Linden Lab’s Sansar is gearing up for Halloween with a series of events and prizes, as a blog post by Sansar Jenn reveals; October in Sansar is Going to be Scary Good!
The post informs us of a series of planned events, including :
A Contest with a Wicked Sweet Prize
Sansar’s Scariest Experiences is a competition whereby people can create a brand new Sansar experience in the spirit of Halloween. This competition comes with a very eye catching prize :
One grand prize winner will receive $10,000 (USD), an Oculus Rift + Touch bundle and a one year Sansar Super Creator Subscription. Three honorable mentions will each each receive a one year Sansar Creator Subscription.
However if you want to enter time is short, the closing date is October 15th. Click the link earlier in this post for details.
Other events include Friday 13th at Draxtor Despres 114 Harvest. This could be a very scary experience if Draxtor decides to sing the Monster Mesh, make sure you bring some Bavarian bread.
Continue reading “Sansar Gears Up For Halloween With Prizes, Karaoke and Live Music”
Saffia Widdershins has posted a blog about a serious situation : Can You Help Maxwell Graf and Lyrric Fei of Rustica?
Maxwell and Lyrric are in a very unfortunate and serious situation and if people can spare a bit of time to read Saffia’s post it would be appreciated.
I am not going to go into the details of the post here, but I will talk a little about Maxwell and his work in Second Life and beyond.
Maxwell Graf, in the form of Maxwell Graf at least, arrived in Second Life in October 2006, so he’s no stranger to the medium and has made good use of it.
Maxwell, sometimes sporting a funny hat or headgear, sometimes sporting a droopy moustache, but mostly sporting a laugh and smile has been to many events in between creating, throwing snowballs in years gone by.
Continue reading “Visiting Rustica and Beyond In Support of Maxwell Graf and Lyrric Fei”
Sansar Jenn has written a blog post which invites Sansar users to Join Sansar’s Community on Discord :
Today – we’re happy to announce the launch of Sansar’s official Discord community. Discord is a service that lets you chat (text and voice) in real time with other Sansar users, wherever you are – it works on the web, on mobile, and desktop.
Our Discord community is a way to connect with other Sansar users and make friends, plan meet-ups, ask questions, get feedback, share your ideas and creations, and more.
Discord, for those who are not familar, is a text and voice chat application that can be used on the desktop, in a browser, on mobile devices, so it’s a tool for chatting to people whether you’re inworld or not.
Associating your Sansar account with Discord is very straight forward. First you need to login to Sansar and then click the icon in the top right and go to your account :
This will then take you to your account information screen, from there you click Link Discord :
Continue reading “Sansar Official Discord Community Launched”
Linden Lab’s Sansar have announced a whopping new list of features in their latest release notes; Sansar Release Notes for September 8, 2017.
Most eye catching will be features such as :
- Terrain Editor
- You can now sculpt your own terrain in Sansar! Make mountains and craters, which you can paint using Sansar’s default presents. Simply drag and drop the terrain plain from the system objects panel. Read more.
- The ability to add your own terrain textures and height maps is coming soon.
I haven’t been able to look at this yet but this looks like a very interesting development indeed. The link to read more explains how you can create terrain in Sansar and then raise, lower, flatten, soften, harden etc. These terms will be familiar to those who have experience in virtual worlds such as Second Life.
- .OBJ import
- Sansar now supports .obj file import. See here for some .obj import tips.
Sansar had previously supported the .FBX format but this release means it now also supports .OBJ format, which I’m sure will please many creators as .OBJ is a very popular format.
Continue reading “Sansar Introduces Terrain Editing, .OBJ Import, Running, Web Audio Streams and More”
Back in December 2015 I wrote; Project Sansar Won’t Eat Second Life. I still hold that view. A major bone of contention, that is still being raised today, was the probably infamous cannibalisation comment from Ebbe Altberg :
Yes, so this is the cannibalisation effect. It’s obviously real; and all I can say to that is, it’s better it’s us than someone else. Because it’s going to be someone, some day. and so we’ve decided it has to be us. It is a complex thing, and we want to make sure that we make it easy for users. Because in the beginning, Sansar might look all shiny and whatnot, but it’s not going to have the level of complexity and sophistication of Second Life, that’s been developed for almost 15 years now. It will take time for a lot of the things that you all love and do in Second Life to be something that you could completely do in Sansar.
Now something that gets somewhat overlooked here is that the cannibalisation comment was prompted by a question, which suggested that the team running Sansar have an interest in cannibalising Second Life.
Another point to note is that Linden Lab have launched Sansar and it’s fair to say that it looks shiny but very definitely lacks the complexity of Second Life at this moment in time.
My early observations of Sansar also back up another of my beliefs regarding Sansar, it’s a different product, with some overlap, that will likely attract a different audience to Second Life. This isn’t just because of the technical differences, it’s also because of the format. Second Life is a virtual world, Sansar is a set of virtual experiences and with Sansar, the experience comes first, whereas in Second Life, it’s the virtual world that comes first.
Continue reading “Sansar Still Doesn’t Look Like It Will Eat Second Life and That’s a Good Thing”