New Statesman Journalist Encounters Facebook Real Name Policy Issue

Journalist Laurie Penny recently found herself on the wrong side of Facebook’s real name policy and she wasn’t very pleased about it. Laurie, who is a contributing editor at The New Statesman and sometimes writes for The Guardian had been using a pseudonym and as many of us in virtual world circles know, this is pretty much a no no when it comes to Facebook.

Pseudonyms are an angle of the real name policy that don’t get raised very often. Whereas OpenSim and Second Life users like to use pseudonyms and would like to have Facebook accounts in their avatar name, the issue has largely been ignored by the wider media.

I’m a fan of pseudonyms, especially when it’s a pseudonym by which someone is widely known. Facebook should not need people’s real names to make their data attractive, they should want interests and probably locations, but names should not be so valuable.

Last September Jo Yardley reported Facebook is deleting avatar profiles… again, this is a story that has been told time and again over the years. However when it comes to Laurie Penny, she wasn’t using a pseudonym just for the hell of it, she was using a pseudonym because she felt it would help to keep her safe. Facebook have long argued that real names help to encourage civil behaviour. There is another side to this though, real names can also make people a far larger target than is comfortable.

Laurie Penny explained her concerns in a number of Tweets.

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Experience Tools Now Available For Premium Members

Electrobit City

Yesterday I was highlighting how Loki Eliot has been making good use of Experience Tools in Second Life and today Linden Lab blog Experience Tools Available Now For Premium Members! Coincidence? Most definitely, but that’s not the point!

First things first, what are experience tools? There’s a good knowledge base article but basically it’s a means by which a lot of the interaction notifications for a location can be agreed to in one foul swoop. So for example if you’re on a sim where scripted objects want to teleport you, take control of your camera, animate your avatar, attach a hud to you etc. this can be done in one step. For example I visited Electrobit City this evening, as I hadn’t been there before and I was greeted with this :

Experiences1

So basically, if I say yes to this, I’m agreeing that whilst in ElectroBit City scripted objects can :

  • Act on my control inputs
  • Animate my avatar
  • Attach to my avatar
  • Track my camera
  • Control my camera
  • Teleport me

As you can hopefully see, I have a choice in this matter. Another thing to note, is that if I change my mind, I can revoke these permissions. Now to make sure I have full access to all these options, I’m using the latest version of the official Second Life viewer, which is available from the downloads page. The current version is 3.8.0.302622.

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Literature Is Alive In Second Life

Tabard Inn

Literature Alive! have had a presence in Second Life going all the way back to 2006, their goal is :

The goals of Literature Alive! are to help faculty create ethical and immersive learning environments that provide “added value” to students in composition, professional writing, and literature courses: to help students use the resources of a 3D world to add to the depth and breadth of understanding literature; to foster a community of open access educators dedicated to the sharing of teaching content; and, finally, to promote a lifelong love of learning through a lifelong passion for reading.

Personally I’m a big fan of learning and a big fan of reading, so I like the cut of their jib. Literature Alive! currently have a couple of exhibits in Second Life. One is a virtual pilgrimage of The Canterbury Tales and the other is Edgar Allan Poe’s House of Usher.

We’ll start with The Canterbury Tales. The starting place is Tabard Inn and being a Dwarfin I can’t resist a good inn! There’s also a mini game here, which if you complete you will be able to claim a free meal … that definitely appeals to a Dwarfin too!

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SL12B – Loki Eliot’s Exhibit Demonstrates Good Use Of Experience Tools

Loki Eliot's Exhibit

Whereas the performance schedule at SL12B is over, the exhibits are still open and one exhibit that is really worth a look at is Loki Eliot’s Childhood Dreams. The reason it’s worth a look is because this exhibit makes really good use of experience tools to tell a story and move you in the right direction.

Traditionally in Second Life, when you want to interact with an object, you click it. Whereas Loki’s build does still include some clicking, it’s largely related to the HUD that automatically attaches itself to you when you accept the experience tools.

Experience Keys

To put this simply, you click the hand to progress. This makes for a pretty seamless experience.

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Sl12B – Performances End Today

Cake Stage SL12B

Today is not quite the end of Second Life’s twelfth birthday celebrations, but it is the last day of the performance schedule. This is a shame and it all seems to have finished far too quickly.

DJ Stage SL12B

Today’s highlights included a particle show from ChangHigh Sisters. However if you’ve missed that fear not, there’s plenty more entertainment planned for today including  JueL Resistance at the Main Stage at 4 pm. and Laz Dresler doing Lady Gaga meets Katy Perry for a big happy birthday at the Cake Stage starting at 10 pm.

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