if you’ve got experience with coding in JavaScript you’re likely to be able to cope with coding in High Fidelity. There are example scripts, tutorials on customising your avatar, such as how to create Blendshapes or Shape Keys for your Avatar, how to build a client for Mac, Windows, Linux and more.

However one word of warning, the documentation is incomplete, for example the part about Smartphone devices simply states :

We have a handful of Alpha-stage apps built for iOS, with companions for Android planned. At they moment they aren’t our primary focus, but check back here for further details as they arrive.

However even that is useful because it tells us that Smartphones are likely to play a role in High Fidelity in some way.  However the section about hand controllers is more complete with information on how the Razer Hydra can be used with High Fidelity. Then we go back to motion controllers and find that the Leap Motion information is far from complete. However people have been using Leap Motion in High Fidelity.

Continue reading “Get An Overview Of High Fidelity From Their Documentation Resource”

Outer Space To Virtual Space & Visiting Scilands

International Space Flight Museum

Back on Ocotber 23rd Hamlet Au posted over on New World Notes : High Fidelity v. Interstellar: Should Virtual Reality Exploration Replace Space Travel as Philip Rosedale Hopes? The post was based largely on this passage from an excellent MIT Technology reviwew with Philip Rosedale :

“Why go into outer space when it’s more likely that by amassing computing resources we will create all the mysteries and unknowns and new species inside them?” he says. Rosedale says the freedom to explore and experiment inside a virtual world generates a “social force,” creating positive interactions between people that are impossible in everyday life–much like the Burning Man festival he attends each year. It’s a vision that betrays a touching if naïve faith in humans and technology. But it’s set Rosedale on a shared course with some of the biggest names in technology.

The comments on Hamlet’s article generated a mixed reaction. However Philip Rosedale is not alone with this sort of view. The Pendulum have published an article : Astronomy and virtual reality in same orbit for professor Tony Crider. The article states :

With improvements to the Oculus Rift, Crider would be able to let students see what it is like on Venus instead of just reading about it.

“Going to the places that we can’t normally go to is what makes this technology have a lot of potential,” Crider said. “I think that is what a virtual world should be used for. I used to think it was more for the socialization, but my view has changed a lot.”

Professor Tony Crider is of course talking about the future of virtual worlds, but he’s no stranger to the present and fairly recent past of virtual worlds and he’s very much a virtual world enthusiast.

Afternoon Delight

Professor Crider is described in the article as being an associate professor of physics at Elon University since 2006. He knows a lot about Second Life as he’s a co-founder of the excellent archipelago of sims in Second Life known as the Scilands. These sims are home to some excellent science sims which are well worth a visit. However Elon University itself no longer seems to have a sim in Second Life. However Professor Crider did find value in the use of Second Life, as the article explains :

Through Second Life, Crider’s students made real-life museum exhibits virtual. Most of the exhibits were planetariums, although places such as the International Civil Rights Center and Museum in Greensboro were also created. Open to all Second Life users, the student-created exhibits turned out to be a success, even attracting online users not associated with the class.

“They would build the places, and people would show up afterwards,” Crider said. “What was weird was people would stand in lines at these student-run planetariums with their avatars. But users were at these exhibits, because people online liked the experience of learning.”

The students’ reactions working with Second Life were generally positive, although some mixed reviews did seep through.

Continue reading “Outer Space To Virtual Space & Visiting Scilands”

Bad Juju Games Acquire Desura From Linden Lab

Desura has changed hands again with a press release from Linden Lab stating :

As has just been announced, Bad Juju Games has acquired Desura from Linden Lab.

Bad Juju has taken over all day-to-day support, maintenance, and ongoing enhancements to the Desura website and service platform. The Bad Juju team will be reaching out directly to developers with games on Desura and are happy to respond to any questions they may have.

Transitioning Desura to a new owner is great for Linden Lab and our customers, as it allows us to further enhance our focus on creating the ambitious next-generation virtual world, while continuing to improve Second Life and growing Blocksworld.

Desura is a fantastic platform for game developers and players, and we look forward to seeing it continue to evolve and grow, now as part of Bad Juju Games.

The post on the Bad Juju games website explains that this is not a suddent process :

Indie Game and Middleware Tools Developer Bad Juju Games®, today announced that it has officially acquired Desura™, a comprehensive digital distribution service for PC, Mac and Linux gamers from its former owner and operator Linden Lab®. The move comes after several months of coordinated planning by the companies to ensure uninterrupted operation of the Desura service as well as a comprehensive roadmap of new features that will significantly benefit both its users and game developers during the upcoming months and beyond.

Linden Lab has begun an ambitious project to create the next generation of virtual worlds, while continuing to improve Second Life®, and grow Blocksworld®. Transitioning Desura to Bad Juju Game ship enables the company to enhance the focus of its resources on these priorities, while ensuring that spirit of Desura’s original vision lives on and game developers and players on the platform continue to be well served.

Continue reading “Bad Juju Games Acquire Desura From Linden Lab”

OpenSimulator Community Conference November 8th – 9th

If EndgagetExpand doesn’t tickle your fancy then there’s another conference taking place this weekend that is well worth keeping an eye on, it’s the OpenSimulator Community Conference, which takes place on November 8th-9th. Unfortunately inworld tickets are already sold out for the conference but you can register for a free streaming ticket.

The basics of the conference can be found on the about page of the conference website, but I’ll give you a brief snippet :

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by the Overte Foundation and AvaCon, Inc., the conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

The OpenSimulator Community Conference 2014 features four themed tracks and a Learning Lab for hands on hackerspaces, speedbuilds, and more:

  • Business & Enterprise
  • Content & Community
  • Developers & Open Source
  • Research & Education
  • Learning Lab

This conference features a lot of speakers whom followers of Second Life and virtual worlds will be familiar with. They include :

  • Philip Rosedale – High Fidelity
  • Nara Malone – Greyville Writer’s Colony
  • Steve LaValle – Oculus VR
  • John “Pathfinder” Lester – Reaction Grid
  • Maria Korolov – Hypergrid Business
  • Ilan Tochner – Kitely
  • Caledonia Skytower – Seanchai Library
  • Tranquillity Dexler – Inworldz
  • Latif Khalifa – Radegast, Singularity
  • Jessica Lyon – Phoenix Firestorm
  • Kim Anubis – The Magicians

There are many more speakers whom some of you will be familiar with, it’s a jam packed schedule full of interesting looking discussions.

Continue reading “OpenSimulator Community Conference November 8th – 9th”

Ebbe Altberg Off To The Big Apple To Speak At Engadget Expand NY

Linden Lab CEO Ebbe Altberg will be one of the speakers at Endgadget Expand NY this weekend. The website also paints a nice profile of Ebbe and Linden Lab :

Ebbe Altberg is the CEO of Linden Lab, the company best known for Second Life, the most successful user-created virtual world, and Blocksworld, the free build-and-play iPad game for kids and adults. Under Ebbe’s leadership, Linden Lab has now also begun work on the next-generation virtual world, which will be in the spirit of Second Life while empowering creators to go far beyond what’s possible today.Most recently prior to joining Linden Lab in early 2014, Altberg was COO of BranchOut. Prior to that, he was part of the executive team at Yahoo, most recently as SVP of media products. His more than 25 years of experience managing teams that create world-class products and services also includes leadership roles at Ingenio (acquired by AT&T Interactive) and Microsoft.

Ebbe is scheduled to take part in a discussion on Saturday November 8th at 1:10pm, entitled; Back To Reality : VR Beyond Gaming and will be joined by

  • Matt Bell, Co-Founder and Chief Strategy Officer, Matterport
  • Ben Gilbert, Senior Editor, EndGadget
  • Marte Roel, Co-Founder, BeAnotherLab

The blurb for the discussion states :

Rapid 3D visualization of physical spaces, social networking and gender swapping: This is what happens when virtual reality stops playing games and starts getting real.

I’m not sure what to make of that at all.

Continue reading “Ebbe Altberg Off To The Big Apple To Speak At Engadget Expand NY”

Follow

Get the latest posts delivered to your mailbox: