Now if you’re not familiar with how High Fidelity works then the concept at play here will sound a tad confusing. In High Fidelity you don’t upload content in the way that you do with Second Life or OpenSim, your content is hosted on a server and this is where a solution such as DigitalOcean Spaces fits in.
High Fidelity’s Philip Rosedale has published a couple of blog posts regarding High Fidelity’s roadmap for currency and content protection. The posts really need to be read in full to be fully appreciated and they are rather lengthy and technical, but I would certainly urge content creators to read them, there are some very interesting ideas and proposals at play here.
The first post, Roadmap: Currency and Content Protection, outlines plans for a new currency, HFC :
We are getting ready to deploy blockchain software to create a new currency for virtual worlds, called HFC. This currency will be a public blockchain with a consensus group made up of multiple parties, and ultimately independent of High Fidelity’s control.
That line about being independent of High Fidelity’s control is important for a few reasons, the glaring one being what would happen if High Fidelity went away, which is answered in the post :
Q: Will my money and digital assets survive if High Fidelity goes away?
A: Yes. Because the HFC blockchain is a public ledger, anyone can (and many will) make a backup of the data. If High Fidelity were to disappear, someone else will startup a new blockchain from that backup and provide the same service of accepting new blocks to write to the ledger. Also, both High Fidelity and the blockchain software we are using are open source.
There’s a lot more in the post, it covers security, privacy, wallets and stable exchange rates. The last point is relevant because it explains why High Fidelity want to create their own currency rather than using existing options. This is definitely worth reading.
High Fidelity continues to demonstrate cutting edge technology with a smile on its face and in this case we get news via a press release – High Fidelity announces integration of HTC Vive Trackers for full-body motion capture :
SAN FRANCISCO, Aug. 3, 2017 /PRNewswire/ — Today, High Fidelity unveils a new integration between HTC’s Vive Tracker and High Fidelity’s virtual reality platform, enabling full-body motion capture for real-time, social VR experiences.
The accompanying video (which I will embed at the end of this post) shows High Fidelity users enjoying dancing, yoga, basketball, table tennis and more.
The video also features a very enthusiastic looking Robert Scoble enjoying himself, which is good to see.
Now to embrace motion capture the video suggests that people need a headset, two hand controllers and four HTC Vive Trackers which are positioned on the feet, hips and chest. The video demonstrates this well.
High Fidelity are really ramping up the noise in the publicity market with a series of extremely impressive looking developments.
One particularly striking development comes via High Fidelity’s link up with 3D body scanning company DOOB-3D.
High Fidelity’s Janet J. Lee blogged about DOOB-3D back in May and gave a brief overview of what DOOB-3D can do :
Doob 3D is a full service 3D tech company founded in Dusseldorf, Germany, with regional HQs in NYC and Tokyo, as well as stores in San Francisco, Los Angeles, and New York. The company defines a “ doob™” as “a photo-realistic 3D printed replica of you.”
The blog post also delves into the steps required to get that avatar into High Fidelity, there are quite a few steps but the results are impressive.
A short version of the process is exemplified extremely well in a YouTube Video from High Fidelity : Ashlen Rose’s Cosplay + Doob 3D = High Fidelity VR Avatar.
First things first, you may be wondering who or what Limitless are. Limitless have been making headlines for being a content creation platform for creating animated characters in VR.
Now they are making headlines for creating a toolset that allows people to create their own interactive VR creators, as Charles Singletary reports over at UploadVR in a chat with Limitless CEO and Founder Tom Sanocki.
I particularly like the view that Tom Sanocki takes regarding putting the perspective of the creator at the heart of creating an interactive experience :
“This means we always have something that is usable, simple, and shippable,” he says.”Our path to improving it always focuses on the needs of the storyteller, not the engineer,” he says.
I’m a huge fan of storytelling and Limitless aim to bring creation of artificial intelligence in VR to storytellers and creators, rather than those storytellers and creators also having to be experts in AI.