Virtual Reality and Virtual Worlds Could Help People With Autism Learn Social Skills

UWE Education In Virtual Worlds MA

The University of The West of England (UWE) have published an article relating to autism and how technology can be put to good use : Head-mounted virtual reality could help people with autism learn social skills and develop employment opportunities.

Whereas the headline and the latter part of the article are related to HMD’s and how a small test group of people on the autism spectrum reacted, the earlier part of the article deals with autism, games and virtual worlds, with positive results reported by Dr Nigel Newbutt, Associate Head of Media and Digital Cultures at UWE  :

Dr Newbutt has investigated how virtual world platforms such as Second Life can help people with autism navigate social situations such as visiting a coffee shop, going to the cinema or even attending a job interview.

A further quote from the article informs us :

“There is a growing evidence-base that suggests many people on the autism spectrum find interaction with technology easy and, in some cases, more natural than interacting with people. There is some evidence to suggest that games such as Minecraft™ and virtual worlds such as Second Life™ (which have been designed for the general public) have great potential to help someone on the spectrum practice and develop social skills; building their confidence in virtual simulations without the fear of real-life consequences.

This sounds positive and seems to fit in with other reports of the benefits of virtual worlds when it comes to health, support and encouraging people to participate in something new.

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Staff And Students Leave Positive Feedback Regarding The MA Education in Virtual Worlds

Staff and students have both left glowing testimonials regarding the University Of The West Of England’s MA Education in Virtual Worlds postgraduate course, which is taught entirely within Second Life. The course is produced via the Education Innovation Centre.

Liz Falconer, Professor of Technology Enhanced Learning at the UWE gave a little bit more background information regarding the University, explaining that the University has had its own charter since 1992 and covers a wide range of subjects. The University is also home to the world renowned Bristol Robotics Lab. The professor also elaborated a little more about the University’s use of virtual worlds, stating :

We use virtual environments to ready our students for practice in the real world, from law to forensics.

Senior Lecturer in Virtual Worlds, Dr Mari Carmen Gil Ortega said :

The quality of the students in the MA Education in Virtual Worlds, run by the University of the West of England, is unquestionable. I am impressed by the creativity of their work, their analytical skills and their insight and intuition. This shows in their work and assessments results which are outstanding. They also form a real community of practice and have lots of amazing skills to share with the real and the virtual world population. I consider myself privileged and fortunate to work with these talented people and observe their progress as they move through the programme.

I’ll have more from Dr Mari Carmen Gil Ortega later in this post, including a YouTube interview she recently gave. However the positive feedback came not just from staff members, students also joined in :

I am a PhD student having just completed 4 modules in this MA Programme as part of my degree requirements. My research is based on using the virtual world to enhance the learning of Computer Science at the HE level…….

I was privileged to have the opportunity to benefit from the wide range of skills, support and dedication of the academic staff on this programme, who built and advanced my expertise in employing this emerging technology in Higher Education, and well-prepared me to successfully achieve my PhD. – Beslam

Another student on the course to leave positive feedback was Aaron Griffiths. Aaron is Lecturer: Nelson Marlborough Institute of Technology – Multiuser Virtual Environments and is also Director of the very interesting F/Xual Education Services. Aaron said of the course  :

Its relevancy for educational practice goes far beyond virtual environments but obviously, given its focus, it does apply much of its theoretical knowledge towards the development of best practice in virtual worlds.

Aaron also explained that he has first hand knowledge of the course, having already completed the eight compulsory modules he is now into the final extended project.

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UWE Teaching MA In Virtual Worlds Within Second Life

UWE Education In Virtual Worlds MA

The Education Innovation Centre at The University Of The West Of England are teaching a MA Education in Virtual Worlds with the course taking place in Second Life. Learners will have the opportunity to :

  • Explore the application of teaching, learning and research theories in a virtual environment,
  • Develop potential learning activities of their own and test them out
  • Explore the use of non-player characters and bots powered by forms of “artificial intelligence”
  • Design and develop curricula specifically for delivery in virtual worlds
  • Research education in virtual worlds

…and more

The MAEVW is a flexible programme of study, which is taught entirely in the virtual world Second Life. It is supported by online technologies that include virtual learning environments, collaborative tools and video conferencing. This flexibility enables the course to be studied anywhere in the world (with some requirements regarding time zones).

The whole course is a two year programme, although you can choose to take the modules individually if you want. The full programme structure can be read here. There are a number of modules, some are compulsory and some are optional. The compulsory modules are :

  • Orientation in Virtual Worlds
  • Designing Curricula in Virtual Worlds
  • Simulations and Role Play
  • Scripting and Building Learning Environments
  • Research Methods in Virtual Worlds
  • Sociology of the Metaverse
  • Artificial Intelligence, Bots and Non-Player Characters
  • The Philosophy of Education in Virtual Worlds

The programme structure page goes into a lot more detail about the course and all the details.

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