Elder Scrolls Online To Ditch Subscription Model

Ok ok I thought hard about it but I simply can’t resist, back on March 29th 2014 I wrote :

The problem lies after launch, after people have tore through the content, when people are being asked to subscribe for a third, fourth and fifth month because that’s where many titles find themselves up a certain creek without a paddle.

The issue isn’t just about how good the game is, that’s only part of the battle. Another issue lies with retention and that’s where subscription only titles have struggled over the last few years, which is why so many of them end up turning free to play.

The Elder Scrolls Online faces a real struggle, history is not on its side but maybe, just maybe, it will be the chosen one and prosper, time will tell, but if I were placing bets, I’d bet that their subscription model will be radically different within 18 months.

Fast forward to today and an announcement regarding The Elder Scrolls Online : ESO Heads To Consoles June 9th. Heading to consoles isn’t the issue, although there is some unhappiness about the fact that console players won’t be able to play with PC players, however the really big news is :

In the latest and biggest Elder Scrolls game ever made, you can choose to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as you explore and discover the secrets of a persistent Tamriel. And with Tamriel Unlimited, coming to console on June 9th and PC/Mac on March 17th, 2015, you will no longer be required to pay a monthly game subscription to play ESO.

The official forums are a mixture of people saying “I told you so” and people saying “They’ve sold us out“. The reality of the situation is that you really did not have to be Nostradamus to see this coming.

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Can Our Avatars Change Our Behaviour Outside The Virtual World?

Group Picture

There’s an interesting article over at The Wall Street Journal : Practice Personalities: What an Avatar Can Teach You. The article by Robert Lee Holz highlights research from the likes of Stanford University to suggest that not only can our avatars and inworld interactions change the way we behave, they can also be used to change the way we behave via role-playing in areas such as corporate diversity :

As digital experiments in identity, our personal avatars mingle real and virtual worlds in ways that scientists are only beginning to analyze. While data is scarce, emerging technology such as 3-D virtual reality goggles and more immersive computerized experiences promise to make avatars more common. Scientists and psychologists are finding new uses for avatars, including role-playing for corporate diversity training, for business conferences and for teaching.

I’ve seen this discussed before but there is a theory that people often create an extension of themselves when they create an avatar for a virtual world or game experience and that in many ways the customisation choices available reveal far more about a person that they realise. I’m not 100% sold on this theory as I’m often a Dwarf, Drow or Wizard. I would also like to be an Orc … actually some of the powers of those characters would be beneficial outside the virtual world, maybe they’re on to something :

American Scientific Blogger Jennifer Ouellette is quoted as saying :

Your brain will start to incorporate your avatar into your sense of self, the more strongly you bond with that avatar, the more it will impact your behavior in the real world.

Jennifer is very familiar with Second Life and is involved with Virtually Speaking Science, a podcast that takes place in Second Life. I’ve covered Virtually Speaking Science a couple of times.

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Baylor College Of Medicine Utilising Second Life To Aid Women With Physical Limitations Lose Weight

Sometimes you see a news item or a blog post in a stream and you wonder if it’s something that has been rehashed from many moons ago. That was my first thought when I saw the story I’m about to blog about, however after delving further it looks like the real deal.

BCM Momentum, the blog for Baylor College Of Medicine informs us : Online program aims to aid in weight loss for women with physical limitations. The program addresses a very serious issue, as Margaret A.Nosek PHD explains :

If you really want to see something rarer than a vegetarian at a rib cook-off, try looking for a woman in a wheelchair at Jenny Craig, Weight Watchers, or 24 Hour Fitness. Why are we such rare birds in these environments?

The answer is simple – these programs don’t really understand what it’s like to try to lose weight when exercising is simply not an option.

Therefore there’s a need for women with physical limitations to share ideas on how to lose weight and of course a good way of doing this is to meetup in small groups to discuss methods that may work. However there are times when physical limitations are problematic for people who may benefit from meeting up in a central physical location, so what better way to address this than via a virtual world :

We are now testing this program with small groups of women who have mobility limitations, but instead of making them deal with all the hassles of coming to one location, we hold our meetings in the virtual online world of Second Life.

Whereas this program is aimed at women in the Houston area, it still shows the power and benefits that a virtual world can bring.

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Oculus VR And Linden Lab Both Hiring As Development Of VR Gathers Pace

A sign of a healthy market can sometimes be found in the number of vacancies in that sector. Sometimes a number of vacancies can indicate that a company is not the best place to work because there’s a lot of churn. However, let’s be positive here.

Oculus VR and Linden Lab are both hirng and both list plenty of vacancies. Both companies also have plenty of perks. Reuters have reported : Facebook hiring spree hints at ambitions in virtual reality and beyond. Whereas this indicates Facebook hiring going beyond Oculus, there are an impressive number of job listings at Oculus :

Oculus Rift, the maker of virtual reality headsets that Facebook acquired in a $2 billion deal last year, is among the key areas slated for growth, with 54 jobs listed on its website, according to a review by Reuters of listings.

Oculus are advertising positions for Software Engineers, Hardware Engineers, Content, including a game designer, Resaearch, Recruiting, Operations, Sales, Marketing, Design & User Experience, Interns and Co-ops and University Grads, Masters & PHDS. Whereas this doesn’t give us a clear indication of where Oculus are going as a team, it is interesting that they are advertising for Unreal Engine and Unity engineers. Are Oculus planning on making games or are they planning on making sure games work well with Oculus?

Oculus offer some interesting perks :

Perks include flexible hours, free food, happy hours, team trips, free Oculus hardware, and much more. We offer competitive salaries and a full range of benefits including comprehensive health care and 401k.

Some of those perks I’ve seen cited as being a barrier to entry, but I’ll come on to that later. Oculus also state that they are an equal opportunity employer :

Oculus VR, LLC is an Equal Opportunity Employer. Employment with Oculus is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, marital status, mental or physical disability or any other legally protected status.

Very noble indeed. As for Linden Lab, their careers page lists around a quarter of the number Oculus do, but that’s still a very healthy 14 positions.

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Visit The Timekiller Goth Festival Before It Runs Out Of Time

Linden Lab’s continued excellent promotion of The Destination Guide alerted me to the Timekiller Goth Festival. Alas this also alerted me to the fact that the festival is running between January 9th – 18th, which means if you want to visit, you’re almost out of time!


Timekiller Festival

The slGoth Timekiller Festival is a gothic and dark alternative event. This festival features a whole host of content creators, daily concerts, movies, live storytelling and more. There’re even free gifts from vendors and slGoth Magazine.

Visit in Second Life

The festival is taking place on the parcel of SL Goth Magazine, whom I didn’t know existed. This is another good reason for holding events or getting yourself in the destination guide.

Goth in SL

The event is supported by a host of creators, whom I shall list from the SL Goth Magazine website :

Black Arts – BYRNE – Biscuit Clothing – Cute Poison – Cherished Memories Wedding Store
Dark Passions – DEADPOOL – Devae – Galactic Wunder Nails – Ghost Story – Howling Asylum – ImmateriA – Morphe Inc. – PIXEL BOX – Stargazer Creations – Thanks for All the Nebulae and more!

Timekiller

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