Kitely Market Hypergrid Delivery Enters Closed Beta

News reaches me that Kitely and their Kitely Market are moving closer to being able to deliver goods to other grids. This move will mean that merchants who list their items on the Kitely Market will be able to make their merchandise available to other Hypergrid enabled grids.

However, the system is currently in closed beta and this means that things may change before the system is officially unleashed.

Therefore if you are a hypergrid user this feature may be coming to a grid near you soon but please bear in mind if you see any discussion regarding this that this is an early beta system. Features you may hear about now, may not be in the final product, indeed much of what is in early beta could change.

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Relay For Life In Second Life Kicks Off This Weekend

The 10th Relay For Life fundraising effort in Second Life kicks off this weekend, even though it’s sort of the 11th, there was a fundraising effort in 2004 but it wasn’t an official Relay For Life event, that started in 2005.

The opening ceremony takes place tomorrow on Saturday 8th March but events start today. There’s a list of events here: http://relayforlifeofsecondlife.org/events-list/ That page gets updated regularly.

For those who don’t know, Relay For Life is a fundraiser for the American Cancer Society and has a long history of being involved in Second Life. There are many events and associated events throughout the year, some you may attend without even realising it’s a relay for life event. For example Fantasy Faire is part of the fundraising.

However this weekend sees the start of the main organisation and overall body for those fundraising efforts. Second Life users have over the years very generously donated Linden dollars which are then converted into real dollars for this cause.

The fundraising started in 2004, when a total of US$2,000 was raised since then a lot more money has been raised:

  • 2005 – US$5,000
  • 2006 – US$41,000
  • 2007 – US$118,500
  • 2008 – US$215,000
  • 2009 – US$274,000
  • 2010 – US$222,804
  • 2011 – US$375,000
  • 2012 – US$375,385
  • 2013 – US$393,000

According to my calculator that’s a total of US$2,021,689 raised by Second Life users.

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New Jira Launches With A 12 Fingered Feature Request

Linden Lab yesterday announced that the new Jira, not quite as good as the old old Jira but far better than the previous Jira, was now live. One point that they have highlighted is that the visibility of bug reports made during the dark ages of the Jira will not be reversed, those reports will still only be available to the reporter, Lindens and The Chosen Few, not to be confused with Chosen Few the avatar.

Linden Lab explained their reasons for the decision in the blog post :

One of the questions we’ve seen in the past week is how previously submitted issues would be treated – namely, will those also be viewable by everyone and open for comment prior to being triaged?

While we want to make issues visible for the reasons described in our last post, we’re not going to extend this to old issues, because at the time they were created, users knew that those reports would have limited visibility and they may have included sensitive and/or private information. We don’t want to take information that someone thought would be private and suddenly make that visible to everyone, so the new visibility settings will apply only to new issues.

I can recall arguments like this being made about the availability of old forum content. The old forums required you to be logged in to view them but the archives these days don’t. I know some people weren’t happy about that, for the reasons stated above actually. I’m not 100% convinced by this argument because even with limited visibility people should have been careful with their information, but there’s definitely a case for keeping those issues largely hidden out of respect and it’s really not worth getting in a pickle about this in the grand scheme of things.

One feature of the Jira is the return of the new feature request and as Fenix over at SLUniverse reports, an early feature request in the new form had a rather bizarre suggestion:

Six fingers per hand

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SL Go – Feel The Technology And There May Be A Subscription Model After All

First of all, a public service announcement. Many of our dearly beloved bloggers were given equipment and an extended trial to test SL Go by Onlive. This means those bloggers can give a far more informed opinion on the technology than many of us. However please don’t take this to mean those bloggers have been paid, they haven’t. Providing people with equipment and extended free trials is perfectly normal and perfectly above board.

Some of these bloggers are being unfairly criticised over this and I say unfair because those bloggers have declared they were involved in the trial and in some cases provided with the equipment or even working as a consultant. That the bloggers are declaring this is positive, if they were hiding these facts I’d be highly critical of them, but they aren’t hiding these facts.

Obviously this means they have a different perspective on matters in some cases because they have had more time to play with the technology, but they have provided a hell of a lot of important information on this product. Having said that, I can declare I have been given nothing at all and have not been involved in the trial in any way, shape or form. Indeed my sources didn’t even tip me off about this or give me any inside information! My sources are currently being frowned at, a lot.

Now let’s take a look at the actual product. Actually first of all, let’s look at the blurb:

Enjoy Second Life at speeds over 50 FPS with a 512-meter draw distance. During each secure session, a powerful cloud-based server streams SL in full 3D to your mobile device in real time over any fast Internet connection.

Stay connected to your in-world friends and events. Manage your virtual business from anywhere you can get online. You’ll have access to the full Second Life Viewer interface, plus touch controls for navigation. Leave your desktop computer at home and let us do the heavy lifting.

Bold claims, can it deliver, well actually, yes it looks like it can. I’ve tried it for a few minutes on a Google Nexus 7 and for a few minutes on my desktop PC. Let’s just pause here and be a tad critical of the free trial, at twenty minutes long it is nowhere near long enough for people to appreciate this product and therefore want to pay for the service. Having said that, I would highly recommend people who are interested in how this works do engage with the free 20 minute trial, it will only cost you time. Oops, you have to be in the USA, Canada or the UK to try this unfortunately, but the trial, as brief as it is, is worth engaging with.

I’ve been impressed with the performance on both devices. On my desktop, I can set the graphics to a higher setting than my desktop PC suggests I should set them and I can walk around happily with those higher graphics settings.

I did experience a few glitches, yesterday the desktop client informed me I hadn’t configured my firewall for UDP, today it loaded fairly happily. I received a warning about my controller, which isn’t surprising as it’s a Nostromo N52 and I received a warning about low power settings, but it worked, I could login to Second Life.

Now this is where the short trial really is a pain point, it’s easier for me to play around with the desktop client because the controls are ones I’m familiar with. On my Nexus 7 they aren’t, but you feel rushed by the limited trial and so I felt the desktop version was the way to go.

Another glitch was that the text on the menus sometimes went blurry, I’m not sure why that was but as I’m sure some of you will have figured out, I don’t exactly have a state of the art PC!

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Price Comparisons For SL Go Are Difficult, But Please Leave Coffee Out Of It

Often when people are debating costs of online services, such as MMO’s or SL Go, the coffee argument will be trotted out. On the face of it the coffee argument is a good one, the cost can be compared to buying a few cups of coffee a month, which is true. The problem with the coffee comparison is that coffee is a consumable product, with little investment opportunity. I mean you may get a coffee loyalty card which can earn you free coffee, but you know that each cup is going to be disposed of in one form or another.

People who spend time in MMO’s and virtual worlds such as Second Life are investing in their avatar, there are various different ways of doing this but people generally don’t think of this avatar investment as a disposable product. They see it as an ongoing cost in developing said avatar.

That avatar investment is extremely important for developers of MMO’s and virtual worlds, it’s the hook, it’s why people are prepared to keep logging on, there’s progression. This is why in MMO’s a hardcore mode where you lose everything if your character is killed is not the norm, some have it as an option, but it’s not the norm because if that were the norm, people would see their character as disposable, like coffee.

Coffee is not a good comparison, nor is Pizza or even a trip to the pictures. This of course leaves one in the awkward position of trying to find a good comparison. In terms of something like The Elder Scrolls Online, it’s other MMO’s, and there are plenty of them with different pricing structures.

In terms of SL Go, it’s a lot trickier because there’s nothing really like it. Lumiya is a mobile client for Second Life, but it doesn’t deliver its service in the same way as SL Go and it won’t provide the same levels of performance. However Lumiya will provide a means of logging into Second Life on a mobile device.

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