Inspired by Inara Pey’s blog post; Visiting ~Neive~ In Second Life, I decided to follow in Inara’s footsteps and visit Neive in Second Life.
Inara had informed us about the region :
~Neive~ is a Homestead regions designed by Claudia (claudia74a Orsini) which Caitlyn and I first visited in late June 2017, when it still appeared to be under construction. We dropped back there at the start of September to see how things had developed, and found the region has grown into a quite pastoral – if slightly eclectic – setting.
This description is extremely accurate.
The notecard that you can accept when you land in the region informs us that the region was first created in 2016 and is now back, with romance and friendship in mind.
Continue reading “A Visit To Neive In Second Life”
Linden Lab’s Sansar have announced a whopping new list of features in their latest release notes; Sansar Release Notes for September 8, 2017.
Most eye catching will be features such as :
- Terrain Editor
- You can now sculpt your own terrain in Sansar! Make mountains and craters, which you can paint using Sansar’s default presents. Simply drag and drop the terrain plain from the system objects panel. Read more.
- The ability to add your own terrain textures and height maps is coming soon.
I haven’t been able to look at this yet but this looks like a very interesting development indeed. The link to read more explains how you can create terrain in Sansar and then raise, lower, flatten, soften, harden etc. These terms will be familiar to those who have experience in virtual worlds such as Second Life.
- .OBJ import
- Sansar now supports .obj file import. See here for some .obj import tips.
Sansar had previously supported the .FBX format but this release means it now also supports .OBJ format, which I’m sure will please many creators as .OBJ is a very popular format.
Continue reading “Sansar Introduces Terrain Editing, .OBJ Import, Running, Web Audio Streams and More”
Hamlet Au over at New World Notes recently posted an article about Mitsumi-Town Tokyo in Second Life . Lead developer for the project, Eripom Moonwall, spoke to Hamlet :
Lead developed by Eripom Moonwall, an SLer who actually lives in Japan and has built up a successful SL weapons business in her spare time as a Tokyo-based financial consultant. Working with two producers, four builders and one “advisor of traffic laws and infrastructures” (as she describes the role), Ms. Moonwall and her team took three months to make Mistumi-Town what it is today. And they’re only 70% done, she tells me.
There’s more in the article by Hamlet, so it’s well worth a read, but more than that, Mitsumi-Town Tokyo is well worth a visit, it’s simply stunning.
The design really feels like a city and makes great use of building upwards as well as using the ground and even going underground.
The impressive looking roads and other transport options demonstrate an attention to detail that really makes a design feel immersive.
Continue reading “Mitsumi-Town Tokyo in Second Life is Simply Stunning”
Back in December 2015 I wrote; Project Sansar Won’t Eat Second Life. I still hold that view. A major bone of contention, that is still being raised today, was the probably infamous cannibalisation comment from Ebbe Altberg :
Yes, so this is the cannibalisation effect. It’s obviously real; and all I can say to that is, it’s better it’s us than someone else. Because it’s going to be someone, some day. and so we’ve decided it has to be us. It is a complex thing, and we want to make sure that we make it easy for users. Because in the beginning, Sansar might look all shiny and whatnot, but it’s not going to have the level of complexity and sophistication of Second Life, that’s been developed for almost 15 years now. It will take time for a lot of the things that you all love and do in Second Life to be something that you could completely do in Sansar.
Now something that gets somewhat overlooked here is that the cannibalisation comment was prompted by a question, which suggested that the team running Sansar have an interest in cannibalising Second Life.
Another point to note is that Linden Lab have launched Sansar and it’s fair to say that it looks shiny but very definitely lacks the complexity of Second Life at this moment in time.
My early observations of Sansar also back up another of my beliefs regarding Sansar, it’s a different product, with some overlap, that will likely attract a different audience to Second Life. This isn’t just because of the technical differences, it’s also because of the format. Second Life is a virtual world, Sansar is a set of virtual experiences and with Sansar, the experience comes first, whereas in Second Life, it’s the virtual world that comes first.
Continue reading “Sansar Still Doesn’t Look Like It Will Eat Second Life and That’s a Good Thing”
“Second Life, is that still around?” is a comment that appears on an all too frequent basis when Second Life gets discussed beyond Second Life circles. Not only is Second Life still around, this year it officially celebrated its 14th birthday. Second Life is unofficially older than that, Steller Sunshine entered the virtual world on 13th March 2002.
14 years is quite a good run in technology circles but Linden Lab are most definitely not giving up on Second Life, as we can see from a recent blog post by Linden Lab CEO Ebbe Altberg; Celebrating 14 Years of SL with Investments in Its Future.
The blog post informs us that Linden Lab are very much still investing in Second Life, they are still very much sharing the love with residents and they are looking forward to Second Life’s 15th birthday.
Continue reading “Second Life Is Very Much Still Around”