Comedian Sami Shah Exemplifies The Advantages Of Virtual World Reach

Pakistani comedian Sami Shah has been featured more than once by Hamlet Au over at New World Notes. Almost a year ago Hamlet posted : Comedian Who Got His Start Performing Live in Second Life from Pakistan Gets His Own Show on the BBC.

More recently Sami has been talking to John Bailey of The Sydney Morning Herald : Sami Shah’s second life as a comedian. The reason Sami is talking to the Australian press is because he has been performing in Australia and will be performing, I MIGRANT & Other Stories by Sami Shah at The Cooper’s Malthouse Theatre in Melbourne April 5th – 17th as part of a comedy festival.

The reason “Second Life” is in the title of The Sydney Morning Herald article is of course because Sami used to perform in Second Life at a comedy club :

It was just people coming on and reading joke books, so I started performing there two or three times per week. The audience was all from America and England, so I’d wake up just to be there when they logged in, and in Pakistan that was six in the morning. I ended up earning a few hundred dollars doing comedy in Second Life in Pakistan for at least a year or two.

What this really exemplifies is how Virtual Worlds such as Second Life can give an artist worldwide reach. There’s no two hour drive to the venue involved and if you bomb in a virtual world, well, you have another advantage, you can reinvent yourself.

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Joyce Bettencourt Captures Fascinating Chat With John Carmack At Oculus Connect 2015

Hamlet Au over at New World Notes has blogged about mobile phone footage from Joyce Bettencourt of John Carmack talking Metaverse, Second Life, Minecraft and a hell of a lot more at Oculus Connect 2015John Carmack: “Crass Commercialization”, Not High-Mindedness, Will Lead to the Metaverse.

John Carmack, for those who aren’t familiar with the name, was the co-founder of ID Software and lead programmer on games such as Wolfenstein 3D, Doom and Quake amongst others. These days he’s the chief technology officer for Oculus VR … the company behind the Oculus Rift … I hope most of you are familiar with Oculus VR! Oculus offer their staff free breakfast, lunch and dinner on their campus, so they sound like a decent company to work for although with perks like that you wonder if their staff get time to go home or out for a meal. Don’t panic, they also say they have family friendly policies.

Anyway, back to the footage. This comes in at just over fifteen minutes long and would probably have been longer if it hadn’t been for the fact that Joyce’s battery on her phone died whilst filming. Modern technology hey. I hope this is legally obtained footage, I trust Joyce so we’ll dive right in and I’ll embed the video at the end of this post.

John Carmack talks about virtual reality, head tracking devices, how the technology is still evolving and you get an insight into just how technically challenging getting a compelling VR experience to work is. He also talks about virtual worlds and the metaverse and I guess that’s what most people who read this blog will be interested in.

He starts talking about virtual worlds around the two minute mark and then gets deeper into the concept of a metaverse around the four minute mark where he states that he fought against Oculus building a metaverse team because they don’t really know what they are doing well enough yet, he adds that they didn’t want to build a Second Life but better in some way. John also raises the point that what the metaverse is still a question that hasn’t really been answered.

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Minecraft’s Markus Persson On Why He Turned His Back On Oculus Rift

Markus “Notch” Persson is the owner of Mojang, the company behind Minecraft and he has also announced he has decided to part ways with Oculus after they were purchased by Facebook. Notch explains his reasons in a blog post entitled : Virtual Reality is going to change the world.

A few things are clear from the blog post, Notch is very excited about virtual reality and he was very excited about Oculus Rift too. How excited you may ask, well on the Kickstarter page for Oculus Rift, those who pledged over $5,000 got all the goodies backers at other levels got plus:

VISIT OCULUS FOR THE DAY : We’ll fly you out to the Oculus lab where you’ll spend a day hanging out with the team and checking out all of our latest work (and maybe playing a few games too). You’ll also receive a developer kit, a copy of Doom 3 BFG, Developer Center access, the t-shirt, and the poster, all signed by the entire Oculus team, in person. 

Notch qualified for that offer, although he’s not a US resident as far as I know, so I’m not sure how he sneaked in, but hey, he pledged funds for this kickstarter, but, as he explains in his blog post, the Facebook purchase changed the game :

Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

But I don’t want to work with social, I want to work with games.

In some ways it may have been better had Notch waited to see what transpired, but as someone who put his money where his mouth is on this product, I certainly respect his view and as I’ve said on these pages before, I’m not Facebook’s greatest fan.

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