How Computing Stereotypes, Even In Online Environments, Can Discourage Female Participation

The mystery of why more females don’t embrace computing professions rolls on and on. Many feel it’s due to the boys club in places such as Silicon Valley, but research from The University Of Washington suggests there may be something else going on.

An article in The Journal was published recently : Research: Broaden Stereotypes To Draw Women into CS and Engineering by Dian Schaffhauser. The article itself is based on the following research : Cultural stereotypes as gatekeepers: increasing girls’ interest in computer science and engineering by diversifying stereotypes by Sapna Cheryan, Allison Master and Andrew N. Meltzoff.

The Journal makes the following claim :

The stereotype of the typical computer scientist or engineer as somebody who’s white or Asian, socially inept, obsessed with technology and almost always male is keeping girls out of those fields, according to a new study from the University of Washington.

That’s really not something that I’d considered as a barrier to females entering computer science and engineering professions. The research comes from an American perspective but I’d imagine a lot of the findings would apply to many western countries. The research also extends to looking at how females react in online scenarios and even cites past research involving Second Life.

So what is a stereotypical computing geek like? Well the research paper cites media representations :

Popular movies and television shows like Real Genius, The Big Bang Theory, and Silicon Valley depict computer scientists and engineers as mostly White (and more recently Asian) males, socially unskilled, and singularly obsessed with technology.

Ok so right away I’ve got a frowny face over this research, but ok those portrayals may be considered sterotypical but people look beyond stereotypes right … no really, they do? Well the research carried out some tests regarding this, one was quite straight forward :

To examine the extent to which exposure to stereotypical and non-stereotypical media representations influence women’s interest in computer science, women undergraduates read one of two fabricated newspaper articles. One article stated that computer scientists fit the current stereotypes, while the other stated that computer scientists were diversifying and no longer fit the stereotypes. Women who read the stereotypical article expressed less interest in majoring in computer science than women who read the non-stereotypical article. Furthermore, women who read the non-stereotypical article were significantly more interested in computer science than women who read no article.

However moving away from media stereotypes, what happens when females encounter real people? The researchers carried out a test, they invited females to take part in short conversation with actors, three male actors and three female actors. The purpose of this was to test how stereotypical geekiness might influence a female :

half of the participants were randomly assigned to interact with an actor who fit current stereotypes in appearance and preferences (e.g., glasses, t-shirt that said “I code therefore I am,” hobbies that included playing videogames) or one who did not fit these stereotypes (e.g., solid colored t-shirt, hobbies that included hanging out with friends). After the interaction was complete, participants were asked about their interest in their partner’s major and then asked the same questions again 2 weeks later.

Results revealed that women who interacted with the stereotypical student were significantly less interested in majoring in computer science than those who interacted with the non-stereotypical student, and this effect was equally strong regardless of whether the actor was male or female. Moreover, negative effects of stereotypes endured for 2 weeks after the interaction. The computer science major’s gender mattered less in influencing women’s interest in computer science than the extent to which he or she fit current computer science stereotypes.

That’s rather fascinating. So the non-selling point wasn’t just about the gender of the person whom females interacted with, it was how stereotypically geeky they were too.

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Valdosta State University TIES Conference Will Explore Teaching & Learning In Second Life

Valdosta State University

Valdosta State University presents TIES Conference Feb. 18-20. Ok first things first, you may be wondering what a TIES conferences is. I hate to be the bearer of bad news, but it’s not about ties. However it is about education and e-learning and these are noble causes which I very much support. There’s also some discussion on storytelling in virtual worlds too, hurrah!

Valdosta State University’s Center for eLearning will present the Conference on Instructional Technologies, Innovations, and Educational Strategies — commonly referred to as the TIES Conference — Feb. 18-20 in the Student Union.

This is a three day conference and the linked post above contains further information :

The TIES Conference is open to all VSU faculty, staff, and students, as well as members of the general public, who want to learn more about what educational leaders are doing to support student success both within and beyond the college classroom. Registration costs $69; includes all materials, breakfast and lunch on the second and third day of the conference, a social, and more; and will be accepted up through 1 p.m. the first day of the conference.

However for those of us who are fans of virtual worlds and storytelling, there’s even more details further in the post.

VSU Shops

Day 2 is where things seem to get a bit more appealing for virtual world fans, with Second Life 101: Creating an Avatar, Exploring, and Teaching in Second Life.

  • Dr. Michelle Ocasio, Valdosta State University
  • Dr. Fleming Bell, Valdosta State University
  • Dr. Karen Acosta, Valdosta State University
  • Dr. Beatriz Potter, Valdosta State University

For the beginning user, this Second Life workshop aims to demonstrate some of the practical and educational uses of virtual worlds in distance learning and face-to-face interaction. Four speakers will explain engaging spontaneous and fun conversations in foreign language clubs, academic advising for distance students, coordinating student presentations for online courses, and oral assessments for online foreign language courses. A hands-on workshop to create an avatar and explore some interesting locations (including Valdosta State University Island) is included.

Day 3 also has potential with Digital Storytelling in Virtual Worlds: Designing Lessons Promoting Student Engagement.

  • Dr. Steve Downey, Valdosta State University

This workshop presents and demonstrates the new Instruction for Massively Multiplayer Online Learning Environments, i-MMOLE 2.0, framework for designing lessons utilizing digital storytelling practices to promote student engagement and learning in virtual world environments. Participants will get hands-on time using the virtual world of Second Life as well as guidance for designing lessons using the i-MMOLE 2.0 framework.

Digital storytelling in a virtual world can of course go beyond Second Life.

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A Visit To K’Taclysme Town, A French Speaking Post-Apocalyptic Wasteland In Second Life

Devestation

I decided it was time to go International with my Second Life explorations, so I headed to the International section of The Destination Guide. I looked around at a few interesting looking links and decided to brave a visit to a scary looking location known as K’Taclysme Town. Now first things first, this is a sim created by French speakers and the notecards are in French. Therefore you may struggle with the roleplay if you’re not a French speaker. However don’t let that put you off from visiting.

One of the beauties of a virtual world in circumstances such as this is that the landscape is painted for you, therefore you can get a bloody good idea of what’s going on. Another beauty of a virtual world is that if you’re familiar with the mechanisms, you can work some things out for yourself. For example I figured out how to get hold of a visitors tag by touching the prim that contains said visitor tag.

I could also figure out how to get hold of some of the rules and background to the sim, again by touching the correct prim.

Outside a Post-Apocalyptic Bar

Obviously, if you’re not a French speaker then you may well have difficulty understanding the instructions, but there are tricks of the trade to guide you, such as using Google Translate to give you a nudge in the right direction. However even before doing that it wasn’t hard to work out that something bad had happened to this town. Armed military figures, strange gases on the streets, crashed vehicles, collapsed roads, floating spores and blood on the street give you the distinct impression that it didn’t end well here.

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Giulio Prisco Has Been Talking About Religion In Virtual Reality, Will It Work For Him This Time?

The First Church Of Rosedale

A couple of posts from physicist and computer scientist, Giulio Prisco. The posts are linked to each other. The first post was published on Hypergrid Business : Virtual reality a new frontier for religions. In that post Giulio talks about churches in virtual reality. In that post Giulio revists some of the ground he has covered before, which I covered when Giulio had been talking about the book Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life by Robert M. Geraci.

In the Hypergrid Business article Giulio says :

The book reports that many groups in mainstream religions, including Christianity and Islam, established a virtual presence in Second Life, often bypassing institutional channels and creating grassroots communities instead. These virtual communities are often independent of traditional religious hierarchies, and much more open to inter-faith dialogue and alternative lifestyles.

Physical churches can and do work together, I know that the local Catholic and Baptist churches near me have joint ventures in terms of open days and money raising causes for example, but could virtual reality help people to make those links and alliances without the structure of their own church leaders? This is an interesting thought process. Giulio goes on to suggest that new religions may be formed in the metaverse :

The chapter “Sacred Second Lives” of Virtually Sacred is dedicated to new, emerging religious movements in Second Life. Perhaps more than established religions, new “native” metaverse religions will be able to take full advantage of the endless possibilities of virtual reality and offer a spiritual home to multitudes of people worldwide, especially those who search spiritual meaning independently, outside the legacy framework of mainstream religions.

I don’t think Giulio was talking about The First Church Of Rosedale when he wrote that. Especially as The First Church Of Rosedale is Second Life only and has as its tagline :

There is no Chairman but Philip,
And Torley is His Prophet.
The first church devoted to an entirely SL-focused religion!

Samantha Poindexter has a lot to answer for!

Inside The First Church Of Rosedale

Continue reading “Giulio Prisco Has Been Talking About Religion In Virtual Reality, Will It Work For Him This Time?”

A Dwarfin Goes To The Isle Of View And Meets Xiola Linden

Addressing The High Council

Pensively I announced to The High Council Of Dwarfins that I had to embark on a perlious mission to The Isle Of View in Second Life.

Second Life?” pondered the woman sat next to me, “Is that still around?“. The females either side of me found this highly amusing, I just raised my eyebrows.

The mission is perilous“, I announced, “Love Is in the air, everywhere I look around, Love is in the air, every sight and every sound“.

The lady stood to my left groaned and said “Will you please stop singing that bloody song!“.

With that I left the hall.

Talking To Gwarda Rockbeard

Gwarda!” I shouted as I saw Gwarda Rockbeard, “I’m off on a Perilous mission to The Isle Of View in Second Life“.

Why?” asked Gwarda.

Love is in the air, In the whisper of the trees, Love is in the air, In the thunder of the sea“, I replied.

Gwarda frowned and went about her business.

Rehri Rockbeard And Me

I then spied Rehri Rockbeard and went to speak to him.

Don’t you dare bloody sing!” he told me, “Oh and be careful, I hear there are Lindens there“.

Continue reading “A Dwarfin Goes To The Isle Of View And Meets Xiola Linden”

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