VWBPE 2015 Was An Important Event For Virtual Worlds

Meeting Of Great Minds

The importance of a conference such as Virtual Worlds Best Practices in Education should not be underestimated when it comes to putting virtual worlds on the map. Most of the chatter I’ve seen has, unsurprisingly, been about Ebbe Altberg’s keynote speech. Nalates Urriah has taken a very interesting and in depth look at Linden Lab’s nextgen virtual world based on this speech.

Meeting Of The Minds

Avataric looks at VWBPE from other perspectives, including how even in a virtual world being shy has its challenges as she braved being a host, as well as a participant, at the conference. There’s even an inworld/real world crossover with a husband hitting a wrong button. This wasn’t as painful as it may initially sound!

Beyond that the conference touches other parts of the virtual world sphere with links to OpenSim and Unity 3D demonstrating that education and virtual worlds are willing to tackle new technology when opportunity arises.

Vwbpetourutep

The conference also involved communities such as Chilbo and Seanchai making their mark in the education space. Interactive storytelling as a teaching tool is a development I’m eager to see progress, but Seanchai play an important role in bringing storytelling to new audiences full stop.

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Firestorm Viewer Gets The Nod From SL Go For Mobile Client

OnLive logo should be here
OnLive

SL Go from OnLive have today given the Firestorm Viewer team a major voted of confidence by announcing : Firestorm Mobile on SL Go! At first glance you may not think this is much of a vote of confidence, I mean after all Firestorm is already a choice for SL Go users when it comes to the desktop version of the app. However when it comes to mobile, there’s one glaring difference, choice is not an option :

OnLive is thrilled to announce today that due to overwhelming demand from our community of SL Go users, we are making the Firestorm Viewer available for mobile devices including Android and iOS. Due to current technical limitations, we are only able to offer one viewer for mobile devices. Our studies have shown that the SL Go community prefers the Firestorm Viewer, and now they can enjoy the same rich experience on their mobile devices.

Please note that desktop users will still be able to have a choice of whether they use Firestorm or the official Second Life client, but when it comes to the mobile version, all roads lead to Firestorm.

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Fashion For Life Now Open

FFL Tokyo

Regular readers of this blog will know that I’m not a fashionista, nor am I a fashionista’s son and I’m only blogging fashion until the fashionistas come. However the next week or so sees a large fashion event in Second Life, Fashion For Life.

FFL Paris

Fashion For Life is one of many events held within Second Life as part of the Relay For Life fundraising effort. This year’s event features some of the fashion hotspots outside of the virtual world, with sims based on Berlin, London, Los Angeles, Milan, New York, Paris and Tokyo.

FFL New York City

On top of this there are two sims dedicated to events and fashion shows. Central Park North is the entertainment venue and Central Park South is the fashion show venue.

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Rigged Mesh Bug In Second Life With AMD Catalyst Drivers Should Soon Be Rectified

Taking a Photo on SL GO

These days I use SL Go from OnLive a lot when engaging with Second Life. However some days I like to just fire up a local client, there are things SL Go can’t do. Unfortunately I had decided to install the latest AMD Catalyst drivers quite some time ago and this does not play nicely with rigged mesh in Second Life.

This is explained in Jira Bug-7653 : AMD Catalyst 14.12 Release ( plus 14.9.2, 14.11.1, 14.11.2 Beta) drivers will not render rigged mesh unless hardware skinning is disabled.

AMD Driver Problem

Well usually it doesn’t matter too much, others can see me ok if they aren’t using these drivers and it’s amusing to watch my beard conquer the Second Life world. However today, Inara Pey brought news of a fix in the works from AMD : AMD’s Catalyst™ 15.3 beta driver offers SL mesh fix.

Inara’s post points to the release notes for these beta drivers, which includes the following in the Resolved Issues section :

[413076] Second Life : Rigged mesh objects are not rendered correctly when hardware skinning is enabled in the in game settings.

Second Life isn’t the only platform mentioned, there are fixes for Star Trek Online, Total War : Attilla and The Elder Scrolls V – Skyrim as well.

However, buoyed by this news regarding Second Life, I decided to give it a whirl and delve into the murky world of installing beta drivers.

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Oz Linden Meets The Educators At VWBPE 2015

Unfortunately I did not get to see Oz Linden live at VWBPE 2015 this evening, which was disappointing because I wanted to see this discussion, alas I had to go shopping and then got into family matters, which changed all my plans.

However over at the VWBPE website there is a small part of Oz’s appearance where he answers questions. This video is not the full appearance of Oz the Great and Powerful, you’ll have to keep your eyes peeled for that. However it contains enough information for us to take a look at the sort of challenges educators using Second Life face compared to individuals. However don’t think that the information does not apply to people who aren’t educators, there’s interesting news of developments for all here.

One of the questions Oz got asked was whether or not screen sharing would ever be available in the Second Life viewer. Oz’s answer was a very sensible one. Oz pointed out that screen sharing is an area whereby other people have already developed solutions, and those solutions work well. Oz said that he himself will use applications such as Skype to share his screen with other people to look at bugs, new features etc.

That’s a very fair point and sometimes we overlook the fact that there are other applications dealing with matters very well that will work with Second Life.

However as an example of the fact that not all apps that do something well work with the Second Life viewer, a rather fascinating issue was raised. Someone pointed out that the Second Life viewer accepts typed Chinese characters, there’s a Google App (which wasn’t named) that allows people to speak Chinese and then that spoken word is entered into a document or a browser, so we’re probably talking about a speech to text app. However that app does not work with the Second Life viewer, if it did students would be able to interact with NPC’s in Chinese.

Oz was totally honest and admitted that he wasn’t familiar with the app, so therefore he didn’t know how it injected characters. However he says that he could not think of an architectural reason as to why it doesn’t work, but there is one extremely big problem in terms of Oz looking at this, he can’t speak Chinese.

However we then saw an example of how Linden Lab’s community can assist, Oz suggested that this may be something he could put on a list for Open Source developers to take a look at because there’s more likely to be an Open Source dev who can speak Chinese than there is a person at Linden Lab who can speak Chinese and work on the problem.

The question of education pricing was raised and Oz, honest again, replied that this really wasn’t an area he could discuss as it wasn’t within his remit. However he did point out that Ebbe Altberg had touched upon pricing in his keynote speech.

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