Marketplace Billing Engine Changes And Materials Project Viewer Arrives

A rather bizarre blog post appeared yesterday: Marketplace to Move to Second Life Billing Engine. I say the post is rather bizarre because I’m bemused as to what other billing engine The Marketplace was previously using. This is probably because I’ve only ever purchased items from The Marketplace using Linden Dollars from my account balance, which were merged with Marketplace accounts quite some time ago.

I can only assume that when people purchased Linden Dollars for use on The Marketplace, they made the purchase via some sort of legacy system, if that was the case it certainly makes sense to update the system to use the same system the rest of Second Life uses. I guess we’ll see if there are any issues in the future, but off the top off my head I can’t think why there would be.

In other, and rather less bizarre news, The Materials Viewer Has Been Released! I haven’t yet looked at this, although I hope to shortly but the blurb tells us:

This Viewer will allow content creators to build objects using normal and specular maps and will allow users to view the effects of this new feature set. The end result is photorealistic textured objects inworld, such as the SL10B Bear Avatar, which will look even better with this Viewer.

There’s a video, which I will embed in traditional style at the bottom of this post … well it’s traditional for me to do that! There are some important things to note regarding materials, one is that you need to be using a viewer that supports Materials, which obviously the Linden Lab Materials Viewer will do and secondly, you need to have a system that can handle advanced lighting, unfortunately not all systems will support this option.

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