I’ve mentioned before how much I like the art of storytelling, I’ve also mentioned before how I’m surprised there’s not more storytelling in Second Life and how a virtual world is an environment that could allow for a feature rich interactive storytelling experience.
I haven’t changed my mind on any of the above but this evening I read an interesting post regarding storytelling in different virtual worlds : Why Kitely? What about Second Life? The post is from the Seanchai Library website.
First things first, Seanchai Library have been bringing stories to Second Life for over six years now, they are very much supporters of Second Life and aim to continue in Second Life. The post isn’t a bash Second Life post, it makes an interesting comparison between what can be done in Second Life v what can be done in Kitely and points out the cold, hard, financial realities.
The post talks about the possibilities of immersive storytelling and why Kitely may be a more attractive proposition for that sort of storytelling :
As we continue to explore creating increasingly immersive story experiences – an opportunity in what we do that several of us are very interested in – we run into immediate limits in Second Life. Those restrictions are, to be blunt, money and prims. A build like last year’s Dickens’ Project takes nearly 3800 prims (incomplete, by the way) and the space to manage them, none of which comes cheap in SL.
This is a reality that many a venture in Second Life has to face, be it storytelling, art, roleplaying, money and prims quickly become an issue. When you’re looking to tell an immersive story, it becomes more of a challenge. The room to expand and contract, to rebuild, to have space to manage the operation. Kitely offers a cheaper alternative. However that doesn’t always make Kitely the better option, it’s going to depend upon what you want to do.
The post compares the way different storytelling styles can work in both platforms :
Most of what we now produce in SL is fairly presentational: people sit in rows of seats inside of an environment and we stand (or sit) before them and present the literature. That is certainly one way of bringing stories to life, and one that we have been very successful with. But could there be another means of becoming transported into the story without shifting completely over to role play? Imagine you were wandering through the different environments visited by the Ghost of Christmas Past and Ebenezer Scrooge in Dickens’ A Christmas Carol while listening to the original text, presented live. Imagine exploring an ancient Irish tower house while listening to Gaelic folk tales. Imagine poking around 221B Baker Street while listening to a Sherlock Holmes adventure. As long as the environment engages you within voice range of the speaker, you can wander, explore, sit and experience the literature just as you do in a more traditional audience-performer setting.
The potential to get more immersive leans towards Kitely due to its lower costs, but traditional sit around the storyteller style storytelling can happily thrive in Second Life. Both are decent ways of telling stories.